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June 9, 2020

Development Pipeline: Eggs Over Easy

We have eggs! But that's not enough, they need to hatch. To make the eggs hatch we had to break the egg mesh into pieces so that they can be animated to break apart when a player hatches out of their egg. What you see here are the pieces of the egg shell that will be animated to break apart. We're able to reuse the egg rig for each egg meaning the egg only needs to be rigged and animated once, saving us development time and allowing us to make as many eggs as we want, scaling them to each species proper size.

Comments (4)

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Erin · June 11, 2020

Ohhh :D

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Eve... Just Eve · June 9, 2020

big fancy

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DragonBrigade · June 9, 2020

This is above and beyond :D. I'm wondering if the babies will have a hatching animation. Like maybe you need to click a few times to crack the egg. First few clicks rocks the egg, and then one piece of shell pushes up and you can see the baby's head coming through!

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SunDragoness · June 9, 2020

yea that would be cool