Fluffy Mod Manager v3.082 - Added Support for Onimusha 5
New version release!
Update via Fluffy Mod Manager (run it and click on "Downloads->Update to latest Fluffy Mod Manager") or you can manually download and unpack this over your current install: https://fluffyquack.com/tools/modmanager.zip
Full usage information about Fluffy Mod Manager is available here: https://www.patreon.com/posts/36745578
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I've added support for the full version of Onimusha 5. Note: I realized I had done a small mistake when defining the demo entry, so if you modded the demo, then you'll see its mods in the entry for the full version, and not the demo. To fix it, you'll need to manually over those mods from "Onimusha5" to "Onimusha5_Demo" .
I haven't looked into modding for the game. I know people were able to mod the demo, so hopefully the full version is moddable the same way.
Dragon's Dogma 2 got a huge patch which unfortunately threw a wrench into the works. I'm not 100% sure of the current state, but I think mods work if you download the latest RE Framework version and ensure its Alternate PAK Loader feature is enabled.
This version also contains the features added in the previous WIP release, like automatic detection of GOG installs (it currently doesn't detect the Japanese versions of RE1-3 -- I'll get that fixed in the next release). Note that the mod manager is built for modding one instance of a game at a time. Ie, if you have a game installed to GOG and Steam at the same time, I would not suggest switching between them in the mod manager while mods are installed. I might try to make multi-installs easier to handle in the long run.
Change log:
SF6: Reverted cheeky naming of Alex that I thought had been reverted but wasn't actually reverted but is reverted for realsies this time.
Fixed a bug that could prevent the mod manager from automatically detecting Steam game installs.
GOG game installs are now automatically detected.
When clicking "Refresh mod list" the mod manager will try to retain the current position and depth in the mod list menu.
Fixed various minor bugs related to having multiple mods that share directory name but are stored in different archives.
Fixed a rare crash if ZIP files were placed next to Data.pkg .
Added a crash handler that produces crash reports with a small memory dump if the mod manager crashes.
Updated mod managing support for DD2. Since DD2 uses a new RE Engine version, I believe PAK mods now only work if latest RE Framework is installed with "Alternate PAK Folder" feature turned on.
Added mod managing support for the full version of Onimusha 5 aka Onimusha Way of the Sword.
Comments (4)
Awesome how it checks for auto-detecting the Steam 90s RE1-3 first before checking for the GOG RE1-3 now thanks! (I own the classic RE trilogy on both Steam & GOG so was able to try your Mod Manager v3.082 with both Steam & GOG :) Here are RE1-3's Japanese executable path/names if it helps for their GOG auto-detection next time? :D C:\Program Files (x86)\GOG Galaxy\Games\Resident Evil\Biohazard.exe C:\Program Files (x86)\GOG Galaxy\Games\Resident Evil 2\BH2Launcher.exe C:\Program Files (x86)\GOG Galaxy\Games\Resident Evil 3\BH3Launcher.exe
You can test this version: https://fluffyquack.com/WIP/modmanager.rar It should now auto-detect the Japanese versions too.
After update all mods split mhwilds
Same here man…idk why but certain mods are no longer grouped and have been given the same name and no longer under one mod page
