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Tetrawear release
It has been a while since tetrawear was released (back in August) but I still wanted to make a post, as a small celebration and to update those that use this place as a source of news. I started implementing this back in 2021, it feels strange to think back on. While I wish that there would have bee
Oct 31, 2026 0 2
tetrawear 1.20.1-0.0.1
May 14, 2026 0
tetrawear 1.20.1-0.0.0, prerelease 12/13
Mar 17, 2026 0
Devlog 7
I've been working on an addon for alternative progression (as some may have on discord) but I've gotten stuck, I'm releasing that as it is in order to move on to work on other stuff (and as practice I guess 😅). The addon alters progression to require different types of workstations (and combination
Apr 13, 2025 0 251
Devlog 6
I've been working on datadriven item effects over the summer. Without being able to code, tetra addons have been stuck re-using item effects and abilities already available in base tetra. With this change addons will be able to add new types of effects in the same way as they add new materials and m
Aug 15, 2024 0 1
tetrawear 1.20.1-0.0.0, prerelease 9
May 10, 2024 0
1:10
Devlog 5 - new mod!
Been working on a new mod based on some feedback I got a while back. Here's a video, and a bunch of upscaled images I prepared for a tutorial.
May 9, 2024 0 71
Devlog 4
I've been working on more mod compat for tetracelium for a while, but I derailed a bit during the holidays and made a couple of changes to the workbench in base tetra. Changed up the visuals of the workbench views Added UI support for multi-slot schematics (the heavy blade change was just for testin
Feb 7, 2024 0 24
Devlog 3
I've extracted all of the built-in mod compatibility from Tetra into a separate addon. This change should make it easier to do in-depth integrations with other mods while still keeping builds fast and stable for Tetra. As a first step I've added some in-depth compat for Farmer's Delight. We've had a
Oct 18, 2023 0 5
1.20 prereleases
Aug 15, 2023 0
0:48
Devlog, test 2
I'm working on the crafted version of the stonecutter, it was difficult to expand upon the sweeping harvest functionality so I've had to rework some stuff. This will probably be the last feature added to 1.19 before moving on to 1.20. Like the other ancient schematic modules the crafted stonecutter
Jul 15, 2023 0 71
1:51
Devlog, test 1
I've been struggling to keep up with some of the patreon goals and I've been trying to come up with a more fitting way to include you in the process and provide insight into what is to come while it still being manageable in terms of time and priority. So here's a first try at a devlog approach wher
May 21, 2023 0 51
Patreon cosmetics
Mar 2, 2023 0
tetrawear 1.19.2-0.0.0, prerelease 7
Oct 7, 2022 0
tetra 1.19.2-5.0.0, prerelease 7
Oct 7, 2022 0
Cosmetic rewards
Jul 5, 2022 0
Tetra 1.19-5.5.0 prerelease 0
Jul 3, 2022 0
tetra 1.18.2-4.9.0 prerelease 0
May 12, 2022 0
Tetrawear 1.18.1-0.0.0-pre.4
Mar 21, 2022 0
Tetrawear 1.18.1-0.0.0.pre.3
Feb 17, 2022 0
Tetrawear 1.18.1-0.0.0.pre.2
Jan 22, 2022 0
Tetrawear 1.18.1-0.0.0.pre.1
Jan 16, 2022 0
Feature vote 3 (armor)
Dec 30, 2021 0
Prerelease 0 for the tetra armor addon
Nov 12, 2021 0
Warforging
Apr 9, 2021 0
Feature vote 2
Jan 24, 2021 0
Holosphere scanner
Jul 13, 2020 0
Racks!
Jul 8, 2020 0
A short update
Jun 17, 2020 0
Shield variants
A peek at modular shields, here are different combinations of shield plates and improvements.
May 13, 2020 0 1
Thanks for the input!
May 5, 2020 0
Patreon poll May
May 1, 2020 0
Patron input - May 2020
May 1, 2020 0

