Devlog 7
I've been working on an addon for alternative progression (as some may have on discord) but I've gotten stuck, I'm releasing that as it is in order to move on to work on other stuff (and as practice I guess 😅).
The addon alters progression to require different types of workstations (and combinations of workstations) nearby to unlock recipes. Available combinations is currently available over here: https://majestic-sugar-dd5.notion.site/Tetravsikt-workstation-unlocks-1d1bd47368fe80768090d0e26dcebbcc. Making those unlocks explorable ingame is something I've not come up with a good solution for, let me know if you've got some solid suggestions.
It's available on modrinth: https://modrinth.com/mod/tetravsikt. It's unlisted for now, but feel free to share the link.
I moved recently and dug through some of my old notebooks while packing, I found some early tetra sketches.
Workbench UI probably, at a point where I had given up on in-world crafting
More workbench UI, probably of the schematic list and the crafting view, and some doodles
Mod compat checklist, all modules had separate textures (and stats, the material system didn't exist) back then so this was really boring to work trough, probably summer 2018
Todo-list for ruins content
Comments (3)
Looks like it's still under review on modrinth, I've attached the jar to this post if you don't want to wait!
So awesome to see those sketches! Bot ass comment on my part just repeating what Davy Verbogt said but the https://modrinth.com/mod/tetravsikt link is not working for me either!
Interesting to see the early sketches. Also it seems I have trouble to access the first link. I get a json argument that reads, {"message":"File not found"}
