Update - 27/03/2022
Hello, everyone, how was your weekend? Mine was great, we had a session zero for a DCC funnel we're going to play, so we're making the characters and explaining things. It was a blast! Oh, and more importantly, it was online! It's been impossible to meet in person lately for various reasons, so we decided to try to organize it online. Since we know each other and have played together for years we're just using paper character sheets and each player keeps track of their stuff that way. We're actually simply using a Discord server, that's it. I know it's primitive but for now this works for us. It sucks compared to playing in person, but it's been months since I last played with a group so it was nice.
Aside from that, these last days I've been working hard on the Empire Undying dungeon. I already have the overall structure of the place and its story, so now I only need to flesh it all out, and determine how to approach it, since it's system neutral and that's something I've never done before... Carlos finally sent me the page frame illustrations on Thursday, so now it's just a matter of waiting for Phil to give me the layout template, and I'll have all the lore stuff up here on Patreon ASAP! I honestly was sure it would already be available, but Carlos took a bit longer than usual with this last illustration. I'm also preparing other EU-related stuff in the background, you'll see soon...
The Across a Thousand Dead Worlds editing has slowed down this week for some reason, Vi hasn't done any progress for what I can tell. I'm sure they know what they're doing though, we should still be on track. I'm plotting things concerning the game's next big step though, and I even added a couple of extra details to those chapters Vi hasn't touched yet. I'm super excited to start working on what I call Chapter II of the story, but I'm not sure if I should wait a bit. I think there are still tons of cool stories to be told on Chapter I, and my initial idea was to write them for you guys first, but I'm so heated up about Chapter II that maybe I'll just jump there directly, haha. I think it will depend on whether I see the community creating stuff for the game or not. We'll have to wait and see!
So this week I'll just keep working on EU stuff, it seems. Not complaining though, I'm dying to start tackling the many systems I'm thinking about. For example, I think I'm going to get rid of different weapon damage values. This is something I already did for Disciples of Bone & Shadow (with the new combat rules that only Patrons had access to), and I think it can tie in well with the crazy idea I have for how weapons work in EU. I think the concept of a dagger dealing less damage than a sword (for example) is ridiculous, it completely depends on the wielder's skill. So I might either include a damage table that you roll on, or directly just assume the base damage is D20 or whatever. This will of course be modified by a million details, and trust me, no weapon will be similar to another one. I'm planning something that is going to blow your mind! In fact this is one of the first ideas I came up with when I started working on EU, and I just can't wait to actually develop it. I don't want to spoil it just yet but trust me, you haven't seen this type of weapon/character development in an RPG ever.
I think that's it for now, I hope we all have a great week ahead of us!
