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May 3, 2021

Update - 03/05/2021

Hello! Another week gone, and a very busy at that! Before we start though, I'd like to welcome John, our newest Order member! He's an incredible solo content creator so I'm humbled by his support!

I finished the new encounters for Seekers Beyond the Shroud, as I imagine most of you already saw, and the rest of the time has been fully dedicated to the new sci-fi game. Which, by the way, finally has a name! The poll's winner was "A Thousand Dead Worlds", but I felt it needed something more, and after a bit of brainstorming with Phlvx, we came up with "Across a Thousand Dead Worlds", which is basically the same, but with a little bit extra on top. Never underestimate a preposition!

So here's the logo!

Looks great, doesn't it? We're still searching for the right illustrators for this project, and it's being difficult, mostly because the ones we like ask for $300+ per piece, or simply don't bother answering. I've already spent hundreds commissioning pieces from artists that seemed okay but that in the end didn't work out... But we'll keep looking!

So I've been slowly working on creating all the expedition site generation details, mostly. My original idea was to use a detailed system like the one in Disciples of Bone & Shadow, but I realized that that level of detail was unnecessarily cumbersome for a game like this. It's irrelevant what shape a room has; if for any reason you need to know a room's shape the GM or you as a solo player can decide it or figure it out randomly. I've also started adding a few horror elements (beyond the psychological stuff already in place, such as stress, trauma, and their consequences) and I'm really happy with them; I want the game to offer a constant sense of horrific wonder, so random creepy stuff happening always helps! 

We've also started working a bit on the character sheet, which is going to be two-sided and landscape. For what I've seen so far, it's going to be great!

So this week I'll continue working hard on all this stuff, and I hope I'll have the key element of the game more or less ironed out: what you do once you're in an exploration site. I'll also start looking into this month's Patreon content, which will be something for Disciples!

So that's all for now, have a great week!