💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
March 15, 2021

Update - 15/03/2021

Hello! We're already in mid-March, time flies! I feel like I'm being less productive lately, but reflecting on how long I've officially been a game developer (that will always feel weird to write/say), it's been only about two years, so I guess I'm not doing that bad, I've done a lot of writing in that time.  I do feel a bit distracted lately though, and it has nothing to do with motivation because I'm as excited as ever to work on RPGs. I think I've taken too much work and feel a bit overwhelmed, especially after having had to write the Scornlords solo rules (which I did for free by the way, because I think the game's awesome and they really needed my help, the solo community would have been disappointed with just that cute but extremely basic solo minigame they had) and the stuff for Muspelhell. There are lots of things I want to release this year but I don't know if I'll be able to do so, we'll see how it goes.

So this last week I've been working mostly on the Patreon content for this month. I finished the new armor rules (which I suspect are going to need some playtesting), and I am now working on new damage rules for combat, which includes critical hits. This is something I've wanted to do for a long time, so I'm glad I'm finally being able to implement it now. Aside from that, during the weekend I had an idea for a new Archetype: The Conjurer. I think it's a fun one, it allows you to summon extraplanar abominations to do your bidding, and even customize them (at a price, of course). It's essentially a summoner class, but quite different from the Deathbinder Archetype, since this is Primordial magic, not Death magic. I think you guys will have fun with it! 

I've also been considering reworking how corruption works, and link it to a new Sanity system, but I'm not sure about it yet. I need to think a bit longer about it, because I don't want to trivialize how dangerous Primordial Magic is, and this new system would basically eliminate the risk of "dying" after accumulating too many Corruption Points. We'll see what I do about this... 

Last but not least, I've also worked a bit on Under Ashen Skies (I have some conflict with enemy combat behavior and the combat rules that I need to figure out), I finished the Archetypes that should be part of the skirmish version of Disciples of Bone & Shadow I'm working on in my free time, and I've finally finished the cover file for the paperback edition of the Conquered Sun edition that Exalted Funeral is going to release. They're sending Seekers, Disciples, Witchburner, and some other stuff all to the print this week, if I'm not mistaken! Let's hope it all works out fine and the copies are available soon!

So this week I'll just continue with more of the same; trying to finish the Patreon content, work on UAS, and that's about it! I've had the desire to expand a bit the Earthjumpers micro-setting I did a couple of months ago for Troika, but I don't know if I'll actually do it. It's essentially just a design exercise and a distraction, and I don't know if I can afford fooling around when I have so many things that I must finish first, haha. We'll see!

Hope everyone has a great week!