Corporate Development Memo (Public 10/19/2025)
Hi everyone!
This will be my last public post before the Test Version is released! I apologize for any repeat images but I was just randomly searching various folders for public pictures. If I see any that are too risque, I will of course delete them but I think I got them all.
In short, I am really close now to releasing the Test Version. I started my "week off" from design (it's never truly 100 percent off but I'm at least at home this week) on Friday morning and am doing this until the following Monday. So I've hopefully got a nice window to concentrate and focus.
I'll be just throwing in random images in this post just for fun -- all from the next update. Obviously, I can't post a majority of images for a public post but found what I could. :)
Test Version 8.3.1 will end up about 4,000 renders, give or take 100 or so but I think it will be very close to that number. Here is where I generally am overall:
Sub Path: (see below!)
I have completed all music, initial editing, and two full runs of testing for the Sub Path. Content for the Test Version is complete and I have forwarded this path to my first tester, Anais. I will start more testing probably tonight with a few more people and see where things lead.
Sub Path Overall: 100% content complete, I would guess about 90 percent editing done depending on what might come up.
Dom/Secret Sub Path:
Content is complete except one scene left which I am starting tonight.
I have completed all music and two full runs of editing with everything else in these paths so far. I am much farther along in editing than I figured at this point because I haven't stuck with only doing content then editing but rather mixing it up more. I think a big reason for my strong work ethic and output in everything I do is avoiding "ruts" and being able to control tasks/time/life scheduling as I wish. So this time around I've tried to be a bit less doing one single task and mixed things up a bit more. I think this way is faster so far...but we'll see.
I discovered a pretty critical error on the dom path in that I had not accounted for a player having a flag called bflagdomone (saved Maria's life) but NOT having done the revolution path so I had to write a new scene branch to account for that possibility as I somehow assumed they were always connected.
Dom Path Overall: 95 percent content done, 75 percent editing done. Editing in general much farther along than normal compared to "content" (I have in the past not started editing until content was at 100 percent)
I'll write more on Discord with maybe more "adult" images that are more appropriate for that space. I want to get back to work so I am cutting this short but suffice to say...I'm really close.
I have also edited/changed about 100 renders out of roughly 3,800 or so it's a tad bit higher than my normal 2% rate but not by much. (2.6% I think, don't make me math haha!)
I am now counting the release more in days versus weeks now, put it that way.
I will have much more on my plans for the game while I am getting married/on honeymoon but for now, I am focusing on getting this Test Version out.
As for the Test ---> Final Version: Expect the sub path to have two scenes added, and the dom side will technically have "one" scene added but it's two very big variations (revolution/fake revolution) so it's kind of two big branches. I expect these scenes to take two weeks to finish but I will be starting these soon and likely before the release of the Test Version.
I'm working really hard, but in a super good head space! I'm so excited about life right now that it's honestly hard to feel even mildly annoyed at a bad stretch of computer problems or weird edit discoveries that require a lot of work, etc. I've never been more relaxed and generally in a great mood during a "crunch" period so I'll take it!
I sincerely appreciate the patience of everyone! I know I take a while to do updates, but I'm really proud of my transparency and general work ethic (not perfect, but I think it's good overall!) in everything I do, including Karlsson's Gambit!
Last minor message: cherish the special people in your life and even remind them of that fact! :)
My father always used to tell me a great metric of life how many times your breath was taken away versus other more material things, etc. (Your breath of course is taken away when you have meaningful moments/connections/experiences, etc.) This is why I don't blink at spending 20k on a trip to Namibia but balk at spending 1000 dollars on a handbag. I still strive and live this way as much as possible and it's helped me find true love instead of a very different life that was so there for me from even age 16-17 or so. Stay sexy, seize life, and make your time on this lovable planet impactful and full of meaning! :)
More soon...going back to work!
Love,
Tess
(I may go back and edit this, all stream of consciousness and literally one read heh, I don't know why I write this way, but I just do!)
Comments (6)
Looking forward to the 8.3.1 test version release.
Thank you!
I was thinking that the "secret" sub-path should change its name 😏. Maybe "not so secret sub-path" or something similar. Alessa's telling everyone 😱! I thought it would only be known by Alessa and one or two of her maids/slaves, but now half the facility knows, and she keeps inviting new people to her events with Kane 😄.
I doubt you see it from the context of this post and how it's written but the dialogue has already subtly hinted what "secret" means in her context. Are you sure it's "half of the facility?" Just see what happens I guess :)
Thank you for this wonderful update. I'm certainly looking forward to the results when the next version of the game comes out. Until then, please continue to live in balance. <3
Thank you, balance is good too! Always trying!
