Corporate Development Memo 10/12/2025
Hi everyone,
First I'm going to go over a bit of scheduling.
I spent a lot of this past week doing design tasks, projects, and client meetings to make sure I could have some undivided time for the game starting roughly this Thurs/Fri for a good solid following week doing almost nothing else. Call it the last gasp, hehe.
I always have problems crunching and I think I understand why: Most people that know me try and figure out how I can manage so much with my time and still make it all work. It took me a few years to really figure out but now I understand the answer is that I have complete control of my time and how I can manage it in my life. What this means practically is that I rarely have any feelings of being trapped by time, a specific task, or especially feeling "in a rut" doing the same thing over and over the same way all the time. Even my parents tell me I completely underrate how lucky I am about having the simple ability to avoid having to get up at X time, to get in traffic and drive to Y, etc day after day like a repetitive thing, etc.
I can move stuff around pretty well and if one day I want to grind on one thing, I can...and another day I really want to not do that at all...I usually can be flexible and make it all work. Like tomorrow I plan to just go in to my office at noon instead of around 10am and I can luckily do that if I feel like working harder/later tonight. (I plan to write until about 2am after I do this post, it's midnight here now)
But I also think this is why the game right at the end is the least "fun" because I am essentially in a rut doing one task for a long period.
But I've tried something different this update and I'm enjoying it more than I expected. I am now doing editing, content, and music all at once and mixing it up...not waiting until every single render/dialogue is "perfect" before starting those things too. So I'm editing when I feel a bit burned out from writing and vice versa.
So here's the weekly update:
Rendering: I did 92 renders this week, but this total is a bit low because I did a lot of editing and I liked this style of mixing it up. I am starting the last scene this week -- a dom scene.
Music: I have added music to the entire dom (absent the missing scene I still have to do) path and the secret sub path. The hard part of music is that Renpy is a weird program with volume and sometimes it feels like the volume can go a bit up/down from a prior play without me even adjusting anything on my PC, but just use the volume sliders if needed.
Editing: I have play tested the entire dom/secret sub path about 4-5 times now and consider it almost ready (absent the last scene) for other people to test. I have corrected about 63 renders out of maybe 1900ish so my percentage of changes is a bit higher at 3% than my normal 2% but I think I'm being a bit pickier too. I've edited the dialogue/renders of basically the entire dom/secret sub path that I have on two "full passes" (just reading/playing) and as I said, I consider it pretty close for other players to test.
Time Off: I will formally be off and yeah...likely a bit of a grind starting this Thursday afternoon and I hope to go a full 8-9 days on the game kind of crunching. Please don't feel bad if I don't engage/respond well especially on Discord as I typically answer within 24 hours no matter what but that might not be the case during this time with messages. I know I repeat myself saying this specific sentence, but I like to do that in case people don't read every post and only see one.
More later, but I think it is fair to say that I consider myself about 95% done with content creation, and I would say about 45-50 percent done with editing. So I'm actually pretty happy with where I am as I kind of prefer 95/45 overall versus 100/0! I could be better but I could be worse too. Thank you all so much for your patience and kind words, especially the private ones!
Love,
Tess
