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Team Nimbus

@CloudMeadow
11 bookmarksindexed Aug 31, 2026updatedlast updated Nov 5, 2026importedlast imported Nov 5, 2026
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WIP: New Calendar Icons
For Monster Migrations
Aug 18, 2023 0 2
WIP: New Monster Interaction Icons
Aug 16, 2023 0 2
WIP: New Hatching Screen
Jul 11, 2022 0 2
WIP: Hothouse and Neoincubator UI
Feb 9, 2022 0 2
WIP: New Calendar Look
Aug 27, 2021 0 2
WIP: Combat Contestant Teams
Apr 21, 2021 0 2
WIP: Graduation Request Selection
Apr 19, 2021 0 2
WIP: Graduation Requests
The intention of the game is that eventually, the breeding of monsters is intended to be your primary source of making money. That's where the Graduation Request system will come in. Requests will come in for monsters with specific attributes, traits, species, and genders, as well as other aspects,
Apr 16, 2021 0 2
WIP: Job Board (Training Yard) Overhaul
Mar 24, 2021 0 2
WIP: Job Board (Plankton Pen) Overhaul
Mar 22, 2021 0 2
WIP: Job Board (Docks) Overhaul
Mar 19, 2021 0 2
WIP: Job Board (Mill+Weather Balloon) Overhaul
Obviously these two will not be on display at the same time normally.
Mar 17, 2021 0 2
WIP: Job Board (Farm Field) Overhaul
Mar 12, 2021 0 2
WIP: New Monster 'Request' System
We plan to eventually include a seasonal 'Request' system where the Union asks for the player to provide them with a monster who meets specific criteria, and the more of those criteria you meet (from monster species, to gender, to traits, to the minimum stats) will get you bigger and better rewards
Mar 10, 2021 0 2
WIP: Inventory+Merchant UI Update
Mar 8, 2021 0 2
WIP: New Inventory/Shop Interface Test
We'd love your feedback on this new format as an inventory screen, and as a shop screen. The plan is to allow the cards to flip so you can get more details and lore about them on the back of the card.
Dec 9, 2020 0 2
WIP: New Victory UI
Nov 20, 2020 0 2
NSFW WIP: New Breeding Menu
Sep 30, 2020 0 1
WIP: New Monster/Shop/NPC Interaction UI
We're working on some new interaction systems for the game, this is a first blush pass at the system, to make the UI more unified with the farming system, at least when interacting with monsters. The Name Tag will appear next to your cursor when hovering over a monster.
Aug 31, 2020 0 2
WIP: New Save/Load Screen UI
Apr 9, 2020 0 2
WIP: Tutorial Pages
Feb 1, 2020 0 2
NSFW WIP: Sex Scene Background
Given how hard it is to see some of the scenes with the busy, cluttered background, or even on just pure black, we decided to expand things a bit more to give some contrast!
Jan 29, 2020 0 1
WIP: Brontide's Minigame UI
Been trying to find ways that help make it clearer when you're properly bracing or countering as Brontide when he's under attack.
Jan 21, 2020 0 2
WIP: Skyboxes and Lighting
We've gotten a full pixel lighting system enabled, but not fully fleshed out yet, but the bones are all in place now!
Jan 2, 2020 0 2
WIP: Time of Day Icons
Dec 18, 2019 0 2
WIP: New Dungeon Launch UI
Nov 20, 2019 0 2
WIP: New Breeding Screen
Selections will be limited to the same pasture/barn+Ev, combined with filters to let you pick based on species and such, as well as gender.
Nov 19, 2019 0 2
WIP: Species and Bloodline Trait Markers
Little marks that will help you determine what traits came from which ancestors.
Nov 15, 2019 0 2
WIP: New Trait's Screen
We hope this will make reading traits easier for the player. The top most trait slot, the second non-ability slot, will only open with the correct item equipped to both parents.
Nov 13, 2019 0 2
WIP: Companion Codex Pages
Nov 13, 2019 0 2
WIP: Player Character's Codex Page
Nov 12, 2019 0 2
WIP: New Breeding UI
We're working on a system to make traits easier to read and be understood, with a larger screen. We'll also be altering trait panels so that they look appropriate for species and bloodline traits, and so that their grade can be more easily discerned. In the coming weeks as we approach the Early Acce
Oct 15, 2019 0 2
WIP: Party Select Redux
Oct 11, 2019 0 2
WIP: Plankton Pen UI
Plankton Pens are built in dock slots around your Farm, of which there are 1 or so for every island segment. You can find Plankton as loot and capturables in dungeons, and then place them in a Pen, then provide them with food in order for them to create pantry items such as Chocolate or Eggs. The am
Aug 30, 2019 0 2
WIP: Essence Cell Selection
As you upgrade your abilities and progress through the game, you'll be able to store as many as 6 primordial essence cells for Ev's genodriver.
Aug 26, 2019 0 2
WIP: Full Ev Ability Selection UI
Aug 23, 2019 0 2
WIP: Tutorial Codex Pages
A sample of how the tutorial in the codex for the game will look.
Aug 5, 2019 0 2
WIP: The New Combat Facelift
While working on fixing the Evan combat bug (If you play Eve nothing goes wrong we've found), we also gave combat UI a readability facelift. The New Face of Combat (YouTube)
Aug 1, 2019 0 2
WIP: New Combat Indicator UI
We're working on more obvious indicators for interactible portions of the game, and this is part of that rework. https://i.gyazo.com/7cdf81ed9234c3660b04f3aedb060d97.png (Gyazo)
Jul 15, 2019 0 2
WIP: Dialogue UI Overhaul
https://i.gyazo.com/84e9ec6fbe3926215a5502c567947a53.png (Gyazo)
Jun 3, 2019 0 2
WIP: Kiram's Combat UI
You're all familiar with the minigame already implemented into Kiram's Take Aim ability, and that mechanic will now be applied to all of his abilities, with the effectiveness of his shots depending on how well you aim. The Fuse will burn down at the same rate as the sliding of the aiming target symb
May 24, 2019 0 2
WIP: Camellia's Combat UI
Camellia, being the sultry seductress that she is, uses HEAT in her abilities. The first two of her abilities generate levels of heat, priming her audience for the big finish, where as her second two abilities spend heat, and the more heat that you've built up with her, the more potent the abilities
May 23, 2019 0 2
WIP: Kreyton's Combat UI
Kreyton's new mechanic, rather than being based around whether or not she's stronger than her foes and by how much, will be based around how HANGRY she is. When she's low on food, she's more hangry, and will deal and take more damage, but when she's satiated, she'll be tougher, but slower. Having he
May 22, 2019 0 2
WIP: Garst's Combat UI
Garst's mechanic is based around him dying over and over again, even sacrificing himself to deal massive amounts of damage to his foes. He can't simply die again and again without consequences however! He has to recharge his ectoplasmic energies otherwise he really will just be knocked out of the fi
May 21, 2019 0 2
WIP: Fio's Combat UI
You should all be familiar with Fio's mechanic, but she'll be getting some spiffy new vega style animations for when she hits jack pot or rigged roll! https://cdn.discordapp.com/attachments/563608531316768788/577896795838087169/Fio_UI_jackpot.gif (Discordapp)
May 20, 2019 0 2
WIP: Goldra's Combat UI
We've described her abilities before, but as a reminder, Goldra will have a minigame where you have to hit specific parts on a bar as a marker runs along it, and avoid tapping during other potions. If you managed to hit one of 'hits' then she'll maintain her speed, if you hit all of them, then her s
May 17, 2019 0 2
WIP: Kaleida's Combat UI
When Kaleida's turn pops, she's able to assign buffs or debuffs to each of her abilities! When the ability is uses, the card disappears, and next turn she can draw a new card to replace it. These buffs and debuffs can be assigned to any of the abilities, meaning you have to be careful with her power
May 16, 2019 0 2
WIP: Kodex and Spurple's Farm Refactor
A brand new look into our new farm refactor field management UI featuring a more streamlined interface and better, easier stats. Importantly, this system is developed specifically to allow monsters to maintain it, the only part of the process that Ev will have to be involved in is planting. This spe
Apr 5, 2019 0 2
WIP: New Interface for Farming
The new farming interface will remove the Seed Bin, and simply give you two buttons (and hot keys) to allow you to directly equip seeds and essence. https://i.gyazo.com/948cf382d7a1ccd8d394a85b6ae2a090.png (Gyazo)
Feb 15, 2019 0 2
WIP: Kaledia's Arcana by Spurple
These are the cards you'll be able to draw and apply to her various effects!
Feb 8, 2019 0 1
Showing 1 - 50 of 78