💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
Patreon

Team Nimbus

@CloudMeadow
11 bookmarksindexed Aug 31, 2026updatedlast updated Nov 5, 2026importedlast imported Nov 5, 2026
Who is this creator?
No community tags yet.
WIP: Wizard and Dragon Artifacts
Apr 13, 2026 0 2
BluePrint Icons
A new set of blueprint icons added specifically to help players differentiate and tell what types of buildings they have the ability to build from their inventory rather than having to return to the construction board every day.
Oct 31, 2025 0 2
WIP: Wild Dungeon Plants
Jun 26, 2023 0 2
WIP: New Crops
With the simplification of the farming system we've been considering how to go about keeping things interesting, and so are investigating adding new crops.
Oct 18, 2021 0 2
WIP: Epoch Seeds
A set of seeds you are given for the upcoming summer holiday event.
May 31, 2021 0 2
WIP: Items and Quality Tiers
Dec 9, 2019 0 2
WIP: The Market Day Event
The Market Day always hapens on the last day of the first week of the month, involves the various random spawn merchants all appearing together, along with several other merchants. Key: 1- seeds and produce, it has the generic Green Thumber running it, along with Jaero and Kreyton helping around it.
Jul 2, 2019 0 2
WIP: Monster Based Craftables
When milking monsters, all of them produce byproducts that can be turned into equipment with the planned crafting system, or if we're unable to implement that, will be tradable for such items instead. https://i.gyazo.com/55b221590d3c2f8af3547ac3ccf29865.png (Gyazo)
Jun 14, 2019 0 2
WIP: Item Sets
One of the things we're working on along with everything else systems wise is expanding the 'cooking' system to allow for other craftable items. Here are some of the items that you'll be able to make or purchase. https://i.gyazo.com/fe4e797e8a922d09783df7dfa8dc89dd.png (Gyazo)
Jun 12, 2019 0 2
Public Recipes List
We wanted to see how easy/hard it was to discover recipes on your own and we've gotten the data we need on that front. So now have a public listing for the food. (Picture is a very very old version of our crafting tree, and no longer relevant)
Mar 5, 2018 0 2
Art Sample: Winter Foods and Crops
Even in the cold of winter, in when the air grows thin and the fights of yetis on their ice islands shake snow free, and the clouds come in close around the islands themselves, the people take comfort in the crops that can grow in this time, and in cooking hot and sweet meals that will make these ti
Feb 27, 2018 0 2
Art Sample: Autumn Food and Crops
Autumn is a time when the islands begin rise and approach the chilly upper atmosphere, the foods produced tend to be fattening and rich, the last of the summer heat going into making heavy foods that pack on the pounds to help survive the terribly chilly winters high above the void below.
Feb 26, 2018 0 2
Art Sample: Summer Foods and Crops
Here is the full list of foods being added to the game this month! Along with a few others as we can fit them in! We'll be adding in additional seasonal crops as well finally, with the exact crops filling the same 6 roles, but with the seasons changing, and eventually, we hope, different necessities
Feb 21, 2018 0 2
Art Sample: The Mill Interior
The MIll is a very special place for the processing of raw goods into various objects. For the moment, there is only one level to the mill, and depending on time and resources, additional levels may be added to it. The mill functions on a simple principle, you put items into the feeder bin on the ri
Feb 20, 2018 0 2
Art Sample: "Healthy" Food
Everybody knows that it's better to eat what's good for you right? Well the standard thing you'll be feeding to your monsters, unless you can build up a diverse stock of food and keep it fresh, will be the Healthy Snackbars and the Healthy Shakes. They don't taste great, but they're perfect for heal
Feb 14, 2018 0 1
Art Sample: Cooking UI
Next month we'll be introducing Crafting and hopefully some other major features as we race towards wrapping up Alpha and moving into beta! Here you can see the basic UI we came up with for the purposes of cooking. With it you'll build a list of recipes that you either acquire from others, or get yo
Jan 30, 2018 0 1
Art Sample: Essence Cell Market
One of our intentions in this game was to always make the essence cell market (and thus milking your monsters for sexual fluids) to always be the primary driver for your pocket book in Cloud Meadow. Essence is the fuel for all magitech in the setting, it's why monsters are so important to civilizati
Dec 7, 2017 0 2
Art Sample: More Food!
Some food you're not always going to be able to make, these for example can only be bought from the vendor on the Whale Liner! Perhaps you'll be able to convince the merchant's guild to give up their secrets however?
Dec 6, 2017 0 2
Art Sample: All Eggs Except Crab
So now you can identify the eggs! It should be noted that in the far future releases, Dragon and Chimera might need a special kind of Incubator to hatch them.
Nov 30, 2017 0 2
Art Sample: The Quest for Rare Crops
The rarest of crops are things out of legend, from the fruit that carries new stars inside of it, said to be capable of growing as large as the entire sky if given the chance, to Nibelung, said to be living remnants of the great beast that was shattered when the void came into existence (Some claim
Sep 27, 2017 0 2
Art Sample: New Crops Lineup
Judge Heath here, and I first wanted to apologize for the slow down on more active updates, favoring instead the more quiet animations being shown off and less information on the game. The reasoning for this was simple, we wanted to actually get back up to speed before dumping more information on yo
Sep 26, 2017 0 2
Art Sample: Resources
You'll need stone, wood, and other valuable materials in order to expand and upgrade the facilities of your farm. In time, if all goes well development wise, it'll even be used in crafting recipes!
Sep 18, 2017 0 2
Items! ALL THE ITEMS!
Well all the Items we've done little things off. We might include some pallet swapped stuff eventually for grades and variations and similar, but for now most of the items we plan on testing with are all arted up. As you can see, it's almost all food related.
Apr 19, 2017 0 2
New Cells
For those who weren't here last time, Essence Cells are used to contain the harvested 'essence' of various monsters! Different Cells have different uses, and thus, the shapes differ due to the types of machinery they are generally plugged into!
Mar 29, 2017 0 2
Art Sample 30: Essence Cells
Monster Essence is the primary reason that the Guild is in business. Monster Essences power machines, they allow modern facilities and technology to function, and are a completely renewable resource. Wild Magic, that is, taken from non-living sources, is chaotic and unpredictable at the best of time
Oct 22, 2016 0 2
Art Sample 19: Companion Recipes
While it's a long way off, cooking is something we really want to eventually include in the game, and with it, recipes that you can learn from them when you get close enough to them. Other things you'll unlock are sex scenes, special quests and conversations, and of course, special abilities. Import
Oct 4, 2016 0 2
Art Sample 9: Cooking Tree
Sorry this is a little late guys, Anyway, here you have a demonstration of our food crafting tree. You won't see this actually implemented for a while, and it's very much going to be a matter that can and will change over time, but we wanted you guys to have a sample of how the various crops you har
Sep 16, 2016 0 2