Art Sample 9: Cooking Tree
Sorry this is a little late guys,
Anyway, here you have a demonstration of our food crafting tree. You won't see this actually implemented for a while, and it's very much going to be a matter that can and will change over time, but we wanted you guys to have a sample of how the various crops you harvest can be combined into meals. The idea, for the time being, is that crops and meals give various temporary bonuses to NPCs, but for monsters, it will be the primary method of boosting their stats (where as leveling them up will give access to other kinds of advancement for them). Monsters will have a limited number of times they can be fed each day, probably just once, and this is where meals become important. Meals allow you to combine the stat boosting effects of multiple foods together, or even enhance the chances of certain traits being passed onto children. It's really all up in the air right now, so expect it to change.
Comments (7)
Is that it?
So is this a fuck game or what? I have played the last open access game, and i haven't fucked anything.
You can head down to the southern side of the island in the last public version and sex up the Harpy and Holstaur.
is that a meat cube plant? i am quite enthused by the originality of these plants. that blue warted potato seems to have no meals though, so i am assuming it upgrades an important stat that would require it to be fed exclusively individually
Depends, we're still working out a lot of this stuff :) some of these might always give temp buffs even to monsters, like health regen or xp gain for example. Others might boost or lower domesticity for a period to effect the breeding outcome
Is that a bacon flower? Thatd be awesome if it is.
Aw man, This looks like its gonna be fun to do.
