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Dr. MAD

@drmad
0 bookmarksindexed Sep 9, 2026updatedlast updated Nov 3, 2026importedlast imported Nov 3, 2026
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Development Log October — Susan, Lilith’s Secrets & a Little Halloween Magic!
Hey sweethearts, it’s Jesse! I managed to pull the team away from their work long enough to gather some news for you. That turned out to be harder than I expected: I asked, “So, how are things coming along?” and they offered me a chair and started explaining the plot. Somewhere along the way, I real
Oct 24, 2026 0 1
Development Log september — Jesse is Back, Polls Open & Big News!
Hey sweethearts, it’s Jesse! I’m back! First of all, I need to apologize for last time... I turn my back for five minutes to take a breath, and Jade goes full hacker mode, locks me out, and commandeers the broadcast. Though I have to admit, "forced vacation" didn't sound too bad until I realized she
Sep 26, 2026 0 1
Development Log August #1 — The Date Is Set!
Hey sweethearts, it’s Jesse! I know, I know... it’s been a while. Every time I stopped by HQ to ask how things were going, Dr. Mad gave me the same answer: “Almost there, Jesse.” Well, this time I can finally bring you some VERY good news. The update is finished. And Day 25 is officially complete! D
Aug 15, 2026 0 1
Development Log MAY #1
Hey sweethearts, it’s Jesse! I have a little secret to share: I was sitting in my room at HQ, bored out of my mind doing the same old tests over and over. I was missing Dan so much! I found myself staring out the window at the cherry blossoms falling, and I thought, "Why don't I head down and see ho
May 11, 2026 0 1
Development Log March #1
Hey sweethearts, it’s Jesse! Did you miss us? Because we missed you—like, a lot! I know we’ve been a bit "MIA" lately, but I promise we weren't lounging on a tropical island (I wish!). We’ve been trapped in the development basement, surrounded by tangled cables, empty coffee mugs, and mountains of r
Mar 27, 2026 0 1
Development Log December #1
Hey sweethearts, it’s Jesse. So… the dust has settled on the voting arena, and I have to say: wow. I knew you guys liked them dangerous, but I didn't realize just how much. (Note to self: invest in more digital leather textures.) Let’s get straight to the results and what’s been happening behind the
Dec 6, 2025 0 1
Development Log November #1
Hey sweethearts, it’s Jesse again. Yeah, I know… it’s been a while since our last update. (No, I wasn’t kidnapped — I was just locked in the development basement and forced to test the same scenes twenty times in a row…) Anyway, I’m here now. Let me tell you what we’ve been working on all this time.
Nov 15, 2025 0 1
Development Log – October #1. Back from the Storm
Hello my sweet sunrays, it’s Jesse here~ 💋 You didn’t think I’d stay quiet forever, did you? Let me slip back into your timeline and catch you up on everything you might have missed. In our last devlog “The update is coming soon,” we focused on the state of the new build: coding was locked, transla
Oct 3, 2025 0 1
Development Log – September #3. Alice: A Glimpse Beyond the Mirror
Hello, my dear friends! This is Jesse. Today’s post is going to be a little different. Normally, on Fridays, I share our usual devlogs about the progress of Project ATMOSPHERE. But this week the team is completely immersed in translation and testing before the release. It’s a very important stage, b
Sep 19, 2025 0 1
The update is Coming Soon!
See Game Page Hey, friends! We’ve finally finished working on the code, and now we’re fully focused on translation and testing. 🎉 And that’s not all — there are a couple of little surprises waiting for you that I haven’t mentioned yet. ✨ The update is coming very soon! ✨ While we’re putting the fin
Sep 15, 2025 0 3
Development Log – September #1
Hey there, my sweethearts! 💋 Guess where I ended up today? (winks) I sneaked backstage while no one was looking and caught our tireless dr.mad right in the middle of his work. At first, I wanted to drag him off for a cup of coffee, but he was so deep in coding that I just sat down next to him and l
Sep 8, 2025 0 1
Development Log – August #3
Hey there, my darlings! 💋 It’s Jesse again, still soaking up the sun on the beach (but don’t worry, I’m keeping an eye on my DMs 👀). While I’m out here basking in sunny kisses, the team’s been hard at work behind the scenes, bringing the game to life with sound. Let’s just say… things are about to
Aug 30, 2025 0 1
Development Log – August #2
Hey there, loves 💋 Jesse here, reporting straight from the beach! While I’m soaking up the sun and perfecting my tan, the team’s been working hard, cooking up something seriously spicy. The newest scene? Oh, it’s bringing the heat. 🔥 Let’s dive into the juicy updates: 🎬 Alice’s Scene – Visuals Do
Aug 15, 2025 0 1
Development Log – August #1: Jesse Interviews Dr.Mad
Hey everyone! Jesse here 💋 It’s summer — the sun’s blazing, and I should be sipping something cold while daydreaming on the balcony… but instead, I caught myself peeking over Dr.MAD’s shoulder again. What can I say? Old habits die hard. I was just wandering around when I saw him working like a madm
Aug 1, 2025 0 1
Development Log – July #2
Hey there, loves 💋 Jesse here again… and oh, I’ve got something very juicy for you. While we’re putting the finishing touches on everything, we’ve also been pouring our hearts (and heat) into what’s coming next — scenes that don’t just move the story forward… they make it pulse. Every day we’re pol
Jul 18, 2025 0 1
Development Log – July #1
Hey there, loves 💋 Jesse here again! Yes, we’re still wrapping things up… but we’re also working hard behind the scenes on exciting new content that we can’t wait to share with you. Every day, we’re making progress — polishing the details, building new scenes, and expanding the Mirror storyline in
Jul 4, 2025 0 1
Development Log – June #2
Jun 27, 2025 0
Project ATMOSPHERE – Version 0.4 P5 – Progress info, Release Dates reminder & Fixes
Hey there, loves 💋 Jesse here! Just dropping by with some exciting news about how things are going with the latest release of Project ATMOSPHERE. As a quick reminder — we launched the new version on June 20th, and it's now available for our amazing Patreon supporters in the Black, Purple, and Green
Jun 24, 2025 0 1
The Countdown Begins: Beta Launch This Friday, June 20!
Hello, everyone! We’ve got something exciting to share: the BETA of the next version of Project Atmosphere launches this Friday, June 20! 🎉 Here’s a quick look at where we stand: 💻 Coding: Fully wrapped up last week — everything is stable and running smoothly. 🌍 Translation: Completed! We're curr
Jun 19, 2025 0 1
Development Log – June #1
Jun 13, 2025 0
Development Log – May #2: Votes, Visuals & the Road to Beta
May 30, 2025 0
Development Log – May #1: Wallpapers, Fantasies & Teasers from the Mirror
May 4, 2025 0
Development log April: A Glimpse Into The Mirror
Hey everyone, Jesse here! Waves enthusiastically It’s been a while since our last update, hasn’t it? But trust us, we’ve been pouring our energy into something special. The Project Atmosphere team has been weaving magic into every detail, and we’re thrilled to share the progress with you—our incredi
Apr 27, 2025 0 1
Development Log March #1
Mar 7, 2025 0
Development Log February #1
Feb 9, 2025 0
Development Log January #2
Jan 18, 2025 0
Development Log January #1
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Development Log December #3
Dec 21, 2024 0
Development Log December #2
Dec 14, 2024 0
New Mechanics in 0.4-P4
Hello again, everyone! As we mentioned in the post "Pre-Release Journey: The Road to Update 0.4-P4", we’ve implemented several new mechanics in the game that we believe you’ll really enjoy—especially one of them, as it’s something you’ve requested repeatedly. Let us explain both new features below!
Dec 5, 2024 0 1
Pre-Release Journey: The Road to Update 0.4-P4
Hello Everyone! It’s Thursday—an unusual day for a post—but tomorrow is Friday, the day of the long-awaited update release! I’m here to give you all the details. This post turned out to be quite long, but I hope you’ll take a bit more time than usual to go through it. Let’s get to it! This Week’s Wo
Dec 5, 2024 0 1
Development Log December #1
Hello, everyone! We’re excited to announce the official release date for the next version of Project Atmosphere: December 6, 2024 (next Friday!). Here’s a quick look at where we are: Coding: Wrapped up earlier this week, with everything fully functional and optimized. Translation: Recently completed
Dec 1, 2024 0 1
Development Log November #3
Hello, everyone! We’re thrilled to connect with all our fans once again as we dive into another exciting week of progress. The team is working full steam ahead, and the finish line for the upcoming release is finally within sight. With every line of code, every render, and every word translated, we’
Nov 23, 2024 0 1
Development Log November #2
Hello, everyone! This week, we want to send a warm greeting to all our fans and remind you that we're working tirelessly to bring you the best experience possible. With each passing day, we’re getting closer to the release of the new version, and we couldn’t be more excited to share it with you! Her
Nov 16, 2024 0 1
Development Log November #1
Nov 3, 2024 0
Development Log October #3
Hello, everyone! This week, the team has continued working hard on the game’s code for Project Atmosphere, and we’re excited to share the latest updates with you. Here’s what’s been happening: Susan event: Susan’s event has been fully completed, and the team is pleased to have reached this milestone
Oct 26, 2024 0 1
Development Log October #2
Hello, everyone! For the past two weeks, the team has been hard at work on Project Atmosphere, and we’re excited to share the latest updates with you. Here’s what’s been happening:: Jesse's Event: The development team is currently working on coding Jesse's major event, which includes around 600 rend
Oct 19, 2024 0 1
Development Log October #1
Hello, everyone! We're excited to share the latest updates on Project Atmosphere. The project is progressing really well, and we have several things to explain to you. Below, we’ll go over what the team has been working on: Gallery and Bios: As we informed you last week, after finishing the renders
Oct 5, 2024 0 1
Development Log September #2
Hello, everyone! With the month wrapping up, we’re eager to share the latest developments on Project Atmosphere. This will be one of the last development logs before the new version is released. Below, we’ll provide details on what the team has been working on: Progress: we are excited to announce t
Sep 29, 2024 0 1
Development Log September #1
Hello, everyone! As we approach the end of the month, we wanted to take a moment to share some exciting updates on the progress of Project Atmosphere. Here’s what we've been working on: Jesse’s Expanded Role: This week, we've been fully immersed in creativity, focusing on expanding Jesse’s presence
Sep 7, 2024 0 1
Development Log August #2
Hello, everyone! We hope you're having a great week. We wanted to keep you updated on the progress of Project Atmosphere, so here's the latest news: Progress on the Fight Scene: I’ve started working on the posing for the fight scene. I'm excited about this part of the process and plan to finish it i
Aug 10, 2024 0 1
Development Log August #1
Hello, everyone! How's your summer going? Even though it's summer and everything seems to call for a day at the beach or a fun day out, we’re still hard at work every day for our followers. Check out what we've been busy with and what's next for you to enjoy: New Scene with Jesse: This week, we have
Aug 3, 2024 0 1
Development Log July #2
Hello, everyone! I’m eager to bring you the newest updates from our active development studio. Here’s a breakdown of what we’ve been focused on this week: Jesse new event Preparation: Prepared the location: Set up the location, added necessary scene elements, installed lighting, and optimized the sc
Jul 27, 2024 0 1
Development Log July #1
Hello, dear patrons! It's time for another dev update report, and I'm excited to share our progress and experiences with you. Achievements Technical Updates: I finally managed to tackle the code that will add some dynamic elements to the game. Our project, Atmosphere, is a fantastic novel with plent
Jul 6, 2024 0 1
Development Log June #2
Hello, everyone! I’m excited to bring you the latest updates from our bustling development studio. Here’s what I’ve been up to and what you can look forward to: Recent Animation Work and Visual Enhancements: This week, I've focused on creating and refining animations, successfully completing 3 stunn
Jun 8, 2024 0 1
Development Log June #1
Hello, everyone! I’m excited to bring you the latest updates from our bustling development studio. Here’s what we’ve been up to and what you can look forward to: Completion of Static Renders for Susan's Event: I'm thrilled to announce that we have finished the static renders for the special event fe
Jun 1, 2024 0 1
Development Log May #1
Hello, everyone! After some time without news on the development front, I have several exciting updates to share with you. Firstly, I've been dedicating time to refining the posing and rendering for a very special event featuring Susan in the upcoming version. This event is going to be substantial—s
May 4, 2024 0 1
Development Log April #1
Hello, everyone! After a short break, back to you with some development news. At the moment I'm fully immersed in working on the Susan event. I managed to do posing of 56 scenes and rendering of 255 static images. I've also taken the time to work on animations for the event. At the time of writing t
Apr 12, 2024 0 1
Development Log March #3
Mar 23, 2024 0
Development Log March #2
Mar 16, 2024 0
Showing 1 - 50 of 171