Pixel Art Fundamentals 1
Noise reduction was the most voted topic! I expanded on the topic, and it ended up pretty complex and since I also explained other stuff I called this one pixel art Fundamentals 1.
Some other tips that wouldn't fit the image:
Keep you color count low (less then 32 colors).
Consider large areas with flat colors, so the eye can rest from details.
When you need to fit too much detail in a small area, consider changing the drawing so the thing you are drawing has a simpler design.
Avoid cylindrical or too many round shapes, they are hard to portray in pixel art. Cubic volumes are easier to draw.
Use silhouettes to show what you want and keep the internal area low-detailed.
Again, a disclaimer, I'm not claiming this is the right way of doing stuff, it's just the way I do it.
About the dither: I'm not against dither or anything, it's just that excessive dithering is not suitable for my pixel art style. And I use it occasionally or when the palette is too restrictive. I guess you could say I'm dither-curious, maybe one day I'll find a dither I really like.
Comments (1)
Nice tips! I also like that this is part 1 :)
