January 23, 2018
Slide/Roll/Dash
I decided to group these three animations because they are all variations on the same theme, an abrupt movement for escaping or reaching something.
They all follow the same pattern, a very short or non-existent preparation (especially for player characters) a loop for the duration of the action and a recovery animation, usually with an overshoot.
Here's some other tutorials that I made that can help with this theme:
Smoke (for the dust)
Linked post · June 13, 2017 <p>Here's one of the most important animation principles, squash and stretch! It's has a some similarities to motion blur, and they are grea…
Linked post · September 26, 2016 <p>Every time I have to animate complex systems like smoke, splashing water, or fire, I try to break the system down to small parts and then…
Linked post · October 3, 2016 <p>Hello again!</p><p>People seem to really want a walk/run tutorial, so here's one! Walk/run are very complicated animations so I did my be…
Linked post · January 9, 2018 <p>And we are back with another animation tutorial! It's kinda weird to explain wall slide and kick before explaining jump, but I think it's…
Comments (2)
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David Hayes · January 23, 2018
I use aseprite, though I used Pyxel Edit for a long time before that.
D
David Hayes · January 23, 2018
Here's a link to aseprite at least: <a href="https://www.aseprite.org/" rel="nofollow noopener" target="_blank">https://www.aseprite.org/</a>
