Vehicle HUD Extension: Seeder Issue
I think I've figured out the issue with incorrectly displayed worked area, especially when it comes to seeders. I have made some changes to that meter and I think it's working correctly now. I took a quick pass through a field to see if the numbers on the meter would match the numbers in the menu.
Vehicles with multiple work areas were double or even triple registering in some cases. Also, if a work area doesn't save to statistics, it will not show on the meter either. The reason is, there are a lot of work area types that are for display only. The meter only catches the ones that register with the stats system.
Anyway, still 12 hours different than back home in the USA and I have a few tests to run yet. Figure the update some time tonight eastern time, give or take.
Later!
