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October 26, 2025

Week in Review: 10/26/25

Hello everyone! This week has involved getting some of the older things up to date. This is necessary from time to time, and actually some of this was long overdue.

Remember I am just one person, so I can only do so much at a time. This time, it was time to finally update BetterWinch. That has been needed for a very long time, I just didn't have time to get back to it.

Anyway, it's all being tested and finalized and there will be an update (here and itch.io) ready in a day or so. The video is just of me testing one of the new features. So, what's coming?

  • Custom attach points are now trigger based so they should no longer lag or interfere like the old ones did

  • Many new ways to add custom attach points to vehicles. Manually adding, pointing to a transform (and having one injected there), trailer type attacher joints, tension belt nodes, etc.

  • Added object change support to all winch specific attach points (above video). Now, when attaching, you can make a variety of things happen (like extra parts showing, moving, etc).

  • The help hud now shows the orientation and size of the attachment ring, in case it cannot be seen visibly.

I'm sure there is more I'm forgetting, but it has been updated to the new game code and improved. The guys over at Roughneck Modding Crew have been testing it out and telling me all is well so far. I'm just going over a few things before releasing the new update.

In other news, I will be spending some time with the Row Crop System setup prefab and working on getting some of the crops to perform better. I'll also be looking at trying to make more of them compatible with custom texture packs.

Finally, this week will be the restart of the UC project. The first thing I'm going to do there is get the base functionality set up so you at least see the units of choice in the vehicle hud and prices screen. As focus shifts more toward that one, I will work on the more advanced/detailed features of that one.

Lots and lots to do for one person, but it's all being worked on.

Hope you all had a good weekend, later!