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October 2, 2025

Update: 10/02/2025

Hello everyone! I probably won't be around for the next day or so. Reason being, I turn 50 today. I don't want to think about it, but I might as well celebrate it lol.

Anyway, I have done some testing with the Row Crop Ready in multiplayer and so far so good. Couple little things I have to address that I see, but nothing game breaking (yet). So, what I'm going to do is post everything to the Row Crop Ready collection.

All of the prefab files as well as the vanilla RCR maps will be free for all, and probably on itch as well. The script itself will likely stay a membership thing until it is no longer under active development, but I'll probably make some other early access options available.

The next version of the prefab/Riverbend RCR maps will include the cereal crops in rows. 4X maps will use the default shader rows, which is shown in the video. Normal maps will have full RCR capabilities as shown here:

The whole thing is set up so map makers can play with the settings just like vanilla maps and come up with settings that work good for them. The scripts mainly adds the functionality to the game. Also, part of the reason for making the cereal crops row capable is to make the no-till planting look better.

Finally, the Design Kit update that includes the new vehicle design and color configurations will be heading to itch, as well as the PF Configurator update that allows using larger than the normal 1024 x 1024 locked soil maps. This also allows PF to work with RCR and 16X maps (any map with greater than 8192 x 8192 gdm files). The new PF Config also allows injecting an oversized soil map into maps that do not already have one.

I may get a couple more tutorials done this weekend as well. I plan on doing one on how to set up the new PF Configurator and possibly how to add/edit fruit types from a map that doesn't have the files already in there.

That is all for now, have a good one!