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April 8, 2025

Update: 04/08/25

Hello everyone! 👋

It's been a little bit, so I thought I better post an update as to where I'm at. I apologize for the silence over the last couple of weeks, but it has been a bit of a rocky stretch. Lots of appointments and tests and pacing back and forth waiting, with me finally seeing a cardiologist Thursday.

After that, I plan on getting back to things a little bit (unless the doc says no for some reason). I figure probably this weekend or Monday at the latest.

I will, however, be changing things a tiny bit. The larger "full feature" type mods like the Conversion System, Seed System, Spray System, Unit Convert, etc. will be one at a time instead of jumping around trying to work on all of them at once. What I'll do is something like polls every so often to see which one of those bigger ones currently has the most demand.

I'm also going to try putting smaller, faster, sub features of the bigger mods into smaller stand alones. For example, I will be removing the "double registration checker" from default types and making that just a mod by itself again. Default Types will just be for if you want to overwrite the game defaults.

Things of that nature. I've made it so most of my core scripts are pretty easy to port from mod to mod now, so that should take a lot of the setup work out of writing new things.

I'll have more info on all of that later this week. That's all for now! Have a good one!