Release: Default Types v1.0.0.2
Hello again everyone! π In the spirit of Christmas, going with one more gift before the holidays lol.
This one changes the way maps load their data. Normally, the vanilla game information loads from the game install folder first. After that, the map information is appended to what is already loaded.
This works fine in most cases, especially if you are just adding new crops, fill types, etc. But when you try changing existing entries, that's where the problems can come up. For example, at the time of this writing, trying to change anything inside of a foliage xml will cause a duplicate fruit type to be created with the same name as the vanilla entry. This is called a double registration, and can cause all kinds of map issues.
In short, with just a simple xml entry, you can make your map config be the base config when it is loaded. Just make sure you copy the xml files you want to edit in full to your map when doing this. Whatever isn't in the map won't be in the game otherwise.
More details over on my itch page.
Link: https://thundrfs.itch.io/fs25-default-types
Have fun, and Merry Christmas! ππ
