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September 16, 2024

State Control System: Effect Testing

Hello everyone. Bear with me here, been a busy last few days. I've also learned that writing in code that drives effects, animations, object changes, and sounds takes a little longer than I thought lol.

I used the production functions for a lot of that before. Now that it is its own system, I have to write that in and the configuration for it as well. The goal here is something easy to configure, while at the same time allowing for more detailed or complex configurations as well.

I think I've come up with a system, but I've had to write some shared code to be able to reuse these systems in other work. Saves time having to do all of this again in the future.

The storage dryers and the state controller are the first two to use the new system, as you can see in this video. I just set up a basic smoke particle for this test. You could use whatever type of effects and as many of them as you wanted.

Each output state can conditionally play a specific group of effects depending on what input state is currently selected. Here, I have 8 different effects that play depending on what your current output is. I could have also used a conveyor type effect to show things moving from point A to point B. It's all possible if you want to take the time to set it all up like that.

As soon as I get the sound code updated, I'll be doing the next round of testing. After that comes the mp code and another storage dryer update to use this new effect, animation, sound system. Once that is all done and tested, I'll be uploading the entire package (including the placeable in this video) to itch.

That's all for now, I'll keep you posted! 👍