New Monsters, Woodcutting & Fishing UI Refresh, and more! Melvor Idle 2 v0.10.4-alpha
This update comes equipped with a refresh to the UI for Woodcutting and Fishing, additional Monsters in Combat, some UI QoL and plenty of bug fixes!
How to Download the Update
This update is now available on Steam. Restart Steam to receive the update immediately.
Standalone client downloads are available here: https://drive.google.com/drive/folders/1yPqd6aQZT0h6XapLruljabzzlrA9ezVn?usp=sharing
Changelog
Woodcutting UI Refresh
Continuing on from our UI updates, we've refreshed the Woodcutting UI to improve readability. This refresh uses a similar layout to Mining with an different style of displaying the Trees available (mainly to give Woodcutting its own unique touch). It also includes category filtering just like Mining.
Note: Playing on a UI Scale higher than 1 currently causes the layout to shift a lot. We're working on a solution to this.

Fishing UI Refresh
We've given the Fishing UI a refresh as well. It follows a similar layout to the previous version, but shifts the Location select to a collapsible menu at the top with other options like Fishing Spot Select, Priority Fish and Bait Selection shifting into the primary action panel.
Fishing Changes
Priority Fish is now selected and saved per Fishing Spot. It will also only display the Fish available in the current Fishing Spot instead of all Fish in the Location.
Fishing Interval now shows a progress bar that includes the visual indicator of the Min and Max interval.

Mining UI Updates
Thanks for all your feedback on the recent Mining UI update! We've got some minor updates and extra QoL for you:
Added a visibility toggle to each Rock, allowing you to show/hide any selection.
Added a "Show Hidden" toggle in the category filter selection.
You can now see the Modifiers for each rock via the Stats icon next to the visibility toggle.
Added scrollbar.
The updated Woodcutting UI also includes these.
Other UI Updates
Subcategories within Artisan Skills are now collapsible, allowing you to toggle their visibility. This saves per Category.
Note: Many items in some Skills are still uncategorised, so these cannot be hidden at this stage.
Moved all Beastcrafting Consumables to a dedicated "Beast Consumables" category, leaving "Beast Crafts" as permanent bonus items.
Added a Lanterns subcategory to Smithing.
New Monsters & Items
We've added 4 new Monsters (plus some new unique items) to the Windy Plains Slayer Zone:
Wind Elemental (Magic, Combat Level 78)
Includes a new unique Ring as a drop.
Zephyr (Ranged, Combat Level 81)
Includes a new unique Toolbelt Item as a drop.
Tornadic Elemental (Magic, Combat Level 83)
Includes a new unique Magic weapon as a drop.
Wind Drake (Ranged, Combat Level 85)
Drops Wind Drake Scale which removes Area Effect, and is used to upgrade the Griffin Bow.
Slayer Masters
Added Glowing Depths Combat Area to Feriken
Gear that provide bonuses for Slayer
Combat Gear that provided bonuses only when inside a Slayer Zone have been changed to now provide their bonus while fighting a Slayer Task.
Gold Slayer permit was also updated to now apply to Slayer Tasks.
Combat Weapon Balance
Buffed Storm Fang 2H Sword: Increased damage per Attack to 70% and reduced interval per Attack by 0.1s.
Black Dragon Weapons now only require Level 85 Slayer to equip, down from 88.
Core
Added startup logging containing the game version and system hardware information to help with bug reports.
Reworked Agility logic behind the scenes to improve how it functions.
Artwork
Added art for Astral Jewellery
Added art for Ironsteel and Dragonrune items
Added art for Scorched Geode and its items
Other misc artwork for Items added.
Bug Fixes
Potentially fix cloud constantly notifying you that you have been disconnected due to another session apparently starting.
Fix most recent items found in bank including items that aren't found (e.g. unequipping items)
Fix the postfix number formatting incorrectly rounding integer numbers down in some cases
Fix typo in Skilled Astrologer Bonus
Fix desert hat not being consumed
Fix Nightreed art in farming recipe
Fix Meteorite Morning Star art in smithing recipe
Fix Market Seed Stall dropping Cabbage instead of Cabbage Seeds
Adjust Morning Star naming to be consistent
Fix Super Ward Breaker potions having wrong Category
Fix Thieving tracker being broken on save load
Fix TimeSpan overflow bug when Time to Next Level in tracker is too long
Fix Time to Next Level in tracker not updating until level goal is manually changed
Fix Hunting Bait event log entries showing when using bait outside of Hunting
Fix Constellation specific Astrology Major/Minor node unlock count Mastery Guild tasks not showing progress
Fix Farming Grain Mill not granting experience
Fix Hard/Expert major node unlock tasks being set to minor nodes
Fix Glowstone ring not being required for completion
Fix Firemaking not updating the prayer points gained per action sometimes
Fix Thieving You Died popup being off-center
Fix Tracker summing all currency types together in bank value change
Fix Currency chance in Thieving not updating
Fix Cooking not showing the interval of the active recipe
Fix Firemaking not highlighting the name of the currently creating recipe
Fix Shop Jump To buttons jumping to the bottom instead of the top of a subcategory
Fix Item Tooltips not showing the mechanics of effects in Abilities
Fix Created button not updating in Artisan Skills when bank slot availability changes
Fix Automatic Item Placeholders not being removed when toggling their Placeholder at 0 quantity
Fix clicking on selected stance unhighlighting the button
Fix Blighted Scar Chest dropping wrong quantity of Starblight Powder Sack
Fix resistance tooltip not updating correctly
Fix Active sidebar icon not having an indicator for Combat
Fix Active sidebar icon not having an indicator for Agility
Fix player Combat Level in Offensive Stats not updating correctly
Fix some strings in the game defaulting to using OS language instead of English
Fix Black Dragon Boots giving block attack bonus instead of defence bonus
Fix missing description for gold diamond ring
Fix Hunting Aurora being 100% success
Fix Qimican C4 and D4 have Ranching level 80 requirements instead of the intended 70
