Expanded Mermaids Mod
!! I'm aware of a bug that is causing some people to be unable to click their sims with this mod installed. It seems to be a rare bug and I haven't been able to recreate it in my own game to test, so if you've encountered it, please PM me with details about what triggers the bug for you and how it presents in your game !!
https://youtu.be/ZRiI0mfRN_w - Watch the complete mod walkthrough! 🧜🏼♀️🐠
https://www.youtube.com/watch?v=RwRkqBvp7IQ - View the Trailer 🌊
Hello!
It's been a minute, but the new and improved Expanded Mermaids mod is here! I've spent over nine months adding new skills, gameplay items and objects, spells, perk systems, and more to one of my first mods and I'm so excited for you all to enjoy it. This mod adds a TON of new gameplay to mermaids, so let's go over what you're getting when you download it!
UPDATES:
*10/03/2026
Minor update to accommodate the Underwater Diving mod.
08/12/2026
Fixed the missing plumbob ring for mermaid sims.
Added an interaction to mermaids that was introduced with EA's "Skeptical" trait.
08/10/2026
Fixed several minor tuning issues.
Sims can now perform ocean interactions in Gibbi Point.
Mermaids can now relax in their mermaid form while sitting on the edge of pools.
07/29/2026
Fixed the crafting process for Ambergris recipes, Sea Salt Bath Bomb, and Sea Faire Perfume to remove any pack-dependent references.
Added walkstyle animations so child mermaids now swim like adult mermaids! 🧜♀️
Made very minor changes to accommodate the upcoming Underwater Diving mod.
03/07/2026
Minor update to accommodate the Divine Ascension Mod.
02/12/2026
Removed the restriction for initiating contract fulfillment during active events. This most likely won't cause any issues, but I'm not 100% certain. If EA insists on doing timed events, this is the only option to keep this part of the mod functional.
Fixed an issue that caused contracts to be rotated 90 degrees when placed on a cauldron.
New & Improved Ocean Interactions
The ocean interactions from the first version of the mod have been improved with new collectibles, new outcomes, and different outcomes based on location.
Mermaid sims can Dive Underwater in any swimmable ocean or lake to go on rabbithole adventures with a selection of possible rewards that are helpful for building the new skills from this mod. They can Dive Deeper (requires Fitness level 3) in Sulani and Tartosa for extra-special rewards as well. Dive for Kelp will now give 4 different varieties of kelp that mermaids can consume and Fetch Fish allows mermaids to hunt for fish with specific selections based on what world they are swimming in.
New interactions have been added for finding specific ingredients, some of which require the new Mermaid Mythology skill. Finally, non-mermaid sims are able to Scuba Dive anywhere in Sulani or Tartosa as long as they've purchased a Rebreather from one of the scuba buoys and they can Snorkel anywhere as well.
Mermaid Ranks and XP
Mermaids have been given a couple new stats, Mermaid Rank and Mermaid XP.
Mermaid Rank is a 5-level skill similar to the ranks of vampires, werewolves, and spellcasters. This controls which perks are available to mermaids and how successfully they use them. It is increased by swimming, lounging in mermaid form, using perk abilities, or any other mermaid-related activities.
Mermaid XP is a 3-level skill that works like the XP of a vampire or spellcaster. Once your sim hits level 3, they will be able to select a perk, where the skill will reset and start building again for your next perk. It is gained in the same ways Mermaid Rank is.
Aquatic Perks & Weaknesses
There are a selection of perks and abilities for mermaids now! By building their rank and XP, mermaids will be able to gain perks that will help them and add useful powers or develop weaknesses that give them negative effects or extra abilities.
Weaknesses can be developed randomly through gameplay (unless you use the cheat I've included with testingcheats enabled to disable this) or they can be given in a few other ways intentionally through gameplay or cheats.
Mermaid Mythology
The Mermaid Mythology skill is a new 10-level skill that offers tons of lore to mermaids, a few new socials, improvements to the Ask if Mermaid interaction, books with special recipes that are crafted at bars or stoves, and more. This skill is built by reading the Mermaid Mythology books that can be bought from Build/Buy or the computer.
Sea Witches
Sea Witches have received a huge overhaul with new spells, craftable potions, a new system for fulfilling contracts with sims, and new items to use.
Poseidon's Grimoire is a special book that sims can find while Diving Deep in Sulani or Tartosa. Once examined, this book will instruct your sim on how to become a Sea Witch and will subsequently allow them to learn spells.
Sea Sorcery is the 10-level skill that determines what spells can be learned and the success rate of them. Spells can be learned from Poseidon's Grimoire. Too many spells learned at once may be overwhelming for your sim, but taking a break or doing other Sea Witch activities will help them recover.
Tidal Energy is a Sea Witch's level of magic energy, gained from swimming in the ocean or meditating under the moon. If it gets too low, a Sea Witch cannot perform certain spells or abilities.
The Deep Sea Conch is another object that relates to Sea Witches. If your sim finds this item while deep diving and they are either a Sea Witch or they've read about this special shell in the Mermaid Mythology books, they will be able to summon Sea Witches that have been placed in the world if they blow the conch over a cauldron.
Sea Witch's Cauldron
This item, which can be found in Build/Buy under the activities & skills section in the Study category, allows Sea Witches to learn and craft potions of varying types. Once your sim starts gaining Sea Sorcery skill, they will unlock more advanced potions. These potions can then be consumed or thrown at other sims to see their effects or to fulfill the terms of a contract.
Sea Witch Contracts
Just like in the older version of this mod, Sea Witches can form contracts with sims in exchange for unique payments, but this system has been expanded on and improved massively. Now, contracts are actual objects that can be crafted once your Sea Witch learns how to with level 5 Sea Sorcery.
Crafting Contracts - This can be done at the cauldron. Your sim will conjure a contract over the cauldron, where you'll be able to select a number of options for the spell/potion used, the payment required, and the time limit for the other sim to give their payment. Once crafted, you will be able to see the terms listed in the object's tooltip description.
Signing - Once a contract is crafted, it can be placed back over the cauldron, where you can select nearby sims who fit the proper criteria to sign this agreement. The Sea Witch will explain the terms and the other sim will sign their name, sealing their fate!
Fulfillment - Fulfilling a contract is simply done by selecting the contract and choosing "Initiate Contract Fulfillment". A special event will begin, instructing you to perform the agreed upon spell or use the potion necessary. Spells and potions need to be learned by the Sea Witch in order to successfully complete this event!
Payment - After fulfillment, the time limit chosen will begin and the other sim will have that amount of time to pay the Sea Witch's dues. If they neglect to pay, the Sea Witch can enact consequences by selecting the contract and choosing "Enforce Consequence".
This system can be a fun way to earn money as a Sea Witch or to cause havoc!
Kelpies and other Aquatic Sims
Kelpies are another kind of aquatic creature dwelling in the sea. They're more fishy than their mermaid counterparts and have their own set of abilities that have been improved with this update.
Kelpie Form- Kelpies have a separate form that has been given a makeover with better textures and overall design. They have several color variant options that can be chosen through the Kelpie Form pie menu as well as some new customization options.
Shapeshifting Power- This motive controls a Kelpie's ability to hide their true self. If it depletes, the sim will be forced to transform similarly to a werewolf and will be stuck that way for a while. In this update, Kelpies now have a hidden skill that gives better control over the transformation as time goes on.
Other Aquatic Beings- There are also a couple temporary aquatic lifestates that have their own abilities and can be gained through gameplay, with potions, or with Sea Witch spells.
Child Mermaids
In this new update, your child sims can be real mermaids! MANY adult mermaid animations have been converted for children that allow them to Dive Underwater, Dive for Kelp, sleep in the ocean, lounge in mermaid form, and more!
Mermaid Form- Child mermaids don't have the same occult form that adult mermaids do, but both tail styles from Island Living have been converted for children, as well as the custom tails from my Down Under Set and my Atlantica Set! These can be selected from a pie menu on the child sim, which will set that tail style and swatch as the one they change into when swimming, bathing, lounging, or using the Basking Rock.
Gameplay- As stated above, child mermaids can do many of the things adult mermaids can do, such as most of the ocean interactions, eating kelp, lounging in mermaid form, relaxing in mermaid form while in the hot tub or hot springs, etc.
New Objects/Items
New objects, both purchasable in Build/Buy and gameplay-acquired objects, are included in this mod. Most have custom interactions and gameplay features!
Requirements
This mod only requires Island Living and the Base Game to function! Certain gameplay interactions won't work without packs like Seasons or Vampires, but this doesn't affect the stability or functionality of the mod itself.
Compatibility
This mod overrides the Mermaid and Mermaid Form traits that came with Island Living and will conflict with any mod that alters those as well. The mod also overrides the Ask if Mermaid interaction, the base mermaid trait buff, the loots for Child of the Ocean sims reacting to mounted fish and consuming fish, and the transition interaction for drowning. Mods that use these resources will also conflict, but very few mods if any use these as far as I have seen.
Installation
*Make sure to remove the old Expanded Mermaids mod before installing this version!
I highly recommend placing ALL FILES from this mod DIRECTLY into your main mods folder, especially the .ts4script file. If you keep the files in their subfolders and you're having trouble finding items or gameplay doesn't work, try unpacking ALL the folders into the main mods folder!
Future Plans
As always, there are things I would like to circle back to later to add to this mod. Some potential additions are:
- More Sea Witch potions
- Additional spells
- More Kelpie variations
- More contract options
- More ocean interactions
These are not guaranteed, but any suggestions will be taken into consideration. :)
Thank you all so much for your support and for enjoying what I make! I hope to continue making mods like this, as it is truly a labor of love.
Last but not least, ENJOY! 😁🧜🏼♀️🐠
Comments (312)
bit late to the party maybe....but i had the same problem. could not click on the sim (male). then there came a female and i could click on her no problem. i just swapped the gender in command center to solve the problem. somewhere something is not right with my or the male(s) it seems. i will generate a few random merfolk to see if they have the same problem. But all and all it is a great addition for a mermaid/folk playthrough. Thanks for all the hard work !
is the underwater diving mod gonna be public access 😔
Hi SpinningPlumbobs! I’m experiencing a problem with the Expanded Mermaids mod in The Sims 4. When my mermaid Sim is swimming in the ocean in mermaid form, the interaction pie menu does not appear at all. I cannot click on other Sims or even on my own Sim. However, the interaction menus work normally when my Sim is in human form. The problem started after I installed Expanded Mermaids. Before installing the mod, everything worked correctly. Here are some additional details: * Location: Sulani, swimming in the ocean. * The problem only occurs when my Sim is in mermaid form in the water. * I have installed the complete Expanded Mermaids package. * I use WickedWhims, Nisa’s Wicked Perversions, Basemental Drugs, PandaSama Childbirth and RPO by Lumpinou. * All my mods are updated to their latest versions. * I removed the Italian translation and deleted the localthumbcache.package file, but the problem persists. I saw that you mentioned a known bug preventing some players from clicking on Sims, so I wanted to report my experience in case it helps you identify the cause. Thank you for your work and for your help! 💜
Hello! I’ve been trying to solve this for quite a while with no luck so far. 😔 Something I’d like you to try that I haven’t tested yet with anyone is to download MC Command Center and see if that changes anything. I’ve had several people report certain bugs being fixed by adding that mod and I’d like to see if this is one of them. 🤔
EDIT: I completely removed all three mods (expanded mermaids, underwater diving, and sea-nery stuff) and then redownloaded them all fresh, and now the normal gameplay issues seem to be resolved. I think the issue is more on the Expanded Mermaids side, as when I removed the diving mod only, the issues were still occurring. Fortunately, all is well now, for the moment! Hello! I'm having a number of issues since downloading this mod and updating the Expanded Mermaids and Sea-nery Stuff mods: 1. None of my sims in any save are able to use sinks/stoves/trashcans now. I'm getting errors with various other task interactions like weeding the garden as well. 2. I also can't cheat teleport them anywhere now, it gives me a last exception error every time, so I can't check things by proximity either. 3. When my mermaids are diving, only the talking animations and swimming animations play. Nothing else does, including singing, eating, or any of the commands that you can choose when you click them other than the sleep options. I can interact with the underwater objects and search for treasure on the ground just fine, though. (Side note: some of the furniture items like corals and rocks from the mod are not appearing for me in Build/Buy and they removed from the lot when I placed the diving lots you put into gallery. I was able to redecorate with other mod items, but the diving lot became incredibly bare when I first placed it.) I am also getting the voice effect that the previous comment mentioned while my Mers are diving. It doesn't bother me, but I wanted to say it's happening for me too and isn't a one-off (if it's a bug.) I'm currently in the testing phase to pinpoint if some of those problems are from this specific mod. Will update if I get a definitive result.
Hi! I noticed something with the mermaid voices. My mermaids are using a voice that sounds very similar to the alien voice, with that noticeable echo/reverberation effect. I didn’t select any weakness, trait, advantage, or anything else that should modify their voice, but they still have this echoing voice. Is this something intentionally added by the Expanded Mermaids mod, or could it be a bug? And if it is intentional, is there a way to disable or revert the voice effect? Thank you! 🧜♀️🌊
Does this happen only when using the Underwater Diving mod? There’s a voice effect for mermaids to make it sound like they’re underwater. If not, is it constantly on the sims at all times?
ciaoooo! ti prego puoi creare una mod per gameplay migliorato dei vampiri e una mod per gli efli? solo tu puoi farlooooo
I think I found the issue with the glitch that doesn't let you click on mer sims. Once I removed Wicked Whims and my animations for it, I was able to finally click on my mermaids and get results.
Mate, you're a bloody legend, the bug problem has been solved, hehe, when my Sim gets wet and she transforms, her mermaid form shows, yahoo, 😁🧜♀️
Best.Mod.EVER!!!! <33333 I bought your sub when it came out, and for plant sims, and now for diving!!! Thank you so much!!!
I’ve been patiently waiting for you to work your magic ! Thank you so so so so much for all the hardwork and dedication you put into your mods. 😍👏🏾 Mermaids are my fav in the sims and I’m in awe of your work in general ! I can’t wait to download and play ! P.S. I hope that you expanded on plant sims as well. they don’t get enough love but I know you can ! Plant sim babies you created are just too cute & a staple in my game saves. 👌🏽🙏🏽
Hi! Thats prob a stupid question but could I use S4S to merge some files? e.g., merge all files from CAS folder in just one called SP_EM_CAS [MERGED].package , with that file being inside a Mods subfolder or directly on Mods folder?
Where can I see which perks and weaknesses my mermaid has?
You have a notification when she developpes a weakness, and for the perks, you click on her, search " Mermaid and Merman " then " Choose a perk " (sorry, english isn't my birth language)
thankyou!!
Hi, I love this mod so much! I'm new to downloading mods on patreon; so I don't really know how to "pm" you, but I'm having some errors with the mod, specifically the peaks and when my sim is moonstruck some white lines appear on them also MCCC opens up anytime I use one specific peak, I think it's the one that allows you to absorb water.
This is the first time I've commented on Patreon, but I wanted to leave my feedback. The mod is amazing, I literally can't live without it! I'm not experiencing many bugs, except for the fact that I can't click on my Sims when they're in the water. And I noticed that this only happens with female Sims; if I play with a merman or try to interact with a merman, everything is fine. But with a mermaid Sim, the option is unfeasible. Also, in shallower parts of the water, for some reason, it's impossible to swim there (even though I know it's possible). Well, apart from that, the mod continues normally for me; I haven't noticed any unusual bugs so far. Keep up the great work, dear! 💙🌊
So, is the mod working now?
This mod is super awesome, Im so glad I found it! I do have a question tho lol My sim developed a scale sensativity, transforming any time water touches her. She can't even wash her hands XD Is there any way to midigate the sensativity? Not negate it entirely but to make it so that normal tasks like washing hands doesnt have the mermaids flopping around on the floor for a long time
I'm having a problem that only occurs with this mod installed. My sims won't do anything autonomously and also can't wash dishes (they just reset after picking up a dish.) Is anyone having this problem?
This mod is absolutely incredible.
Thank you so very, very much. I love the Mermaid pack the most, and thanks to it, it became even more fun. I'm so deeply moved that you made something like this.
As a heads up I'm currently having issues with recipes and potions not working. I can, for example, open the menu and select ambergris perfume and click it but the action never initiates. With potions I can open the menu but not select any of the potions even with the ingredients in my inventory. Additionally I'm unable to collect seawater. The action just isn't available. EDIT: Uninstalling and reinstalling seems to have fixed the issue
Hi! I’m having an issue while using your mod. When my Sim is in the ocean, I can’t click on the Sim and the interaction menu doesn’t open. I also get an issue where the Sim’s clothes change immediately when transforming into a mermaid. I tested it and confirmed that these problems are caused by this mod. When I remove the mod, neither of these issues occurs. Could you please look into this and fix it? Thank you!
I am getting mccc exceptions saying i dont have required pack but i have every pack listed in this post
I have dived 30+ times and it's impossible to find the grimoire...
Thanks for the updates—that's so kind of you. Your mods are absolutely amazing—thanks for sharing them.🧜♀️
Sorry but to people who are still having issues i found a fix around create your mermaid first without the mod then place the mod in your game and you will be able to open the pie menu in so no mod while creating the sim then once on a lot place the mod in the mods folder and the pie menu will work in the water again.
Hi, did the bug continue to occur later, or did it work for you?
not sure if this will help pin point the bug but gallery sims work with the pie menu when they are in the water however when i try to put them in cas the pie menu stops working or when i make my own orginal sims in cas the pie menu in the water doesn't work at all
this is my all time favorite mod. a ridiculously high percentage of my games feature mermaids. i was wondering if you'd add the water interactions to more worlds? they show up in gibbi point, but when you select them the interaction fails. i don't know how possible it is to add the interactions in worlds that don't have swimming in them already, but even just gibbi point would be fantastic. thank you so much for your work on this mod and all your other mods as well, they're central to how i play.
O arco em volta do plumbob das sereias some, podem resolver esse bug ?
Good morning. The mod removes the arc around the mermaid's Plumbob; is there a way to fix this bug?
Hi i still have the bug that when i want to cliick a sim the one im playing or just anysim it just doesnt work, it is deffo this mod bc everything works when its not in my folder. I dont have any notification of a bug from mccc or smth. Is there ANYTHING i can do rn?
i love this mod so so much!!! just a flag as of the 7/29 download, my mermaid isn't able to bottle seawater -- no matter what i do, the option doesn't appear. not sure if i'm doing something wrong but wanted to mention in case. i'm endlessly grateful for all your genius mods!
bonsoir pour le mod y-a-t 'il une traduction française
I have the problem that I can click my mermaid sims while swimming in the ocean (I don't know if that is the bug but this is what I'm having even with this version). Better exceptions mod triggers a bug with this mod "invalid tuning mode" with trait_mermaid_incognito. I don't know if that's part of the issue or not (I'll have to try all mod conflicts I have because I have more than 6.000+ packages haha). Sorry for my bad english but the rest of the mod works perfectly good.
Can you send me a copy of that error report? If you can send it via DM over on X, I would really appreciate it!
Hi, unfortunately bug when I can't click on my mermaid sim in the water is still there even after update. 😢
Even after the update I still can't click on my mermaid when their in the water and the occult mermaid plumbob is removed unless for some reason they have kids it comes back but only just for the children.
I never commented on patreon before lol but I love this mod! It makes playing a mermaid so much more fun.
Hi, I wanted to know if this mod is working. Thanks a lot, and sorry for my bad English—it's not my native language.
Hi, my better exceptions says this: Package File \gameplay\SpinningPlumbobs_ExpandedMermaids\Objects\SP_EM_SeaWitchCauldron.package Show Tuning Invalid Tuning SpinningPlumbobs_LOOT_SeaWitchContract_EnforceConsequence_Emotion(loot_actions=(,, ...... ), run_test_first=False, tests=Compo undTestList([])) | enabled has an invalid value for : ParticipantTypeReaction> specified: StoredSim. Setting to default valu e ParticipantTypeReaction.TargetSim SpinningPlumbobs_LOOT_SeaWitchContract_EnforceConsequence_DavyJones(loot_actions=(, ...... ), run_test_first=False, tests=Co mpound TestList([])) | enabled has an invalid value for : ParticipantTypeReaction> specified: StoredSim. Setting to default value ParticipantTypeReaction. TargetSim SpinningPlumbobs_LOOT_SeaWitchContract_EnforceConsequence_Skills(loot_actions=(, ... ), run_test_first=False, tests=Compoun dTestList([])) | enabled has an invalid value for : ParticipantTypeReaction> specified: StoredSim. Setting to default value ParticipantTypeReaction. TargetSim Can it be checked and repaired please? I love this mod❤️
Hello! This specific error is actually completely normal and doesn’t affect gameplay at all. There are a few files in my mods that consistently get flagged by better exceptions because BE doesn’t recognize certain custom scripts or will incorrectly flag something as “invalid tuning”. This error can be safely ignored. :) That being said, there will be an update very soon that should fix some other bugs in this mod! 😁
Is there a way to make the game remember whether or not a sim had the Incognito buff on or not? I don't like I have to always set to Hide Mermaid Form whenever I change lot or reload the save.
I believe the mod is broken now cuz ALL script mods (including this one) isnt showing at all at the start up menu
In case anyone is having the same issue, I wasn't able to click on my sims in game. I was only able to interact with the environment until I removed this mod after checking literally every single one I have. (this was after the most recent update 7/21)
Hey 👋🏽 Your mod looks really great! But it doesn't seem to have been updated since March... I hope that's in your plans because it looks absolutely amazing!
Hey!I just downloaded the mod & I'm super excited to use it, but I keep getting an error from Better Exceptions saying that the file "\Mermaids\SP_EM_Ambergris.package" is "bad tuning". Did I install it wrong, or is it buggy atm?
Hello, I keep getting a script error when trying to add this mod. It may be broken? Thank you.
i get an error whenever i open the game about a problem with the Ambergris object. it seems that the herbalism skill from Outdoor Retreat is required in order to NOT get this error, which isn't a requirement mentioned in the mod's description :/
My merman sim has a eccho voice that won't go away even after bathing in moonlight for too long.
Hi! I wanted to ask if you would be interested in creating or expanding a mod for The Sims 4. My idea is to make true hybrids possible by allowing players to combine certain features from different occults. I'm not asking for hybrids to have every single power at once or become overpowered. Instead, I'd love a system where players can choose a few abilities or traits from each occult to create their own unique hybrid. Unfortunately, the existing Hybrid Stabilizer mods don't seem to work properly for me, so I was wondering if something like this could be possible instead. I know this might be a difficult project, and I completely understand if it's not technically possible or if it's too much work. I just wanted to share the idea because I think it would add a lot of fun and customization to the game. Thank you so much for taking the time to read my suggestion, and thanks for all the amazing work you do for the Sims community!
im having issues with the cauldron pack. i keep getting a notification that it's not working with the mod; as soon as i load up the game. im glad youre still making amazing mods but please fix this mod first. i really like it n is one of my favorite mods you ever created. Issue Link: ExpandedMermaids/Objects/SP_EM_Ambergris.package Reason: [cjiang] Error occurred within the tag named 'super_affordance' (value: T) (UnavailabledPackSafeResouseError)
I am not allowed to use the stove to create any of the recipes I have learned whether it be the bath bomb, wax or the perfume learned from the mythology books. I've moved expanded mermaids into my mod folder as advised and dropped the script mods directly into my mod folder but the last exception error I receive when attmpting the mentioned actions is... manus] Exception while finalizing tuning for . (UnavailablePackSafeResourceError), CategoryID: instance_manager:870
Thank you so much for making this mod! But I was wondering if you've released any previous versions? Or can this mod be adapted to older versions? (Used a translator,pardon me.)
Hi. I JUST got the clicking issue for the first time… noticed a lot of duplicate mods in mccc and deleted those and removed basemental and adeep and a language mod from frank and that helped.. will update if i spot anything else
Alguém sabe onde tem a traduçâo do mod em português BR, atualizado??
The mod is functioning great so far, and I can click on my sim no problem, but for some reason whenever I go to do something your mod added into the game, the words are replaced by a bunch of lines. Like, instead of "Fetch Fish" it appears as |||||||. Thought I should let you know.
Victor feng
You should def add a interaction option to suggest being a mermaid, which allows sims to find a way how to become a mermaid through a sea witch's help
Hey, I'm not sure if you'll see this and I have no idea how to PM you like you say to do, but I'm going to just let you know this mod has at least one issue with the ambergris file as shown in BE. However, I'm sure you're trying everything you can to update the bugs in this mod from the last Sims 4 update!
Please help me. I don't have the options to get my sim a perk and weakness. I did the same as in the video I just don't get the notification when my sim hits mermaid xp level 3 where I can click ok
this mod seems fantastic, but whenever i open my game, better exceptions finds an error in something called "script_object". I tried to ignore it but it keeps popping up and pausing my game every few seconds. making it almost impossible to play. i double checked it was this mod causing the error, and now I'm super bummed it's not working :(
I have a bug where my mermaid sim cant form contracts anymore because she had an active contract, however that being said the sim that she formed a contract with no longer exists. The mod overall is amazing however
Hi I really love this mod, but you should know that my mermaid can't dive for kelp nor fetch fish in Gibbi Point. It works both in Sulani and Moonwood Mill. Not sure where else I've not checked every swimmable world yet. :)
so what triggers my inability to click on my sim is being in the water but i also cant click on any other sim thats ALSO in water. i can click on sim thats on land while my sim is in the water. i hope that feedback helps you? sort of upsetting since it means i cant interact while in mermaid form
This mod appears to be broken—it does not allow clicking on the Sim, it does not allow for walls to be painted (or, to even recognise the paint colour to begin with) either. Is there a chance this will be looked into, please? Much appreciated!
Good afernoon, unfortunaly this mood isnt working anymore, it made the sims unclickable anda fter tracing back toeach mod in my sims i oculd identify it was this one.
I just downloaded this mod and got so many last exceptions and I couldn’t click on my sim :( I hope this gets fixed in the future it seemed like such a cool mod
Good morning. I just wanted to let you know that with the new May update, the seawitch cauldron package is tossing up BEs. I am going to go through to see if it affects the gameplay as well but I wanted to let you know what's happening after this newest update.
Hiii I was just curious as to exactly how many objects there are that can be manipulated by aerokinesis? And also what the objects are
This is very much needed and such great work! I have a few ideas to expand it - there are really cool (but broken, I think) mermaid additions on MTS - aspirations, bloodlines and a "dormant mermaid" trait. (I posted the link but the comment got removed, so I'm trying without a link now). I think those would be perfect addons to your mod!! Would you be interested to incorporate something like that?
Now I see my previous comment again, sorry for spamming! So it IS possible to post links - here are the those to bloodlines and dormant trait: https://modthesims.info/d/662749/mermaid-bloodlines.html https://modthesims.info/d/671537/more-dormant-occult-traits.html
Hi! This is SO needed and such great work! I'm wondering if you're interested in making aspirations as an addon? A bit like these: https://modthesims.info/download.php?t=633095 They are so cool but broken right now (I think) and would be even cooler anyway if they worked with your mod! Would be a perfect match, don't you think?
hm
Hi SpinningPlumbobs, Firstly, thank you for all the work you put into Expanded Mermaids ❤️ the scope and ambition of the mod is genuinely incredible. I wanted to report what appears to be a major interaction-related issue I encountered while using the current version of Expanded Mermaids. Game Version: 1.124.55.1230-1.200.000.708.Release Platform: MacOS (Apple Silicon / M1) Owned Packs: Base Game Island Living I understand that some optional interactions/features may not be available because I do not own certain additional packs, but I also understand that Expanded Mermaids is intended to function primarily with Base Game + Island Living. Installed Mods: Expanded Mermaids (installed according to the included installation instructions) Atlantica CAS set Down Under CAS set Not Installed: Sea-nery build/buy pack other mermaid gameplay overhauls MCCC Current Major Issue: The game loads successfully and many Expanded Mermaids systems appear to function correctly: mermaid transformation works ocean swimming works Expanded Mermaids notifications appear mermaid skills/perks appear functional occult systems appear active However: NO pie menus appear when clicking Sims. Specifically: clicking my own Sim does nothing clicking other Sims does nothing shift-clicking Sims does nothing BUT: clicking ground works clicking objects works object interactions function normally This appears to isolate the issue specifically to Sim interaction generation/social affordances. Better Exceptions repeatedly reports: script_object.py:1387 Error: AttributeError: 'NoneType' object has no attribute 'commodity_flags' Additional tuning/autonomy references repeatedly appearing in logs: commodity_Trait_Autonomy_ChildoftheOcean_FishSad staticCommodity_Autonomy_Venue_Beach_Merfolk SpinningPlumbobs_SituationJob_SeaWitch_Summoned value_range was unexpected Additional Notes: The issue persists consistently. The mod otherwise appears partially functional aside from Sim interaction menus. I tested extensively and the inability to interact only affects Sims themselves; world/object interactions continue functioning normally. I wanted to provide as much relevant information as possible in case this helps identify the issue. Thank you again for all your work on this mod and every mod you've poured so many hours into making so special 🙏🏻💖
omg i have the same problem 😭 i seriously wish i saw your comment earlier i’ve been stuck like this for like 3 days, totally devastated trying to figure out what’s causing it and nothing was working 💀 and i have like 80 script mods so i was going through them one by one and still couldn’t find anything but i literally just saw your comment now and i think i finally found the mod that’s causing the issue 😭 tysm, that actually helped a lot
EDIT: This only happens with Sea Witch while swimming in the ocean I have your 20260307 zip and I'm unable to click on self. It only happens when my sim is turned into a sea witch. The other life forms like kelpies and normal mermaid sims do not have this issue.
Hello, I DM'd you a while back, but you never responded, so I'll try here. In the new Royalty & Legacy world, the body of water there, I can't seem to get my mermaid to do any of their usual interactions as I can in the other oceans. Can you please update the game to fix this? I cannot fish for kelp or anything. Thank you and have a nice day.
Hi there! Sorry, for some reason, I don’t get notified for DMs always, so I tend to miss some. As for the ocean interactions, every new body of water needs to have the reference updated in the interaction files. I’ll try to get the newer ones added, but I haven’t purchased any packs from EA since the buyout was confirmed, so I’ll have to track down the references from an external source.
For some reason collecting seawater isn't working for me anymore.
Also, kelp isn't showing on the list for the secret ingredient for the family recipe. My sim does have it in his inventory.
When I "fetch a fish" with my mermaid sim, it doesn't count towards the Angling Ace aspiration. I just wanted to let you know, in case this is a bug. Great mod btw 🤩
Plumbob for mermaid sims isn"t working and can't access pie menu for some mermaids in water
Yes, it happened to me too : the plumbob of any mermaid looks like normal sim. The ring around it is gone... Ther"s also antother problem : when activating testingcheats, the mermaid state supernatural category doesnt show in the pie menu. It's blank.
Hi! I love your mods. You have single-handedly saved occults in this game. I'm curious if you have plans to make sea witch contracts an activity in B&H. I wanted to say I'd love it if there were a feature where NPC sims could request potions and spells from witches, fairies, mermaids, celestials, etc.
Does anyone know how to get rid of the sea witches' curse? Two of my mermaid sims have them, and I can't cure them of it.
Hi I just started using the mod as I felt like playing with cool mermaids and so far I am really enjoying the gameplay. The only small issue I noticed so far is that the mermaid plumbob band disappeared. Does anyone have the same problem? how can I fix this? I like the plumbob to remind me that my sim is an occult. Thanks in advance :)
I have the same problem
The options for the sea witch contract demands make me really wish there was a next-born child option, for the plot. I say next-born instead of first-born, that way one sim can sign a contract with that payment multiple times
I was wondering if you plan on adding the new world's waters to have my mersim to be able fetch fish and all that. Please and thank you if you do.
I just wanted to pop in and say thank you, I love mermaids and have been using this mod since it came out. Tysm :')
hey is it still workin
Hi. I might be overly paranoid, but there was a new patch today, and I'm worried this patch might be causing my sea witch to be unable to learn new spells? Could also just be rotten luck tho idk
Hello, the sea witch's cauldron isn't working for some reason. I can't become a sea witch.
Hello hello! The new update is still generating that pesky ambergris LE. Now it doesn't seem to mess anything up in the game; still perfectly playable. But I thought I'd put the actual exception in here, just in case it might help stomp it.
Ok, the bracketing makes it not put it right in HTML it seems, lol. I am replacing the greater-than/less-than brackets with square brackets so it will display correctly: [manus] Exception while finalizing tuning for [SpinningPlumbobs_SimplePhase_Food_Pot_Herbalism_Stove]. (UnavailablePackSafeResourceError), CategoryID: instance_manager:870
Non so perchè ma non mi compare l'opzione per avviare un contratto
Is anyone else having issues traveling to other lots and worlds after downloading the new expanded mermaids version? Whenever I use the phone to travel or even zoom out and click on another lot in the world, my sims are unable to travel. When I removed the newest version of Expanded Mermaids, I regained the ability to travel.
The only thing that was changed with yesterday’s update is that an object slot was rotated and a single test was removed from an interaction, so nothing should have affected traveling in any way.
You are just a gorgeous human being and I love everything about you. I am so excited. I am going to make a Queen of the Sea Witches, first thing when I play today. Mwah!
And then, when the Sims needed him most, the Spinning Plumbob returned.
Yaaay!!!! Thank you!
*bounces* yay I was so hyped!
Heyy , just wondering if anything needs updating, whenever i make a contract then perform it , they never provide payment and the "initiate fufillment" always says " a event is already active"
and with trying to use the shell or cauldron to " steal a voice " that only work with shift clicking
Hi! I'm wondering if you will be adding the Adventure Awaits World- Gibbi Point - to the mod, since it has vast amounts of sea water for Mermaids to frolic in. I'm really hoping that is coming and very excited if it does!
I love this mod, but had to remove it a little while ago because the Ambergris item was giving me a ton of exceptions. I know you have a big new mod you're doing, but I'd love to see some updates over here when you have a chance. Can't go back to vanilla mermaids after having played it. :)
Hi, first thanks for your awesome mods, they add so much to my gameplay! I started to get an LE after downloading the updated Fairies Vs. Witches mod, BE says it is caused by tuning in the Expanded Mermaids mod. Thanks!
I keep trying different ways of loading the mod, but it keeps making it where I can't click my sims? Is there a way to fix this or do you know a mod that it could be conflicting with?
Hi, this mod is amazing! Thank you so much for the effort you put into this, it's completely changed my game play! I was wondering if you (or anyone else who plays this mod) has found a solution for issue with fulfilling contracts? I have managed to turn off events (Game options --> Other --> then disable Online Social Features Access; Click "Apply Changes" and then "Exit Game"; once that's done go to Documents\Electronic Arts\The Sims 4 and delete the accountDataDB.package file), which allows me to fulfill contracts, however the tradeoff is that I lose access to the gallery, which is a little bit of a bummer.
same or i do the spell amd dont get paid
Hii, I recently became a member. I have downloaded this mod and am kind of new in the world of mods. I stumbled across a few problems with your mod unfortunately. I tried to check each mod apart by placing them in the mod folder and taking them out again, to see if it caused issues. Your mod unfortunately causes my sims not to be able to interact and not being able to control (I'm a Dutch player so might use different terms, sorry for that). Can you help me with my issue? Thanks in advance (:
Did you ever find a fix?
this is no longer working when i add the mods I cant click on my sims to perform any actions only when I remove the mod my game works
I am also having this issue. I removed all mods besides this one and was still having the issue. But no problem when expanded mermaids is removed
Is it possible for me to safely remove kelpies and sea witches from my mod? I'm trying to cut down on my CC, but I love your mermaids, and would like to have only them.
Hi. When I have mod installed I noticed that mermaid plumbob is missing. Instead mermaids have human plumbobs.
Same, did you ever managed to fix this issue? It's sad that the cool plumbob that reminded me that my sim is a mermaid disappeared :(
Hello. First, let me tell you how much I love your mod. Second, I think there's a bug because when my mermaid is forced to turn into her mermaid form, her tail is invisible. Kiss from France
I love this mod, makes mermaids more fun. I rate this mod 5 stars
Hi when I start the game it says unable to start as there is an error with the updated expanded mermaid mod something with the “gillyweed male fixed package”
This may sound a bit crazy, but is there a way to create a Kelpie in skin color? I searched the internet for a "two-finned mermaid." Unfortunately, to no avail. I'm not very good at creating models and color changes. :(
Since the latest update (July 1) I've been getting a lot of LEs with this mod (No other mods installed to test). Will there be an update forthcoming?
Yes! There were several changes with yesterday’s update that caused issues with a few of my mods. They should all receive updates to fix this today! :)
Hi Is it possible to duel with the sea witch? I would love to duel with other spell casters. Also can the sea witch join the other witch’s covens ?
hi, would you consider doing child kelpie cc? Like the adult version?
When I try to fulfill the terms of a sea witch contract, it says there is already a special event going on and i'm curious, is this a bug with the new dlc, the weird battlepass thing that's going on right now, or a conflict with a mod ill have to try to find
Update: It was the reaper event, and i figured out a way to turn it off from some helpful posts, which i will put the quick walkthrough here if others need it Open Options > Game Options > Other, and disable Online Social Features. Quit the game and delete accountDataDB.package, inside Documents > Electronic Arts > The Sims 4. (This file contains data from your interim progress on the tasks but not the rewards you’ve earned.) then reload the game and the event will still show on the main menu but cant be interacted with and when you load your saved game the prompts are gone. on a side note the event aparently also buggared a lot of base game things and all those came flooding in
I have a question! by chance have you removed moonspell and the option when mer sims touch water and their tail appears, have you removed those perks? they are not showing up in my "perks" selection.
Query: Are Kelpies unable to have pups? I just checked her period tracker, and there's no ovulation period for my new Kelpie sim. Will she never have babies? :( Also noticed Kelpies only have one form. The 'Going Incognito' doesn't work, they always look like a Kelpie.
I ran the update, but icons are still broken and the Mermaid books are unreadable. Outside of my save being corrupted, have others reported any issues?
Most of the features are working for me, but the mermaid perk menu is gone and I can't find it in cheats either.
I think this might need to be updated due to the New changes to occults in CAS... what im trying to say is it might not apply if the occult is changed once the sim is made... as well as the new tombstone... let me know if otherwise... Good luck!
Love this mod, I was wondering if there are future plans to add another or expand further for example: 1. Have mermaids pass out from dehydration and need to be splashed with water or they will die like in Sims3. (Could also be used to expose mermaids) 2. restless fin weakness could eventually make the sim walk awkwardly and slowly if not remedied quickly? Just a couple of ideas, not sure if they have already been suggested. Thanks for the amazing mods.
Hi, I wrote to you in DM 2 months ago but you didn't reply, so I'll try here Hi! I wanted to let you know that I am getting conflicts between Expanded mermaids and FairiesVSWitches for some reason. Maybe you could consult me on this a lil bit? Does it have a quick fix? It is in the report of BetterExceptions although I'm not sure to which extent it affects my game. It is quite buggy and there are 4 conflicts, 3 of which are internal for your mods, and 1 involves your mod and someone's else (magic school). So I really wanted to try looking into it. Conflict 1: Mods/Expanded mermaids/Sounds/SP_EM_Sound_GlassBreakSoundEffect.package AND Mods/FairiesVSWitches/SpinningPlumbobs_FvW_Sounds/SP_FvW_Sound_PotionBreak.package Conflict 2: Mods/Expanded mermaids/Sounds/SP_EM_Sound_SplashSoundEffect.package AND Mods/FairiesVSWitches/SpinningPlumbobs_FvW_Sounds/SP_FvW_Sound_Splash.package Conflict 3: Mods/Wings/AnimatedWings_MAINMOD_06_02_2024/SP_AnimatedWings_Tuning.package AND Mods/Wings/AnimatedWings_MAINMOD_06_02_2024/SP_AnimatedWings_STRINGS.package Conflict 4: Mods/Spellcasters mods/Zulf_KidsCanPerformSpellMagic.package AND Mods/FairiesVSWitches/SP_FairiesVSWitches_Lifestates.package That last mod from Zulf is very crucial for my gameplay so I wouldn't delete it, maybe there is an option to make them compatible together? If not, are other ones fixable? I was thinking that maybe it’s possible for me to turn off fairies for before-teens life stages so it doesn’t conflict with my kids spellcasters? Btw today I found one specific bug is that my kids spellcasters cannot duel each other, the interaction is there but they just end up „chatting“ instead. I think this is because of that conflict.
Hi, Still LOVE your mods! But is it maybe possible to make it like the sims 3 and view your sims underwater one day? If so, that would be Awesome!🥰🥰🥰🥰🥰🥰🥰❤️❤️❤️❤️❤️❤️
Heyy! Hope somebody can help me, here’s my problem: my sim learned the recipe to make sea bath salt but every time I try to make it on the stove, nothing happens :(( I don’t have the older version so the problem isn’t about duplicated files that messes some things up Does anyone know how to fix this?
Guys, is there any cheat code to chance NPC to mermaids, sea witch or Kelpies/aquatic sims??? In order to spice the game! Byh the way Spinning you are THE BEST !!
Will there be any updates to the heart stopper and heart warmer potions/contracts after Lovestruck? My sim stopped her partner from loving and he still cried when they broke up lol!
How do you have a enchanted relationship? Nothing seems to work
Not to sound greedy, but in volume 2 of the mermaid mythology series they mention harpies... are we getting harpies at some point? 👀
Does anyone know how to get the underwear tavern? Is it activated in some way
theres meant to be an underwater tavern? whuuut
I leveled up my sea witch skills, can make contracts and have them sign, but fulfill contract is always greyed out. When I hover over it it says "there's already and active event happening!" but it always says this. I even started a fresh game, uninstalled and reinstalled all the mods, the same thing happens. I don't know if there is a conflict or I am doing something wrong, but everything else works.
Initiate contract fulfillment is greyed out after they sign and I put it back up on the cauldron.
Love the mod very much. Thank you so much for this. <3
Ey man, you deserve my money. You made the game more funny to me, seems like Sims need a lot of things they didnt put in. I suggest some for your next mermaid update: - gardering algae in a pool (or more water spots) - algae deco objects - call a group of mermaids - mermaids diving graphics - more and better sea animal interactions - give mermaid algae others to eat (under some conditions?) - new and better island to travel? (maybe this is too much hahaha) - Sing for attract human sims in water ? (Sorry if this is too much, mermaid are my favorite mod/pack hahaha)
Having the Fast Reader trait might help. It's 1000 points to buy.
You have to keep rereading book one. Once you're high enough in Mermaid Mythology it opens up the 2nd book, much like it does for Vampires.
For some reason, only the first book for Mermaid Mythology works for me.
Hello, I have a problem. I deleted the old mod and installed the new one directly into Mods as instructed, but while I can read the new books and learn the spells, I don't have access to any other mod interactions.
im having a problem when trying to make things from the stove, it wont work and just cancels the actions. im not sure how to fix this
Hi! Gave my mermaid the "Siren Voice" perk and she got this weird echoing voice, like the ghosts. I removed the perk through cheats but the echoing is still there. What can i do to fix this?
There’s actually a way to have your merfolk stop using the siren voice when you select them.
Is there any way to get Poseidon's Grimoire other than Dive Deeper? I've dove over a hundred times and all I'm getting is kelp and the conch
I think there is a way to get them in build mode.
I'm having issues with the mermaid books. Book 1 I learned the sea bath with no idea how to make it. Since then the books don't work. I can't read 2 or 3, and rereading 1 doesn't do anything. My Sim purchased these books through the computer. What am I doing wrong?
Okay, I figured out that you just keep re-reading the book to learn more... Suggestion: Have the Perks and Weaknesses show up in a book like other occult do. It's really hard trying to remember what my SIm has or doesn't have.
I'm gonna see if I can track down a mod that does this, but for my story I write, most of my merfolk do not have a human form. So, what I do is I use MCCC to make them move around on land in their mermadic form while using other cc to simulate an underwater environment. Similar to how children can have their tails added to them in CAS, I'd love to be able to give my merfolk that I don't want to have a human form their tails too. The swimwear is extremely limited when it comes to outfits, a max of 5, and it generally feels extremely limiting. I think that teen to adult options for tails in their human form similar to child merfolk would definitely accomplish what I have in mind, and because it's something I can do in CAS, I could update as needed. I don't know if townies will use this however, so it might not work. If I need to, I can continue to do things the way I have been.
Hi, I made a contract with the sea witch and my sims lost her voice, is there a way to have it back?
Hello, I was wondering if you could add Siren abilities, similar to Zero's Siren Lifestate mod, even the devouring and feeding on sims aspect (possibly adding the ability to feed on sims on land), also an option to disable the Sea Witch Eyes when Sea Witches are using spells?
Love the mod but I get a question For the children mermaid tails can man use even cc tails?
Hi, when using this mod the Kelpie sim doesn't change into his Kelpie form when he turns into a Kelpie. He keeps his human form when he transforms into a Kelpie. Any idea why this might be? before the update they transformed fine when it was the old fish head Kelpie form x
(I'm using a translator. Thank you for understanding awkward grammar!) I recently heard about the update of my favorite mod, which was cut off for a while. Thanks to you, I started SIMS4 again after staying away for nearly two years! As someone who really loves mermaid sim, this mode is really perfect, and it's a must for me. However, I have one suggestion. The updated features are fantastic, of course, but the management of Tidal Energy, which existed from earlier versions, is still difficult. This function forces sim to settle around the ocean. Therefore, I hope that characteristics and abilities that are easy to manage will be added. I want to travel to more areas with this attractive mermaid sim. It's hard to constantly subscribe because I'm still a student, but I want to be supportive whenever I need it. I'm always rooting for you 😊
One of the things I kinda wish this mod had was an aspiration related to Sea Witches, Merfolk, and Kelpies. I think it would be really awesome if there was a child merfolk aspiration too. I know I’ve been throwing out lots of ideas, but I’m absolutely loving this mod! More than anything, keep creating these awesome mods! You do some amazing work!
I know there are some recipes for merfolk products, but something I would love to see are food recipes that use the different seaweed. Even though my merfolk have all different kinds of kelp, they can’t use any of it to prepare a meal with the simple living lot challenge. Aside from that, I believe Child Merfolk can’t use the white tail from the Atlantica Set and Sea Witch Spells that turn occults into humans are bugged. There might be something that is specifically wrong with the spells sea witch’s cast to change life states, the potions work fine. For Child Merfolk, I’d love to see them swim like the adults. There’s an interaction that allows adults and teens to coach swimming. Would absolutely love to see the merchildren swim like their parents after they coach them.
Can't wait to try it out!
hello! by any chance, do you know where i could find candyman gaming's french translation of this mod please?
Hi I keep getting be exception errors every time my sims try to make any of the mermaid receipes on the stove is there something i'm doing wrong
Is there a list of cheats specific for this mod somewhere? Maybe i just don't know where to look...
Hi!! is expanded mermaids, and Fairies. v. Witches compatible with the recent game patch? i havent seen any post saying if they're compatible or not :/
Hi! I think the recent patch/expansion has messed with this mod. It's still usable, there's just this distorted event timer that won't go away and I've been getting last exceptions/T-poses when trying to use some of the spells. Nothing game breaking though
The bugged event sounds like it could be an outdated UI mod like UI Cheats Extension. Could you send me the last exceptions?
I had a crazy idea! What if merfolk had a weakness that caused them to turn back into their mermadic form at night. It could be an optional mechanic as a weakness and it fits well with what happens to the mermaid in the movie Aquamarine.
Hi, my sim is stuck as a kelpie! What should I do?
Click on your sim, go to Kelpie and then choose what their kelpie form looks like. Then you can click again and select "Hide Kelpie Form" and that will take it off them
Hi there, I'm not sure if you saw my message - could you please let me know if you do? Best
Hello,I have been trying to reach you but I don't know how to dm you,so I write here,as a content creator I have encountered problems with what permits me to create mods,I was hoping that as a creator you would have solution TwT
are you able to use the old face?
that or add one that uses an old face?
The amount of work and thought you put in these occult mods is insane!
Still an extremely enjoyable mod! Despite my extensive knowledge of merfolk lore, I honestly can’t think of very many things that I would like to see in an update.
Thank you so much for creating this mod!
Just wondering and making sure this is up to date?
Just wanted to swing by, sign up for your Patreon, and say THANK YOU for all of your work. I bought Island Living so I could enjoy your mermaids mod. I spend most of my play with fairies and fantasy/occult Sims and you definitely get the "Better than EA" award reserved for the best of modders.
Was doing some research regarding tropes and contracts. There’s a trope called a Geas. Pronounced “Gesh.” “A geas usually takes the form of either a command or a prohibition: "You shall do this," or "You shall not do this," occasionally followed with a "Or this will happen". In practical terms, the geas may be prophetic, bringing about its own fulfillment either through manipulation of cosmic events or by simply instilling into the subject a compulsion which he cannot resist. If the geas can be broken, and is, doing so typically brings about the death of the subject, either directly or by cosmic retribution.” -TV Trsopes I don’t know if any of this is possible with a mod, but a similar thing would probably work really well with a contract signed with a sea witch. Currently, I can’t think of specific things this could be used for but, it does seem pretty simple. You must do this or there will be consequences. You can’t do this or there will be consequences. It’s a fairly straightforward and simple set of conditions. I just can’t think of something that a sim must do or avoid. Also, I can’t think of a particular benefit that would come with a Geas. After all, part of how a Geas works is it empowers the individual as long as they do, or avoid, whatever makes up the conditions that come with said Geas.
If they do what the Geas requires, they are empowered. If they avoid what the Geas requires them to avoid, they are empowered. If doesn’t need to be a Geas. Just thought the concept was interesting and could be a part of how contracts work. Something with more long term effects. Most of the “benefits” of a contract are temporary.
Might be cc from the Atlantica pack, but I think the tails are bugged, especially for the merchildren.
Hi- I know you've been on vacation and it will take you a minute to catch up here. I got an exception when playing and BE flagged it as %100 this mod. I don't see that you have a discord, so what's the best way to get you the information from this exception? Should I dm with a copy? I love this mod so much and don't want o pull it out of my game!
Hello! Can you send me a dm with a screenshot or a copy of the exception?
Crazy idea! What if restless fin’s syndrome weakness resulted in a forced transformation after the “walking on daggers” moodlet runs out! Right now, the moodlet goes away over time, but it just seems like it would be cool if merfolk taking a human form was more temporary with that weakness. I know that the Sensitive Scales Weakness has that affect when merfolk get wet. That’s nice for an H20 theme, but it’s not the same as having a time limit for shapeshifting. It would definitely make things more interesting for merfolk that go on land too long.
FL
So, the options for using abilities are available, but it seems that my merfolk are now immune to certain abilities because they took a perk. Kinda wish I could go back and remove some perks. I really enjoyed using the Hydroblast ability to force a transformation. Le sigh, I’m at least happy everything is appearing like before. The only other thing getting a last exception is when I try to use the humanity spell on occults that we’re glitched. Any occults that aren’t merfolk that I turn into Sea Witches run into some bugs where I can’t turn them into humans, merfolk, or anything else. Might be something related to why hybrids bug. I don’t expect a fix for that, but I’m definitely going to make sure my Sea Witches are merfolk. It just works better. So far, I’ve only tried to make spellcasters sea witches. Damion’s bugs were something else entirely. I haven’t checked, but the only other thing that MCCC seems to have caught is the Silver Atlantica Tail for Child Merfolk…
Seems the humanity spell is still triggering a last exception even after completely recreating the sims and making sure they aren’t glitched. Not sure about what the cause is.
Is this compatible with CC mermaid tails?
I have to stan for a sec, I've been playing with this mod so much. Thank you so much for all your hard work. The lore is so thought out, and it's made mermaids easily the best lifestate in the game now! I keep finding new things about the mod, like how they can use their powers while swimming??? I didn't even think that was possible lol.
It's a great mod; mermaids are way cooler now. However, I'm experiencing problems with the Sea witch. It says I could find Poseidon's Grimoire while Diving Depper in the ocean but I don't get it. Got about a dozen or so of those conch shells though, but those I can't use to blow over the cauldron. I've tried looking for the grimoire in the Building objects section but it's not there either (all other objects related to this mod seem to be there though). And I can definitely see the file for the grimoire in the Mods! So I don't know if I'm doing wrong or something isn't working right.
its by chance when diving deeper. Sometimes i'll be getting the book more times than the conch. For BuildBuy, have the debug filter on. Thats how you'll find the book.
Hey Trey, I love this mod. Thank you for your hard work, first of all. My mermaid though can sleep on the bed or under seawater however energy level just keeps decreasing when she starts sleeping when the energy counter is red. Moreover, the sleep timer is not synced with the energy counter so she still sleeps hours after her energy is full. When she does though, the counter then starts decreasing as if she is awake and using energy. When the sleep timer is up, she ends up with 0 energy. I think these bugs started when I added the motion of the ocean (perk). Could you take a look into fixing them?
Thank you for the update! The textures are fixed! My merfolk still can’t Frostify each other, but they can get caught in a Frigid Blast. Thank you so much. Still don’t know why merfolk don’t have the option to use all of their abilities on other merfolk.
I wonder if I can make Ice Sculptures without problems too. I’ll test that out later.
I took screenshots, and I'll share them in a PM since I can't attach a picture to my comment. Apparently, merfolk can use all their abilities on a sim that isn't a mermaid or merman. The limitation for abilities is only for merfolk that try to use their abilities on other merfolk. I updated all my mods, repaired the game and did everything I could think of.
I guess I have to share the screenshots on twitter. Can't attach pictures to messages either.
It's not fully compatible with the new update, I think. I'm having issues with error reports every time it's in my game and also some of the abilities not working and creating errors. I'm not sure what's causing it, but thought I'd let you know. <3 I love your mods!
Been having the same issue. The abilities I can use work as they are supposed to, but my biggest problem has been being able to use the abilities. The other problem I noticed is the Frostify ability causes sims to be covered in red and white squares with question marks. There’s definitely a problem with mermadic abilities, and I know starting a new save and removing mods outside of Spinning Plumbobs Mods have not fixed anything. I mean, with new saves and older saves, I can temporarily get things working but it doesn’t last very long.
I don’t think I was able to figure out the exact cause of the bug I’m experiencing, but I was able to confirm that things sorta work fine at the very beginning of a new save and if I go back far enough to an older save, like the back up saves before the infants update. In particular, the bug is essentially a limited selection of mermadic abilities from this mod. The only abilities I can still use on other sims are heat up, electro shock, and electro strike. I can manipulate current if a sim is swimming, and I have a solid selection of abilities that can be used when selecting my sim. If I select a plumbing object, abilities work… the biggest problem is using abilities on other sims… a lot of options are gone.
At first, I thought it happened when I traveled to new lots, then I thought it was my spellcaster sea witch using spells, then I thought maybe something was wrong with my older saves… at the end of the day, it doesn’t matter if I create a fresh new save or go back to an older save… everything new that I start to do ends up with the bug happening again.
Ey, has anyone had this bug? Everytime I try to craft something on the stove, the interaction doesn't pop up on the action timeline.
I noticed whenever I start the game I get a lastexception.txt mentioning an error with "crafting.py". Other than the crafting on the stove, the rest seems to be working.
When i put the mod into the folder and go to play my game, all my buttons are all glitched out n buggy. like their broken. why way to fix this??
If you have UI Cheats Extension in your mods folder by weerbesu. I highly suggest going to his patreon to update the UI Cheats mod due to the patch. Also, review any big mods you may have as the patch had a lot of modders updating their mods.
i think this needs an update, my game listed some parts of this mod needing updates?
The Better Exceptions mod can potentially flag certain files in my mods as being “bad tuning”, but this is usually a harmless discrepancy or it’s because of a custom enum value that may not be recognized by the BE mod, which makes it think the tuning is incorrect. Either way, these are perfectly fine to ignore.
Does this require the xml injector? Just curious before i put it back into my mods folder.
Found a bug with the frostify ability. It makes sims appear red, white, and with question marks while frozen.
This is such an epic addition for Mermaids! I feel its closer to what most Simmers were hoping they would have been like. Thank you so much for this generous contribution to the Community! <3
Bonjour, y a t'il une traduction VF?
Out of curiosity can Sea Witches with the hydrophase spell have an autonomous Version of it, Like how Spellcasters have Transportulate, and Vampires have both Mist and Bat Teleport?
I second this.
A small suggestion. Child Sims can improve their creativity by practicing singing. It would be cool if the child mers could practice singing on a basking rock.
So, my sim is a sea witch and has fulfilled her contract and the contract has passed the deadline but I can't seem to enforce contract consequences for some reason?
So, I eventually start making a club and make it a Pod of Mermaids. I wondered if you thought of possibly adding Using Mermaid Powers or any other Expanded interaction as a club activity?
I took a perk that said I could get various Sea Shanty's. Yet all I see is the regular one, and nothing that says what it can do.
UPDATE: I was able to find the special ones when I sang them AT a person, but still no idea what the regular Sea Shanty tune does when I just sing it in or out of the water.
BUG: I am unable to brew Mythology Potions on a stove, they show as available, but nothing happens when I click on themand none of them show what is required to brew them (ingredients)
BUG: When ever I place a mythology book in a book case, it disappears completely requiring me to buy it again and again.
NOTE: I have installed all packages in the main mods folder. Not in a sub folder.
Is there hereditability to the Mermaid state? Can parents pass it on to children?
Loving this mod- really enjoying the text you write for undersea adventures.
What is a lunatic embrace?
I'm obsessed with this mod right now!! thank you ^^
where do you find Wakame Kelp, Mazaella, and Sea Lettuce?
Bug Report: The child sim I'm currently playing to test this mod has an issue whenever he comes out of the water. His tail will turn to legs right before he reaches the shore. Then he does a flip in the water, his legs turn back into a tail, and he continues walking on land like he still has legs. Also he can't use the bathtub unless he's hiding his tail. Those little bugs aside, I am REALLY enjoying this mod. I subbed to you just because I couldn't wait till March to play with it. Thank you :)
I’ve been doing a lot with my merchildren, and I do know of a few mods that stabilize the merchildren. Child Mers seem to be afflicted with similar bugs hybrid occults experience.
Is it just me or does anyone else’s child sims have a white vest in mermaid form. Also when sims get frozen they don’t show up inside the ice.
I experienced this too. Wish I had an answer.
Love the mod <3, I have a bug where the gilly weed addons from cas cause wierd issue where the mesh is being pulled/streched along the x, y, z axies.
Where do you find the Mermaid books? I found the first blue and green one diving but cant seem to find the pink one
The mermaid mythology books are all in build mode, 1 2 3 , they show up as the recolored options, you can also purchase them off your computer
Soooo my sim keeps reading the Poseidon's Grimoire but he just keeps getting the same "I can't make heads or tails out of this" message. At first I thought it was because he's already a spellcaster, so I removed that life state but I'm getting the same results.
I'm having an issue where its not allowing me to collect payment from sims for contracts, the bubble will say I haven't completed the spell and cant collect. Not even when I add sim to my house am I able to completed the contract
Is there a holiday active or has the spell already been performed.
How many fulfillment can you have ?
just subbed for this and so far it's amazing, everything i wanted for mermaids in the sims as a very passionate mermaid lover!
Another crazy idea, the Debug items in build mode don’t have any interactions and are purely decorative, but there are quite a few interesting island living debug items… I wonder if there’s more that can be done with those items?
Anyone else having an issue with the cheats pie menu not showing up? I've removed every mod that alters mermaid abilities and stuff like suggested. I've tried moving all the mod files to the main mod folder instead of an organized subfolder. I've done it all! And still no cheat menu.
Did you test the game only with this mod? I had a similar problem and it was just a conflict
How can I remove a perk I chose on accident
Hey, having an issue with the posiedon and mermaid books, my sim wont examine them, it wont let me read the book either, it just glitches out unable to use the interactions
I'm having the same issue
Hi! Thanks for your mod. I have a problem with Kelpie interaction „Deadly Electric shock“. It doesn’t work. Maybe I do something wrong?
Anyone figure out how the child sim in the cover picture is holding the fork?
I’ve been scouring the internet for mods to further explore the curiosity of young merfolk. I can’t find anything that does what I’m looking for. Considered pose packs, but honestly, most pose packs don’t work for merchildren.
How do you get the voice back after she offer it as payment to the sea witch?
I am just IN AWE. I saw this on your Tumblr when I was poking around for Faires vs. Witches info and had to have it. Couldn't wait. Became a patron. Best $3 I've spent!!! Thank you so much for making mermaids that much more fun to play.
I just want to say a HUGE thank you for this mod! Its so fun! Brings mermaids justice and makes them occult instead of glorified swimsuits <3 could you also please add proper tombstone for them (all occult have unique except mermaids) and hmm I love the manipulation spell but It'd be fun to have it be usable on more stuff, like small items too! And perhaps for small inventory items it can float towards sim and they can pick it up hehe. Thanks again!!
A quality of life improvement might be the ability to to hide and reveal mermaid forms with children outside the household, and I think the ability to pick their tail when they aren’t played would be helpful.
I did figure out that merchildren will appear in the tail you want them to have if you have them hide their mermaid form before switching households and create an outfit in CAS so they look like they are in their mermaid form while hiding their mermaid form. The merchildren will be perpetually confident, but it helps to make them look the way you want them too while they aren’t in the active household.
is there a way to view your active weaknesses?
Oh, oh! Another crazy idea! What about interactions with sea turtles and a unique response to sharks swimming in the ocean!
What about the child mermaid tail bug?
The one where they don’t appear outside of the household? I’ve noticed that too.
hi, my sim is a sea witch and created and contract and had the sim to sign to be changed into a mermaid. Now that i have the elixir ready and suspend the contract over the cauldron, i don't have the option to initiate the contract fulfillment. Am i doing something wrong?
Nevermind, figured out that the new year's holiday event was preventing it
How do I get my sims to use their mermaid forms in the hot springs? I get an option for 'hide mermaid form' but my sim isn't in her mermaid form.
There should be an interaction available while your sim is in the hot spring. If you click on the sim, it should be on the second or third page of the main pie menu. This also applies to hot tubs.
not sure if you saw my last post but... when my sims use the fins from the spell aquatify they end up glitching like a crazed disco ball, I have picture of it for reference if you'd like to see it.
Same here. My sea witch used the spell on his boyfriend. The gloves glitched similar to the dress glitch I’ve seen in videos.
I have a question for the sea witch. If I'm not playing the NPC sea witch will they talk to sims and make contracts and take payments their own?
You can have your sim call a sea witch and make a contract with them. they will then take payments on their own
The child mermaid sims are kinda glitchy whenever I have them go in the water, sometimes their tails disappear or appear and a completely different tail than what I chose, the there’s no way to customize their mermaid form, but otherwise everything is good
Is there anything else you can tell me about the circumstances that cause the tails to disappear or change? Are they sims in your household? Is it when changing lots? Or reloading a save? Anything more would be very helpful. :)
Can you please tell me how to get the mermaid screaming thing from the trailer? I think i unlock everything but i can t find it
That’s the harpy voice weakness! Sims with that weakness lose their beautiful voice, but they can screech at enemies to knock them out. :)
Is there a way to remove weaknesses by gameplay?
Not as of right now. There may be a method added in the future, but for now the only way to remove a weakness is with the cheat included in the mod.
hello. this revamped mod is great, I can't stop playing it! however I think I may have run into a tiny issue: whenever my sea witch Sim uses the heartstopper elixir on another Sim, it effects them both and my sea witch loses all romantic relationship with their husband. I dunno if there's a conflicting mod or anything. has anyone else noticed this or had the same issue?
I did have my sea witch get affected by the heartstopper potion, but there was a contract involved. If I recall, he experienced the affect of his own potion when the event from initiating the contract timed out. Honestly, I just had him brew a heartwarmer potion and undid the effect. I kinda saw it as the contract backfiring on the sea witch because he didn’t uphold his end of the bargain. I did a lot of experimenting, so I think I saved over that save.
The only thing I can think of that might be missing are more objects for merfolk to interact with in the water, but I still haven’t done everything I can in the water yet. Still, this YouTube video could be a good example of something… I wouldn’t say that I want merchildren playing with a pufferfish like this, imagine the kinds of toys and games merfolk might be inspired to create from watching dolphins. Some dolphins even use seaweed as a toy. https://youtu.be/wpuFEMUscAk
I'm having an issue with initiating the contract terms. It's not giving me the option to. Just collect payment and whatnot. I'm taking out all of my mods for mermaids to see if that's the issue. Before I took out Extreme violence because one of the options was poison food when i clicked on the contract. Edt: Yea, it was none of those. After work i'm gonna try taking out everything to see if thats the issue.
Any luck? I’m having a similar issue where I don’t have the option to initiate the contract. I’m going to see if I can find out a way to make it work. Let me know if you figure out what’s wrong.
I have a question for the sea witch. When I went to collect payment of a soul , it wasn't an option. Only Money, love, and youth. Am I missing something?
I had this problem too. You need go to your mods folder and there you need delete last version of the mod. If you already done it and still have this problem try check for a 1 or 2 files that you missed
Are these sims/builds uploaded to the gallery I love them :)
does anyone else have trouble using the under the sea conch to summon a sea witch.
I have question about giving voice to sea witch. Is there any way to get voice back? I already know that moonstruck can give you voice back but its for mermaids. What about sims that don't have this weakness or non mermaid sims? I know that breaking shell can give voice back but what when sea witch have it in inventory? Is there a way to get it back with any other methodes without cheast. Maybe option to steal this shell from her that i missed or something?? I am curious about this.
how do you cure being a kelpie? I can't figure it out.
You can try making contract with sea witch that turn you into human. For now i don't know other method.
for potions do we just keep practicing at the cauldron to learn new recipes? or are there other ways to learn them? So far I've only learned one potion, and I keep practicing or trying to search for recipes on the grimoire but I haven't learned anything else yet
Keep practice breawing potions. If you cant teach your sim any potion try get his/her rank up. That should work.
Hey,may I ask how Seawitch offers contracts to sims that doesent live with her?Is it possible?Not sure I understand that part,pls help me,lol <3
I actually meant when you click on your sim electrify so far I seen it do nothing
Hi I absolutely love the mod… here’s a couple of things I’ve noticed 1. It could be me but I can’t seem to get the contract gameplay to work 2. When using the spell aquatify the sim that I used it on made my game spazz out, almost like a crazed disco ball … so far that’s all I’ve noticed
Suggestion though... A custom crib and urn for mermaid sims?! This has always bugged the ever living heck out of me and would be an addition I might cry over :P
I have been on a Sims break for a little bit but this just got me super excited!
I love this mod so much!!! But um there something wrong with Gillyweed in CAS for aquatify. The mesh seems off.... I could be wrong thou
what does electrify do? I can’t figure it out.
it electrify sims u target,u have also higher part of that skill which can be fatal.
This mod is amazing. I have a suggestion but it seems challenging to mod in. I would love to see the forgotten grotto hidden world turned into a mermaid hang out like you did with Slyan glade for fairies. I don’t think the water is swimmable but if that would be possible I think it would really be amazing to have a hidden mermaid world. Alternative it could be a sea witch spot where human sims can go to ask to become mermaids. I’m going to play around and see if I can make it work with what’s already in the game, even just adding an object we could dive for which will transport your sims there would be awesome.
Went crazy exploring a lot of the mod! I absolutely love it, but I did notice something with the merchildren. They seem to try and use the adult swimming animation and this causes them to walk on water with randomly generated tails and outfits. I was able to find a very simple work around. All you need to do to fix their appearance is to hide their mermadic form and then reveal it again. Still, it only ever happens during the odd chance that they try to use a different swimming animation. Also, I noticed that adult merfolk can coach their younger merchildren’s swimming. It would be amazing if that interaction allowed the adults to teach the children how to swim like them… honestly though, I’m absolutely in love with this mod regardless!
Thank you,it s way better than i expected. Can you please upload the sea witch cave ?
I am broke as a joke college student; seriously, I have like 50 bucks in my account, but I cannot wait for the public release. I enjoy all of your mods XD
I was wondering about your Cave build that you used in your videos, would you be able to upload it to the gallery? I love it. :)
Thank you so much for this mod!
Thank you thank you thank you!!!!
OMG THIS IS WHAT I EVER WANTED FROM MERMAIDS IN THE SIMS SERIES!!!! LOVE YOUR WORK
OMG!! This made my day! I've been sick all week so this has been the high light for me! thank you :D <3
Do we delete the old expanded mermaids mod?
Yes. The old Expanded Mermaids mod is now outdated and needs to be removed before this one is added.
