Unicorn Mod
!!!Compatible with the July 21st Update!!!
UPDATES:
*07/28/2024
Updated STBL files to fix an issue where pronouns disappeared after the last patch. If you host translations for any of my mods, you'll want to update all references that use this token: {MA.String}{FA.String} and replace it with this: {M0.String}{F0.String}
03/17/2024
- Updated to fix a bug that caused some features to be broken from the last game patch.
02/28/2024
- Updated for the Crystal Creations patch
Hey all!
I knew once the news of the Horse Ranch EP dropped, I'd be working on this mod, especially when we learned that unicorns would be absent from the pack aside from a CAS asset and a few vfx. Well, now your unicorns can do more than just stand around and look pretty!
This mod introduces unicorns as a full-fledged occult with interactions and gameplay, so let's go over the features!
Where to Find Unicorns-
Unicorns can be created by making a horse in CAS and using a *cheat in-game, with testingcheats enabled, to make them an official “unicorn”. Or, if you want to find them in the wild, they can be searched for in Sylvan Glade by clicking on the ground. There's also a way to get a unicorn by using a new lot trait included with the mod.
Because the developers blocked horses from being able to visit Sylvan Glade, I included the ability for them to travel there from the Willow Creek tree or you can click a sim while in Sylvan Glade and choose the "Bring Here..." interaction, where you can select any of your household horses.
*There are several cheats included in this mod for turning horses into unicorns, changing their alignment, etc. By entering "testingcheats true" into the cheat console and shift+clicking the horse/unicorn, you will see a "Unicorn" pie menu pop up with these cheats.
Rainbow's End Lot Trait-
There is a new lot trait called “Rainbow's End”. These lots are rumored to be where rainbows touch the ground, making it a very magical place! In the evening and through the night, there is a chance that a unicorn may appear and bless your foliage or cause some trouble depending on the unicorn's Alignment.
Alignment-
Unicorns can either be Good or Evil, depending on the way they use their magic. Blessing plants and sims, casting positive auras, and generally doing benevolent things will shift the unicorn toward being Good, while cursing plants and sims, casting negative auras, and doing dastardly things will shift the unicorn toward Evil. Once they are far enough on one side or the other, they will have some extra abilities, gain fun from their respectively aligned magic, and gain some special vfx.
Familiars-
Unicorns can be bound as familiars to Spellcasters, as well as Fairies and Witches if you have my Fairies vs. Witches mod. As familiars, unicorns will have inherent benefits and can be summoned at any time.
Abilities-
Unicorns have several abilities, some of which require them to be either fully Good or fully Evil. Most of these powers can be encouraged by sims who are mounted on them, but all of them can be used directly if you have the Playable Pets Mod.
Blessings: Unicorns can bless plants, which makes them grow rapidly, become high quality, and fulfills all the plant's needs. They can also bless sims, which will give them better skill gains and more successful social interactions for a while. If a sim is pregnant, unicorns can also bless their pregnancy, which will give the resulting baby a special trait!
Summon Plant: As it sounds, unicorns can summon plants from the ground!
Curses: Unicorns can also curse plants, making them wither and die. They can also curse sims, making them lose their ability to gain skills efficiently and they'll have less successful socializations.
Smiting: Evil unicorns can smite sims, calling down a lightning bolt and giving the sim a shock. Be careful, as this could potentially kill them!
Reviving Magic: Good unicorns can use their restorative powers to bring a ghost back to life!
Summon Grim Reaper: Evil unicorns are able to whinny into the void and call the Grim Reaper to pay a visit to the land of the living.
Summon Ingredients: If your unicorn is bound as a familiar, they can be asked to summon ingredients, which will conjure a small package that can be opened by sims and will contain a small selection of random ingredients.
Auras: There are a few auras unicorns can cast, which will have an effect on nearby sims. This will drain the unicorn's Magic Energy and will also shift their Alignment for the duration of the aura.
Horn Dust: A unicorn's horn is made of pure magic and is the source of their power. If you are friendly enough with a unicorn, you can ask them for horn dust. They might give you a small sample of a fine, iridescent dust, which has the ability to cure all diseases and curses if used on a sim once and can transform a horse into a unicorn! If used more than once on a sim, it can give them temporary magical powers!
Teleportation: Unicorns can teleport directly to Sylvan Glade or the Magic Realm (requires ROM game pack) by themselves or with a sim mounted on them.
Magical Aura: Unicorns emit a magical aura, which gives nearby spellcasters, fairies, and witches a special buff that will boost their magical abilities. If the unicorn is a familiar, this will add an extra buff and give the sim a higher chance of casting successful spells.
Compatibility-
This mod requires the Horse Ranch expansion pack only. The only game file it overrides is the "Use Bladder" interaction for horses, so it shouldn't conflict with any other mods unless they also alter that interaction.
I HIGHLY recommend using this mod in conjunction with the Playable Pets mod. It appears to be outdated, but I used it throughout the development of this mod without any issues. However, horses weren't designed to be playable, so there will be strange interactions and unfinished buffs visible if you use that mod.
I also recommend using this with my Fairies vs. Witches mod! These occults complement each other and unicorns have an effect on Spellcasters, Fairies, and Witches. Also, Sylvan Glade looks so much more magical with fairies and unicorns running around. ;)
Installation-
Like all my other mods, extract the contents from the zip folder and place it directly into your mods folder. I highly recommend placing the .ts4script file DIRECTLY into your mods folder instead of in a subfolder to avoid issues.
Future Plans-
This mod isn't quite as expansive as some of my other mods (mostly due to limitations for pets), but I definitely want to continue adding to this mod and give unicorns more gameplay like I've been doing with my other occult mods. If you have any suggestions or ideas, please feel free to share them! :)
Comments (46)
I can't sell my horses with this mod, it's stopped working. Please update!
Hi! I noticed a Better Exceptions report with this mod that I wanted to report on here: SpinningPlumbobs_Interaction_Unicorn_TravelToSylvanGlade_Pusher | subject_b has an invalid value for : ParticipantTypeSingle> specified: RoutingMaster. Setting to default value ParticipantTypeSingle.Object SpinningPlumbobs_Interaction_Unicorn_TravelToMagicRealm_Pusher | subject_b has an invalid value for : ParticipantTypeSingle> specified: RoutingMaster. Setting to default value ParticipantTypeSingle.Object SpinningPlumbobs_Interaction_Unicorn_SummonGrimReaper_Pusher | subject_b has an invalid value for : ParticipantTypeSingle> specified: RoutingMaster. Setting to default value ParticipantTypeSingle.Object
does this still work with the latest update?
Hi! Hope you're well. I'm not sure if anyone else is having this issue but with this particular mod installed, I can't click on my sim. Wondering if this will get an update with the royalty pack? Or at least let you know that this is happening. I've tested it a few diff ways with just this mod in game also.
im having a UI issue with Unicorns, I tested with unicorn mod alone in the mod folder - when you hover your mouse over the unicorns, their needs panel doesn't show. -- like where it shoes "hygine : Excellent" etc. I even tried reinstalling the mod and extracting all sub folders, but it doesnt seem to have fixed the issue. -- also the Selectable pets mod is broken :/
mon petit fils qui est autiste dit mimi ces lui le meilleur de tout les modeleurs et croie moi la vérité sort de la bouche des enfants MERCI DE RENDRE MON PETIT HOMME HEUREUX AVEC TES (CHEF DOEUVRES DE MODS) ON TAIME XXXX
Je suis ravie de l'apprendre ! Merci beaucoup pour votre soutien ! Je suis aussi autiste, donc ça me touche beaucoup. 😊💜
so i keep getting the LE Exception in , args: (391064728610,), kwargs: {} TypeError("argument of type 'NoneType' is not iterable") (TypeError: argument of type 'NoneType' is not iterable) . It list this and fairies vs witches with invalid tunning SpinningPlumbobs_Skill_WitchRank Skill(SpinningPlumbobs_Skill_FairyForm@12580.0) Invalid Tuning SpinningPlumbobs_Buff_Unicorn_Nearby_PotentMagic not sure if it's specifically one or the other causing it. but I had to delete the unicorn from my household because it was just happening constantly. I have the most current version of each mod
I know there's the option to ask for dust, but do the unicorns have their famed ability to heal/purify? Would be cool if they could heal/make-sick pets and cure sick or cursed humans at will, maybe with their normal blessing. As for the dust, would be a cool option if it was also able to remove the vampirism/werewolf 'curse'.
Create a new ocult sim with powers that transforms into a unicorn
They aren’t appearing in the glade?? It says they’re nearby and the notification pops up, I even deleted the fairies vs witches mod.
Is the mod placed inside a subfolder within your Mods folder? That could potentially prevent the horse sims from being spawned. Also, does your game camera move automatically when the notification appears?
Hello. Love this MOD. FYI. when you pickup the unicorn manure for the first time, it says the entered in the notebook, but it does not get entered into the notebook;
https://luniversims.fr/links/link/514-le-mod-de-la-licorne-de-spinningplumbobs/ Presentation of your mod, thanks again, if you have some time, please include the translation I sent you, that would be so kind, thank you.
https://luniversims.fr/files/file/3632-le-mod-de-la-licorne-de-%C2%A0spinningplumbobs-traduction-fran%C3%A7aise-par-luniversimsfr/ Traduction française disponible sur LuniverSims.fr, bon amusement, ce mod est génial;)
Translation in progress by LuniverSims.fr, presentation article this week. Thanks again, this mod is fabulous:)
I love this and your mods i love you! You're the first patreon I ever sponsored ^_^ is there a way to toggle the eye glow for the unicorns though?
Thank u :)
Is it possible to use this mod with custom horns without it overwriting the horn?
Yes, I did. Just right click on the unicorn and go to the Unicorn pie menu and select to remove the auto horn.
Oh my goodness- I just LOVE your imagination! Thank you so much!
Another amazing mod SP!!!! I love your work more than the actual EA creators. I can't wait for you to expand on Witches vs. Fairies!
This is so amazing!! :D
finally got time to play with this and thank you for adding the unicorn manure! ik it sounds like an odd request but i had an old farm save in ts3 that ran on the stuff, thanks for helping me relive that nostalgia!
does the playable pets mod actually work for horses?
yes. I have the mod in my game and it works fine for me.
i have been having trouble getting it to work. I have it installed correctly unless i have missed something
Very good work. As always from you, keep it up. I'm a big fan of your work ^^ I once told myself never to spend money on MODS, but you've got it. Awesome
Thank you for this magic, I've been waiting for it.;)
I love this mod so much! One question -- does the unicorn trait breed through? If I mate a unicorn to a standard horse, what are the odds of generating a unicorn foal?
Thank you so much for getting this done so quickly!
I was wishing every wish that you would make this and you are my hero!
AAAH I wasn't even going to let myself hope for this until September! This is incredible and I can't wait to play around with it in game. Thank you so much!
Your occult mods give me life, honestly. The occults, I feel, have been highly disrespected, neglected, or just kinda put to the side by EA and you give them more and it makes me so happy. You are one of my favorite modders of all time and I'm so thankful to you. Also, there is an in-game cheat now to play as pets. It's Pets.toggle_selectable_pets and it works better than the selectable pets mod since that mod hasn't been updated and has needed one for years. The mod makes it to where if you have your pets do something like use the litterbox, they'll be stuck doing it without the need even going up.
The Sims 4 would be unplayable for me without your mods, thank you!
Omg this is amazing thank you :D
just amazing!!! thank you so much for all your work!! I just love all your mods!!!
I am literally crying right now! ❤️
Thank you so much!
How do we change Unicorn horn colors? or are they random
The mod is set up so unicorns with good alignment have white horns, unicorns with evil alignment have black horns, and neutral unicorns have gold horns. But if you’d prefer to have a different color, the automatic horns can be disabled by using testingcheats and clicking the unicorn. There should be an option to “Disable Auto Horn”.
Thank You!!!!!!
Thank you!!!! I’ve been soooo looking forward to this expansion to my fairy play!
Wow, this is so cool.
THANK YOU SOO SO. SO SO MUCH!!!!! <3 SO EXCITED TO PLAY!!! an idea for an add on to this mod- Pegasus's !!! id love to have one for my fairies to ride!! ofc for a future add on!! very excited to play!
LETS FRICKEN GOOOOO THANK YOU SM!!
