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November 7, 2025

Development Update 07.11.2025

Hello everyone, welcome to this week's progress report. 

Level: 
This week, we have been working on improving the landscape look by adding little erosion details and other smaller features to make it look more detailed when you look at it from afar. We have also been continuing our work on the interior design in the Umbar houses. The models for the Sky Village houses and interiors are coming along very nicely, as well, and our huge task to create the final models for all trees and plants is well underway, although we have just begun.

Code:
This week, we implemented an enemy respawn system. Normal enemies will be able to respawn after some amount of in-game time has passed.
We also expanded the aggro token system to work for ranged enemies and improved ranged combat AI behaviour in the same stroke. E.g. enemies will more reliably switch to melee combat when their target moves closer.

The tattoo system is making good progress, as well. In story mode, tattoos can be applied and removed via the Tattoo Shop UI we worked on last week, and in sandbox, external textures can be applied as tattoos.

Character:
We have been busy working on the little lizardman models and they are coming along very nicely. We have also been working on a new sandbox exclusive Kral-based character - a very badass looking Tigerman that we named Khan.

Animations: 
In the animation department, we finished up some investor requests for sandbox animations this week and also some player animations for world item interacts such as opening chests or pulling levers. We have also been working on a big transfer session that will result in a handful of Shey x Sethro animations, as well as preparing a new set of Maya x Kral animations to go along with the new sandbox character.

Design:
We revised the 'First Contact' main story quest in Lake Village, making it less linear and trying to implement more of a 'Schnitzeljagd' for the bits of information about the Kerpali. Also, the accessible information about the Kerpali is a bit more limited there, so there are more things to unveil at a later point in the main story. Additionally, a lot of dialogues for Lake Village inhabitants were changed and new lines were added. It's supposed to feel a bit more like an 'onboarding' early location, where the player learns the basics about the world and its factions. The side quests of Rhoc and Akil were changed so they are more in line with the game’s setting. Rawn was added as the 'almost' last Lake Villager, already foreshadowing his to-be-implemented romance with Maya. Samo's back has finally healed and he has risen from the sickbed to introduce the player to the ancestor shrine mechanic and talk a bit about the tribal's spiritualism.
We also submitted the first 1500 lines of dialogue for revision to our writer and continued work on the player progression designs and NPC stats and their editing workflow.

Thank you for all your continued support,

-Wild Life Team

Comments (14)

K
Kakservus · November 18, 2025

will there be more female-to-female or male-to-male minigames?

L
Liam leach · November 13, 2025

can you bring back the penis length editor in the player customisor

E
EutCake · November 8, 2025

I like that you're going back to pick up on the story related dialogue, i agree that you should be left with some mysterie early on, and not just get information dumb straight out the gate. We players do sometime need some incentive to follow along in a story, so thumbs up! Hope to find some aha moments, later down the line! :)

H
Halifax · November 8, 2025

can you make it so we can apply the editor/outfits/bodysliders to the characters in the game itself? (as opposed to just the sandbox?)

B
Brandon Bailey · November 7, 2025

What would be a good setup for pc for this game and does it support 1440 or 1080 resolution best

B
BloodAngelsCaptain · November 7, 2025

The Maya x Kral animations, that means and human female x tiger/lion male right?

C
Colord44 · November 7, 2025

As long as any character has the maya skeleton, and any character has the kral skeleton, then yes. Hell, it doesn't even have to be a tiger or Lion, I've made ones that look more panther-like with the Kral skeleton.

C
Colord44 · November 7, 2025

Okay, first of all, the first screenshot is a very good reminder of the old Steam demo. Second, we're cooking with sky village stuff. A very nice. For the new Lizard folk, there might be something I can do with that, maybe. We'll see. But Khan here already looks quite something, and I think I know what can also be done with him. And while the new Human X Kerpali scenes are great, as there's many combos that need expanding on, I hope outfit wise there's also something good when they get released with the other stuff, dec. 2025.

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badunn · November 7, 2025

Wow thanks for all the hard work, must be a headache to build a game of this magnitude with all the features that you're making available to your fans. Lots of valleys and mountains for you guys to overcome, but I still think a game like this has never been done. You are pioneering all what games can be, untethered to what box the industry wants you to stay inside of.

A
Asu · November 7, 2025

We have also been working on a big transfer session that will result in a handful of Shey x Sethro animations - How many we talking Steve? They're my favorite pair in the game for my short anims, thanks in advance!

A
Adeptus Steve · November 7, 2025

I transferred 13 from Max Shey to Sethro Shey earlier and our other animator is doing a bol batch thats 44 more, so 57 entries (including the variations it should be closer to 100 individual animations)

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Xhua Evans · November 7, 2025

I LOVE the game but i LOVE more if in the story you can flirt with men too.

A
Ahmet Yaman · November 7, 2025

Is the game's average release date known?

A
Adeptus Steve · November 7, 2025

Sometime in Q3/4 2026