Development Update 31.10.2025
Hello everyone, welcome to this week's progress report.
Level:
This week, we continued work on the A-quality blockout for Umbar and on detail meshes for Apoc. In parallel to that, we finished updating our landscape textures, which are now waiting to be implemented on the story mode world map. The world map terrain mesh is also progressing through its detail pass, and it's looking better and better.
Code:
This week, we implemented a group token system for our combat AI. This system ensures that only one NPC has full activity during a fight. All other NPCs will have reduced activity, so you don't get overwhelmed by too many enemies attacking at the same time.
We also continued work on the Tattoo system - a new Tattoo Shop UI is being developed for story mode to be able to add and remove tattoos at the cost of Pearls
Character:
Last week, we improved the eyebrow behaviour for all the female humans, this week we completed the procedure for all the male humans. We also started work on small lizard characters based on Djablo’s skeleton. These will be easier enemies who populate the lizard regions of Kerpal.
Animations:
In the animation department, we implemented some more NPC routine animations for the lizards of Adûn this week: sitting, guarding, spear practising, chiseling plates, chiming ritual bells and drilling for ores. We also implemented the item use animations for eating fruit, eating meat, eating meals, and drinking potions and mopped up some additional small tasks from the backlog like missing turn-in-place animations.
Design:
We have fleshed out the cannibal leader boss design, looking to give him that brutal, intimidating vibe that'll make encounters epic. We have also been setting up the bandit character classes, defining things like what loot they drop and what gear and weapons they use. We are making solid progress on the first balancing pass for all the combat-related values, as well, i.e. weapon stats, enemy stats and player stats.
On top of that, we worked on a do-over of the main quest in the Lake village. Max can now gather information about the Kerpali from several characters, which will hopefully be a better version of the first contact quest.
Thank you for all your continued support,
-Wild Life Team
Comments (9)
Piercings would be nice to go along with the tattoo shop
Anyone else had payment problems this month? After supporting since 2018, my payment was now denied for some reason (there's money on the account so I don't know why) and I lost my membership. I had to change payment method to regain my membership.
They looks like frogmen but I think it's cool
Great job! Happy Halloween! And since the little frog and toad things use Djablo's skeleton..I am guessing they will become accessible in the sandbox as characters? Not saying I would use them in a tiny Battletoads parody..but...I'mma make a tiny Battletoads parody if so
Good job team!
Happy Halloween 🎃 🤪 🧛♂️ 🍬 🍫
Okay so good for the blockout though I thought Umbar was pretty far along. Not like Warrior village but more than say Sky Village. As for the smaller lizard enemies, i guess that makes sense. After all, every area has smaller enemies, but they don't. In addition, this can be used for lore and where they fit in that society. Why are some born stronger? Maybe a separate species that's learned to live in harmony with teh bigger lizards? A mutual benefit, if you will.
Hellyeah nice
I like the new lizard guys
