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July 18, 2025

Development Update 18.07.2025

Hello everyone, welcome to this week's progress report. 

Level: 
This week, the Environment Team focused on improving the landscape material by adding features like height blending, reducing texture tiling, and enhancing both structure and performance. Meanwhile, we worked on creating the ruins of Apoc and began integrating the next batch of props for locations such as Pearl Village and Lake Village.

Code:
This week, we continued improving the combat. This includes, improved soft lock behaviour when not target locked onto an enemy, added camera effects to finisher moves, improved dodge and movement behaviour during attacks for NPCs, and many smaller tweaks.
Further, we continued working on the combat arena, creating multiple loadouts for every combat scenario, each with its own highscore counter. The analytics and feedback sections have also been finished.
In the sandbox, ropes and chains have received some upgrades, namely start/end attachment points and custom material support for the Rope/Cable.

Character:
This week, we worked on the alternative versions of the hopper, improving the green jungle/grasslands version and also creating the desert version.
We also updated the UVs of the boss character body and the new Bol character based on him to ensure compatibility with the existing characters and textures. 

Animations: 
In the animation department, we mostly focused on Combat polishing this week. This includes going through each weapon move set to tweak their timings and a lot of playtesting to list all the things that still need to be improved about enemy monsters' moves and AI behaviour. Our work on weapon special attacks also continues in the background.
We have completed a total of 66 new animations for Maya x Bol which will be available in 41 new animation entries.

Design:
On the writing/quest/story front, we are working alongside our freelance writer on the writing and implementation of the A-tier romances. Currently, we are focusing on Maya x Locu.
The design team also worked alongside the coders to improve the combat system, balancing weapon values, AI behavior, and improving systems under the hood for a better, more flexible editing workflow.

Thank you for all your continued support,

-Wild Life Team

WL Combat Arena Preview (YouTube)

Comments (13)

b
bobbie anderson · July 29, 2025

when will the combat system be implemented in sandbox?

N
Nlam · July 21, 2025

Any idea when the story mode would be complete?

B
Bear · July 21, 2025

Cool guys, cool to see the lateral progress of the other elements of the game.

K
Kasha Cart · July 20, 2025

Throwing it in the hat, I would love if there were more underwear selections for Bol characters

K
Kasha Cart · July 20, 2025

I am so excited for more Bol animations !!! I look forward to even more bol content throughout my time supporting this amazing game

S
Sébastien Guyot · July 19, 2025

No more parry system?

S
Sébastien Guyot · July 19, 2025

Wow the combat gameplay improved a lot

C
Colord44 · July 18, 2025

Okay so while the improment to areas and props are always exciting, holy crap the combat has jumped to the next level.

L
Logan · July 18, 2025

Are we by any chance going to get posable creatures and more group animation

R
Reverse Giraffe · July 18, 2025

I second this

b
badunn · July 18, 2025

Impressive, young grasshopper

i
itz.BG · July 18, 2025

A small but not complete wishlist for the game jiggle physics slider , X-ray cam and more solo animations

D
DT_ · July 18, 2025

Like that^