A short video update on Manor Lords
Hey friends!
I know not everyone follows me on social media, if you missed it here's a short video documenting my recent work. I hope this will provide a little insight to what's been happening lately in Manor Lords (and my life).
I'm enormously grateful for all the support. It really means a lot!!
Also - there is a new short Battle Trailer in the works, that will show all the new and updated battle features to the Manor Lord fans on Youtube, I'll make sure to post it on Patreon earlier, just like with the "Gameplay showcase", to hear what you think and make some corrections if necessary - based on your feedback.
Thanks for supporting and talk to you soon!
Slavic
Manor Lords - Development update - Working on the AI (YouTube)
Comments (13)
this is interesting i wonder if they are using amazon lumberyard(cryengine) it looks so much like kingdom come deliverance graphics(a good thing)
Hey! I'm using Unreal Engine, I think we're just aiming for a similar style (authentic, grounded medieval Europe)
🥵🥵😍😍
Hey , just became a patron... As I just found out about this awesome project. Never thought I'd want to play a video game again but this just might be it :D ű
Dzieki za ciezka prace <3
Dude, this is awesome! :) I am glad to know you are having a blast with it! I especially keep my fingers crossed for AI staff.
Hard to wait for access :-) Will the squad' size be fixed or variable ?
I'm experimenting with both, still not sure what's best
Its a cursed thing to see a man sidestepping on the battlefield with huge arm and buggy legs
that moment when some random polish magician restores faith in humanity singlehandedly. May the vision of war be with you good sir! :heart:
Haha :D Thank you! *ignores the vision of war subject intentionally and walks away*
Thanks for the update! Always fun to see. It looks like a lot of your time and effort is going into battle mechanics, which look extremely promising. Is this because the economics/building side of the game is to a point where you are happy? Or are you just focusing on battles for the time being? Personally it seems much more fun torturing the AI with battle formations, ha. Also, is the music from this video a sample of the in game music? Thanks for your hard work!
Glad you enjoyed it! Yes, there is not that much to be done for the basic village management for the early access, but the AI needs the most work. After the battle AI is decent I'll come back to the "general" AI and there's a couple of citybuilding things that need to be addressed still. Also I still haven't reimplemented the new peasant animations for the workers, so it will take a little bit of time. Step by step... Edit: Ah and about the music, indeed these are parts of the official soundtrack - still a work in progress but getting close to final
