Manor Lords - Battle Features (Early look for Patreons)
Hey everyone!
As some of you know I've been working hard throughout the last two months to improve the battle system in the game. There were quite a few features added and I really wanted to showcase them for those who follow only on Youtube, or Steam.
Same as previous time, this is not the final version of the video. I'm curious to hear what you think, feel - or what would you personally change. Of course keep in mind the game is still in pre-alpha stage.
Thank you for all your support!
Greg / Slavic Magic
Manor Lords - Battle Features Trailer (early version for Patreon supporters) (YouTube)
Comments (37)
Looks awesome, finally a system that allows for intentional tactical retreats! Interested to see how controlling the units will feel and how battles flow. Also damn those bois run fast when charging :D
imagine if creative assembly even implemented 1/3 of what this solo developer is doing. they had one job. and 2 decades! indie devs with true talent using early access and direct monetary support are really the future. i'm just scared that creative assembly will now try and copy this for their medieval remake/remaster/reboot whatever it is.
I just now saw it, good summary video :D !
This is just pure pleasure to watch! Well done! This is more of a “keep up the great work” type of comment since people on this section have already expressed their concerns over a variety of details. Just know that everyone here appreciates tremendously the job you have done and still keep doing! Thank you!
So excited for not only this title but for the open ear of the hardworking creator to help make the best game possible for all of us! Excited for the future
Awesome to hear and thank you for the kind words!
I love you did a great slavicmagic job. The comba on the air is fluid and detailed. The only thing to say is perhaps at the level of the load of the units (a little too fast). This is my personal opinion in any case thank you for your great work I can't wait to test it all =)
Hey Rolins, what do you mean by level of the load? Running speed? Thanks!
The combat already looks more detailed than Total War.
Absolutely stunning, as always! It's a treat to get these videos early and provide feedback. I really had to dig deep to come up with any feedback for this one, it's really well done. Take or leave everything I say, I am no expert and it is only my humble opinion - - Personally, I think the blood texture effects are a bit overdone during combat. I know battles were bloody, but it seems a bit cartoony. perhaps add a mud texture as well to the lower extremities and tone down the blood to represent units that have seen combat during battle? Others may like the blood and it isn't distracting, so just an opinion. - The section on the "Push" and "Give Ground" stances are a little quick. I'm not sure what is going on, or at least I had to watch multiple times to understand the intentions. Perhaps add a few more seconds to those sections or change the shot to better convey what is happening? - The tactical retreat stance gives me immense happiness!! I am playing a Total War campaign right now and would love this feature. - I like that weather has an effect on combat but I think I see it only working against archers? It would be amazing if there was an effect on armored troops as well. Perhaps a slow penalty or overall performance penalty, signifying the weight of the armor causing them to be unstable. Otherwise this was amazing! I continue to look forward to its release.
Thank you for this detailed feedback! Yeeeah I constantly got messages asking for more blood lol. People want to see some brutality. I'll consider all your points, thanks!
First of all this looks great so far! Really nice work. As i noticed you also want to work on effects with the weather and i got an idea with rainy or stormy weather, maybe this could also effect the accuracy of archer and crossbow units. Slow down cavalry units Effect heavy armored Troops Very hot Weather could effect troops to get exhausted faster Will give archers maybe a better chance to light something, for example if there is a field you could decide do i keep it if its in my territory or do i use it against my enemy to prevent him from a flanking manouver maybe. (Just some ideas) Ok but back to the video! The different types of formations made me think of something like a "circle around the enemy stance" maybe if you have way more men there could be a stance to slowly circle around the enemy so if he doesnt pay attention he cant flee or retreat then.
Thanks for your reply. Yes, it was a "everything a little bit", the scene at 1:22 as the best example. I played a lot of TWWH2 recently, and even when there is a lot of piling, i don't feel that i have lost the control over my troops. When I look now on this scene at 1:22, it makes me somehow uncomfortable to watch. Perhaps its something in keeping your own and enemy units apart. If you could improve that, it would be fine. But that is whining on a high level. ;) To the units: lets play this through. E.g. i can produce a lot of swords but have only some pikes, but my opponent has a lot of horses, a lonely pike squad of 4 people would be smashed in seconds. Mixing them up with the sword guys gives the sword squad more impact against armored or cavalry units. I think on something like in Dawn of War, but more static. If i would have a whole squad of pikeman, they would be the classical "hold the ground unit" like in the TW series. If I will mix them up with some swords und shields, they will gain more melee power on the field, loosing the complete competence as an hold-unit but still are able to stab some of the enemy cavalry etc. This could give players the opportunity to fight opponents which have a better industry and can call to arms a lot of one-type-of-weapon-only-squads. Or how did you think of that? /Sorry for my english :P
In Addition, as Mariusz Boike on YT already mentioned, that "speed up" of the units was part of the strange sensation, i mentioned above.
Woooha! This looks still WIP but also already very coherent. I really like the simple UI. As I could see, the groups have different weapons like swords and pikes? Is this intentional? Many games allow only on type per weapon for each group. It would be a nice feature, if you could boost different aspects of a squad, instead of having clone like on-weapon-only troops. With this quality already, Im looking forward for horse units. As I said: It looks still like wip. The animations and the more chaotic pile at 1:22. Nothing against piling. In reality such battles were a bloody, chaotic mess. May Saint Isidor of Sevilla bless your work! ;)
Thanks man! As you noticed it's a WIP but you can go away and mention what struck you as mostly unpolished, this will help me know what I have to focus on. Maybe I could find a better shot for them 'pushing' the other unit? Any particular animation that threw you off or just everything a little bit? Thanks! As for the weapons, yeah I try to mix it up but I'm still not sure to what extent I should do it. I like the gameplay of having separate unit classes but mixing it makes it more realistic.
This looks absolutely mindblowing. When, oh when, do we get to play it?
Thank you! I wish I knew, but unfortunately I can't say yet.
I like it. This is the Game i dreamed of.
Well, my lower appendage is standing at full attention. HYPE! I don't know if its the camera shake after the charges but they seem 'elastic' when the shield walls collide. Perhaps they bounce off each other too much? Can't quite put my finger on it.
Thanks! Interesting, the charges are so hard to get right it's insane.
AHAH the background at the end like that detail, overall very cool rythm in the video and pretty much everything you worked on is here if i recall well, i assume you didn't put the cav charge you worked on a few backs because horsies wont be a thing just yet. The charges still feels a bit off for me but thats no big deal. A suggestion maybe or the individual equipement would be to pass a few more seconds as it might be unclear for people unaware of the system you implemented , maybe showing the same screen as you showed in the tweets you posted would make the whole thing clearer. Maybe the 2 archer stances, the highground and fatigue effects are not highlihted enough and it passes really quick so you don't have much time to read the effects showed in the debug but people can just pause if needed. Don't take my critizising badly :) its a very good video and people will like it for sure and also MOARRRRR DEBUGGGGGGG
Haha thank you :D Really glad you enjoyed it and great feedback, as always!
It's awesome !
It's perfect...
Thank you!
This looks abolutely fantastic! I'd like to ask 2 questions if I may: 1) Will the weather have an impact on such elements as speed and fatigue of the units? 2) About area of the battles - will they take place next to settlements that we create (ex. we'll be able to see our buildings somewhere in the background) or will they take place in the separate locations? Thank You for Your work and commitment! Pozdrawiam!
Hey, thank you! 1) For now snow affects everyone's speed, but rain affects only archer damage and I'm trying out lowering the effectiveness of heavy armoured troops in the mud. 2) This is basically an RTS map, no seams, so where you build you fight. However sieges are planned for a later udpate, now you just occupy the territory. Cheers!
To be a little bit picky, sometimes the animation seems a little bit off. Like at 0:59 you can see the axe going into his body. But it's still good tho
Cool. Thanks for feedback!
Huge congratulations for the work done so far. You have beautiful ideas and the talent to make them happen! Very well thought out video, will there be horse troops in the future? Keep it up, can't wait to build and fight!
Thank you! Yup horse troops are a work in progress, I have to redo the animations for them too so they may get delayed a little bit, sadly.
This looks incredible so far! So excited to see how it develops.
This looks amazing! Is there any chance to get the ost from this vid invidiually so i can listen to it?
Thanks! For sure, you can download it here: https://we.tl/t-INdlHVXNcN
I love the way this was put together. Lots of information and a great look at how Manor Lords can be familiar but also different.
I see...Well now, this is highly hopeful.
