Hypermancer [0.1.5] Release notes!
Hello everyone!
This update focuses heavily on combat, introducing new mechanics for both Fuse and Rev, a new enemy, and several abilities that expand your options in battle.
I really wanted to bring the potent rule breaking synergies from Dawn of Corruption into this new 3D game. This is the first major step towards that. With extra actions that you accumulate through triggering passives and stealing buffs from other units, I want players to go "will this really make a growth feedback loop?" and for them to experiment.
Combat cameras have also received reworks to better accommodate larger characters, alongside visual improvements and bug fixes.
Thanks again for the support! Really happy with the progress on this one. <3
Release Notes 0.1.5
MAIN FEATURES
Combat Camera Rework
Reworked combat cameras to handle much larger characters more effectively.
New Combat Mechanic: Infuse (Fuse)
Allows Fuse to link himself to another unit in battle.
Can change the linked unit during his turn at no cost.
Whenever the linked unit receives a buff, Fuse receives that buff as well.
New Combat Mechanic: Berserk (Rev)
Doubles Rev's Grow and Attack actions per turn while active.
Activating Berserk is a free action and does not consume a turn.
Rev cannot Parry while Berserk is active.
New Enemy: Mutabloom Sprout
Added a small, aggressive plant enemy that grows during combat.
Has the Woundborne Growth passive ability.
Grows significantly whenever it takes damage.
New Action Multiplier Mechanic
Certain abilities can now increase the number of Grow, Attack, or Skill actions performed during a turn.
The selected action is repeated according to its action multiplier.
New Abilities
Giant's Fury
Gain additional Attack actions based on how many times larger you are than your target.
Granted by Rev's Titan Rider Boots.
Painborne Growth
Gain an additional Grow action whenever anyone takes damage.
Granted by Rev's Titan Rider Helmet.
Extra Grow
Gain an additional Grow action.
Granted by Rev's Titan Rider Jacket.
Extra Attack
Gain an additional Attack action.
Granted by Fuse's Explorer Jacket.
Extra Skill
Gain an additional Skill action.
Granted by Fuse's Explorer Helmet.
Visual Improvements
Reworked Fuse's flaming head effects to use 2D particles instead of 3D particles.
Improved how the planet visually reacts to sunlight throughout the day/night cycle.
Added text popups when abilities activate.
BALANCING
Meteor Storm now spawns one fewer meteor.
Reduced random encounter rates on certain planetary terrain surfaces.
BUG FIXES
Fixed Fuse's flaming head particles glitching on Intel GPUs, which could cause the entire screen to turn white.
Fixed an issue where skills assigned to the W key incorrectly displayed the Q input during combat.
Fixed an issue where interacting with the unimplemented dungeon entrance would return the player to the title screen.
(NSFW Version) Temporarily disabled jerking motions, as they are currently broken by the size stats rework.
PLAY IT NOW HERE:
https://sombreve.com/posts/hypermancer-0-1-172832893?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
Comments (3)
Is the Patreon rewards section not working? When I open the game and try to login with patreon I get an error
Will some of the abilities buffs be permanent outside of combat like they were in Dawn of Corruption.
Sooo nice
