The Spider-Lair: Evolved - Dev Build 3 is here!
This update focuses heavily on expanding the world, improving gameplay flow, and introducing entirely new systems to Evolved.
New Areas
Added the new Spider-Lair H.Q.
Added The Apartment from Spectacular as an alternate patron spawn point
Added The Lair Shop, a new in-game store where players can spend Spider-Coins on gameplay modifiers and inventory items
Gameplay Changes
Added optional PvP
Added multiple new drone enemy types
NPC encounters now spawn inside dynamic “combat zones”
Added new “Spotted Events” that trigger after being detected by enemies
Coin cap increased from 25 → 50 and Patrons now earn double Spider Coins
Spotted Events
If enemies spot you and you fail to eliminate them quickly enough, one of several random events can begin:
Bomb Event requiring players to locate and defuse an O.M.E.G.A bomb
Incendiary Attacks where buildings are set on fire
Overshielding which permanently buffs enemies in the region
Movement & Combat Improvements
Improved omni-directional wall running
Improved perch zipping behavior
Improved portals
Added new flip and swinging mechanics
Rain now dynamically disables when under something
Respawning restrictions added to prevent exploit abuse
NPC Overhaul
NPC perception and hearing have been heavily improved for more reliable and believable stealth gameplay. Enemy reactions, awareness, and audio feedback have all been expanded significantly with dozens of new voice and behavior sound clips added throughout the update.
New Drone Types
Razer Drone — High speed melee attacks
Taser Drone — Drains stamina and gadget ammo
Blazer Drone — Flame-based attacks with explosive overload behavior
This is one of the largest gameplay-focused updates Evolved has received so far, and there’s still more planned. Thank you all for continuing to support development. ❤️🕷️
Comments (5)
Why can there only be 10 in 1 server
That’s cool when does it come out??
why get rid of the loft?
Upgrades!
OMG thank you so much ill check it out
