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April 2, 2021

Dev Update (April 2, 2021)

These past few days I've been working on improving the existing dialogue and quest systems. This is to simplify the structure of my code, development space in unity and custom dialogue syntax. Which in turn makes releasing updates faster. 


Some Behind The Scenes

Here are some examples of improvements I made to my dialogue syntax

First off, no this is not renpy, but it does look at a lot like it though. That's because I liked the syntax of renpy so much I created a text parser in unity that allows me to write dialogues for my game in a syntax very similar to renpy (with some changes here and there).

A peek in the C# code showing how this was made possible

I spent a lot of hours creating a regex to make this possible. (It's as hard as it looks)

That "var_prompt" line in the first image is how I make npcs remember your choices. It used be implemented in a much messier way that was difficult to manage.  It got to the point where I even considered scrapping the concept, until I finally came up with a neat little trick in the code, which took several hours to design/implement.


Improvements in my custom if-else syntax:

Before

player_inventory.item_exists.1? Yikes, what the hell was I thinking. The C# code for parsing this was even uglier.


After

a simple method-like synax that's very easy to use and more flexible.

Right now I'm almost done restructuring the quest system (should be done by tomorrow). The changes will make managing my quest objects in unity a lot easier and make it so that save files from old versions of the game are compatible with the newer ones.

then I work on adding three more systems to the game (well, protoyping). It should take about two days, and once that's done I'll make new renders for the dialogues I've already written.

I tried to keep it short lol. I'm gonna try to keep you guys updated as frequently as possible, especially now that I have a lot more free time to work on my game.

Thank you as always for your support, and for liking my game (I hope). Stay safe everyone!! <3<3<3