Special Devlog : Merry Christmas
Hey there, we're... Really late in the month, I've got a few things to talk about, but first.
I want to wish you my beloved reader a very comfy and enjoyable Christmas, enjoy spending time with your loved ones, and enjoy the company of the best person on the planet, YOU.
Now I expected to be able to get out a proper Christmas render for this festive period, unfortunately, work is a bit of a struggle right now, I didn't expect to see my free time become a quite rare currency, but it seems that it is.
So while work is still going, it goes at an insanely slow pace, to which I am sorry, for now I've got to secure myself, I've got to finally move forward IRL, therefore, I have to prioritize my IRL situation until I can get rid of most weight affecting me, thankfully as time passes, new solutions arise.
I hope to be able to get back to work within a few month, though I doubt you'll have to wait that long to get any form of content, as I mentioned Project: Jericho's 0.1 is very near completion, while work on ToU's Beta 1 is about to begin.
Bear with me it'll take a bit of time but it'll be worth it in the end.
Being able to "not work" also changed my view on many things, before, when I couldn't do a scene the way I wanted, I'd simply get stuck on it for a few days.
But now I can work on it and simply adapt my need to my tools, which kind of destroyed the creative block and writing struggle I used to face.
I don't have much to say beyond this, unfortunately, I hope to have more news in January as I'll probably move out there IF I manage to accomplish my IRL objectives.
Thank you again for your patience, your love for my projects, and I wish you once again a lovely end of the year.
-Your homie forevermore "Stronk"
