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Happy Holidays and Great 2022! It's time for a small 2021 restropective.
Hi! 2021 was a great year... and challenging too. I think the first semester was completely amazing. We got Super R-Type & Race Drivin' SA-1 patches which shown what amazing things you can do with the SA-1 chip. We also got many FastROM patches, with the ones made by me being Axelay, F-Zero and U.N.
Dec 25, 2021 0 5
Status Update + Ideas for new Patreon content
Hi! I'm aware you all have noticed an activity decline over my Patreon and this has a direct correlation of the current on-going projects: Super Metroid SA-1 (currently focused) and Super Mario World Widescreen. As reported on my last progress update, Super Metroid is still being a huge project and
Oct 28, 2021 0
Progress Updates - Super Metroid SA-1, incoming Super FX games, next steps for widescreen games
Hi! I have not been able to share much updates lately - I often forget that most of my work is programming and reverse engineering based and sometimes even if you are doing a lot of work you usually don't have anything to share since you are building new projects from scratch. That's the situation f
Aug 26, 2021 0
TEST NOW - Super Mario World Widescreen v1.10 - Now with 2:1 + 16:9 + 16:10 support
Hi! I'm happy to share with you all the release candidate version of SMW Widescreen v1.10. This version adds support for 2:1 screens (with PAR enabled - SMW Extrawide), 16:9 screens (with PAR disabled - SMW Extrawide and enabled - SMW Widescreen) and 16:10 (with PAR disabled - SMW Widescreen). This
Jul 19, 2021 0 91
TEST NOW - Super Mario World Widescreen (16:9 + SA-1) - Beta v0.2
As promised on the first beta thread, today I'm releasing the 2nd beta patch of SMW Widescreen. Thank you everyone who played and tested the first beta version. I got a lot of feedback and some issues were improved or fixed compared to the previous version. Here is a summary of changes compared to t
Jun 17, 2021 0 31
TEST NOW - Super Mario World Widescreen Patch (16:9 + SA-1 Pack) - Beta v0.1
Finally after a long time, almost 5,000 lines of code, 100 KB of ASM files and many days improving the game I'm happy to bring the first beta version of the game. This is an exclusive download for patrons. Thank you all for the support! Hope you all enjoy. A few important notes: This version is made
Jun 14, 2021 0 11
Super Mario World Widescreen - what's left to do?
Hi! I know some people are pretty excited for SMW Widescreen, either for playing it or for looking for the next SA-1 related projects once SMW is done. I have initially planned to finish everything on May 31 (around 4 days from this post). I will work intensively for getting this within May 31, but
May 28, 2021 0 5
Roadmap - May 2021
How are Vitor Vilela's projects going? This post is a summary of which projects are work in progress, which projects has updates planned and which projects are on the initial phrase (which means they will be worked on soon!) The roadmap will be monthly updated for keeping track of everything on Vito
Apr 25, 2021 0 4
Widescreen Super Mario World. But... why?
On my last post, I asked which project should I work now. If you view the poll results, Star Fox won with 31 votes, followed by Axelay with 18 votes. Widescreen Super Mario World was the least voted option, with 3 votes only. If you saw the pictures about and my recent tweets however, I've shown tha
Mar 14, 2021 0 4

