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March 14, 2021

Widescreen Super Mario World. But... why?

On my last post, I asked which project should I work now. If you view the poll results, Star Fox won with 31 votes, followed by Axelay with 18 votes. Widescreen Super Mario World was the least voted option, with 3 votes only.

If you saw the pictures about and my recent tweets however, I've shown that I was rather working with Widescreen for Super Mario World instead of Star Fox or Axelay.

Why?

"Is Vitor fooling everyone?"

Of course, the answer is no.

I felt the need to make this post just to clarify about the poll versus the current proof-of-concept about wide SMW.

Widescreen SNES games aren't a new thing. Actually, around two years ago (May 19 to be specific), bsnes_hd, the bsnes fork that included the known HD mode 7 which smoothly interpolates the 2D matrix present on the Mode 7 scenes, included an experimental  widescreen support.

It was very limited though and being honest, it needed some work before we could make patches that correctly implements widescreen mode without graphical glitches or lacking support from some specific SNES features, such as windowing.

Near and DerKoun presented me about the widescreen mode and requested to me eventually collaborate with the project, by making some ROM hacks which correctly adjusts the games for working on the widescreen resolution. For example, by making sure the camera is correctly positioned and making sure sprites are spawning correctly on the wider screen border.

At that time, I had not much free time and I was focused in improving my existing SA-1 ROM hacks and the SnesLab development. However, I still wanted to work with them since it seemed to have a lot of potential, just like the MSU-1 chip.

Although it does not work on real hardware without completely replacing the S-PPU chip, it's a great addon for PC emulators that has larger, LCD displays which does not display the game in the full resolution as expected. It's something that Nintendo or other companies should have considered doing with some of their classical games, because that would bring them a new life to the games. Playing on full screen, 16:9 screen (which fits much better our eyes compared to 8:7 or 4:3) makes it being an interesting option for who likes retrogames but would like to have a new modern experience taking in consideration the characteristics of a personal computer instead of a complete CRT TV-like experience.

Because of my personal interest and the potential behind widescreen, I have been slowly working on the widescreen Super Mario World patch since around November 2020, before I've started working on Super R-Type SA-1.

I slowly fixed the camera position, sprite spawning, sprite despawning, camera scrolling, overworld scrolling, some broken animations, the title screen border, the overworld border, the overworld internal size, windowing HDMA (keyhole, circle, rectangles, etc.) and at the same time, I was helping the many people behind the widescreen project with ideas and standard proposals for making sure we would eventually get the necessary PPU features working with widescreen and setting up a common configuration so the same technique can be applied on different games without breaking the standard we have been setting it up. That's how I got windowing HDMA working and that's how we have set up the internal 352x224 internal resolution with a custom pixel aspect ratio to approach the original 8:7 PAR.

Everything was already being worked on before the poll and when the poll occurred and saw the interest was low, I decided to finish the remaining details and release a demonstration video of the widescreen system. My plans, once the initial video was released to focus again on Star Fox and Axelay.

I didn't expect there would be so many reactions (over 2.5K likes on Twitter) and seems that a lot of people are interested in me finishing the project and releasing it for everyone.

I personally do not know yet if I should focus on the widescreen patch or bring my attentions back to the Star Fox and Axelay researching process. Inclusive, I have expectations for my first Super FX dev cart (being developed by qwertymodo) reach around April, which will be important for the future Super FX games optimizations. The costs of making the cart was roughly one income month of this patreon page, considering the 80% tax Brazil applies when importing goods (sadly, had to convert from USD -> BRL -> USD back + taxes and shipping includes federal taxes as well).

Either way, what are your thoughts about the modified Super Mario World? Was the widescreen demonstration a good surprise or should the focus stay on the SA-1 and Super FX chips?

Comments (14)

R
Russell Harmon · March 23, 2021

Do you think it will be possible to do widescreen SMW on real hardware using anamorphic widescreen?

V
Vitor Vilela's Laboratory · March 24, 2021

I have carefully thought about this... If you consider doing a real hardware mod (which would be simply replacing the PPU chip into another that outputs more columns) it would be perfectly possible... However if you keep the stock hardware in mind, I think the results wouldn't be that good because there is no horizontal stretching available on Mode 1, which makes it pretty much impossible to add extra columns to the left/right screen sides. In addition, sprites would need to be a bit squeezed, losing a bit of quality information... A possible solution is using Mode 5 but that will cut off status bar and will make all backgrounds 2BPP... however, you can make the game pretty much get twice resolution compared to Mode 1. But still, wouldn't achieve the widescreen effect as you would expect, sadly.

R
RHZeus · March 19, 2021

Thank you for the updated info on your current projects! Really looking forward to your Axelay SA-1 hack! I was never a fan of the original Star Fox because of its poor frame rate, so it'd be great being able to play it with an improved performance. Thanks!!

M
Michael Bachmann · March 17, 2021

SMW Widescreen is wild and unique. Really want to play it on an ultrawide, subbed to this patreon specifically for it!

L
LovePastrami · March 15, 2021

Super Mario Wide World looks great. Though you should just work on whatever takes your fancy!

L
LihinMatsu · March 14, 2021

I support whatever you decide to put your mind to. I would be fine with less interaction and polls. Just do what motivates you :) Love the widescreen progress btw!

T
Tiago Camargo · March 14, 2021

Please finish it! I voted on mister but it is a shame to throw that away.

A
Alan David Dawkins · March 14, 2021

Axelay !!

r
ruiner9 · March 14, 2021

Honestly, I voted Star Fox but I'm very excited about widescreen hacks too. Work on whatever excites you the most or makes sense to you the most at the time. Everything you do for the SNES community is brilliant and unprecedented and I'll be happy with anything you contribute!

S
Stephane Dallongeville · March 14, 2021

I think the poll result is relevant about people interest in wide screen patches. Myself I'm not interested in stuffs working only for emulators but as some others people mentioned, it looks like the project is already quite advanced so it may be better to complete it before starting a new 'big' project, probably better for you as well.

R
RHZeus · March 14, 2021

I think you should work on the projects that interest you the most, and maybe advance with various projects at the same time. As you ask for opinions, I'm not that much interested in the widescreen project. I feel emulators like snes9x or bsnes let you play with a good image quality in big screens. On the other hand, your SA-1 hacks make some games that suffered from slowdowns or poor frame rate play smoothly and be more fun to play. Your SA-1 hacks directly affect the gameplay and improve the games without changing the fundamentals behind them. There are still lots of great SNES games that could be improved. Maybe you could combine various projects in order to not get tired or bored for doing the same thing and continue motivated. Thank you!

J
Joshua Martinez · March 14, 2021

I like both projects. Maybe splitting your attention between both can cross some ideas over to each project. Though I'm sure it will take more time for both that way. Either way you decide we are all the winners lol.

R
Retro Rework · March 14, 2021

I only play on the real machine, so widescreen mode is irrelevant to me. I vote Axelay / Aréa 88. :-)

R
Renato · March 14, 2021

I think since you already started working on SMW, you could finish this project and then start Starfox and Axelay. Also, releasing a widescreen patch for one of the most popular Snes game of all time might give you more exposure, which could translate into more Patrons.