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Outsider Artisan
@outsiderartisan
Who is this creator?
Preview: Abyss Magic
A utility school that focuses on resisting damage, with some limited healing. Can also be used to inflict lust on targets, further improving survivability. Functions well as an alternative to holy magic or lunar magic, but is more explicitly defensive than either. Auras Sirensong. Weakens magic, lig
Oct 7, 2026 0 1
Introducing: Your New Mean Digital Lesbian GF
She's here, she's queer, and she's tsundere (I know that doesn't actually rhyme, don't @ me). Coming soon in the v0.4.0 update. Only a little of her romance is done. Cyberbird (the artist around here) is getting his wisdom teeth removed. Apparently a hammer will be involved. Please pray for him, lol
Sep 21, 2026 0 3
Some ideas and concepts for the mid-term future of Hex
Here are some things that are coming to Hex in the future. Big new ideas require some time to implement, so these are for the "mid-term" future, which means roughly over the next year or so. These aren't all the things I have planned, they're just an assorted set of some more major things I'm planni
Aug 8, 2025 0 2
Hex Design Notes: Mantras
May 15, 2025 0
Script for the Witch of Calamity Boss Fight
I just thought maybe this could be interesting to share. I'm not sure if I'll share this much code in the future, but I think it provides a bit of a view into how things work and what goes into designing a boss fight like this. Honestly, a fight doesn't take that much code. Most of the time and effo
May 8, 2025 0 1
Postmortem 2: What I think I got right.
Continuing on from the first postmortem, I want to talk about what I think I got right and did well in Succubus Stories. If I had to pick one thing I think I got the most right, I think I captured a very specific fantasy and a very dynamic-feeling player character. I think Succubus Stories does a go
Mar 29, 2025 0 1
Postmortem 1: By the Numbers (Contains Spoilers)
Succubus Stories v1.0.0 will be coming to the free edition in a few days! So how big is the complete version of the game and how much stuff is there to do? Let’s go over the numbers and talk about it! I will be mentioning some spoiler-y stuff toward the end, but nothing too crazy and there’s no new
Mar 23, 2025 0 1
De-number-ifying design
Of the various things I learned or came to learn about myself while making SS all these years, it's that numbers suck. Numbers create defined limits and defined points of articulation that are often unnecessary and actually complicate design when they don't need to. Take, for example, how SS calcula
Oct 4, 2024 0 1
Servers and infrastructure in Hex
Asynchronous online play with customizable servants isn't the only way I'm leveraging the web to help make Hex a better game, I'm also building and utilizing online infrastructure (mostly via AWS) to create a modern and streamlined experience for players. Please note that other than the basic inform
Aug 21, 2024 0
How your feedback will shape the future of Hex!
I've spent some time over the last few days going through the feedback I've received, both from the feedback form, and from various comments on the game. I think I have a good handle on how people feel about the game in general. The overwhelming majority of feedback has been positive, much of it ver
Jul 11, 2023 0
Hex: Yuri mode.
In the future, Hex will receive what I am tentatively calling "yuri mode." This will be a gameplay option that can only be set before starting a new game. You will still be able to have sex with whoever you want, but it will restructure a few gameplay systems to completely remove any need to have se
Jul 8, 2023 0
Why deflection though?
In the face of an uncaring universe, many deep questions plague the human mind. Is this reality just a cruel joke? Or perhaps the machinations of a capricious deity? Who are we, and what is our purpose? What happens after death? Why does Hex, a turn-based game, feature fucking Sekiro parries? Okay,
Jul 6, 2023 0
Meila - Hex Devlog #5
Apr 27, 2023 0
Combat System Deep Dive - Hex Devlog #4
Apr 11, 2023 0
Asset Management and Repaints - Hex Devlog #3
Apr 6, 2023 0
Visual Novel Markup Language - Hex Devlog #2
Mar 14, 2023 0
The New and Improved Encounter System - Hex Devlog #1
Feb 3, 2023 0
What's in a Name?
Apr 14, 2022 0
Succubus Stories Combat System Deep Dive
Apr 7, 2022 0
Succubus Stories Mod Support: How It Works
Dec 17, 2021 0
Mod Support Planning and Design
May 6, 2021 0
How Succubus Stories was Made (Devlog #5)
Oct 20, 2020 0
Honest Work Postmortem (devlog #4)
Oct 14, 2020 0
Consequences Update Postmortem (Devlog #3)
Sep 7, 2020 0
Devlog #2
Aug 24, 2020 0
Devlog #1
Aug 10, 2020 0

