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Star Lord

@starlordgames
0 bookmarksindexed Sep 8, 2026updatedlast updated Oct 31, 2026importedlast imported Nov 5, 2026
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W.I.P.: updated save system.
Hello there! January flew by, partly due to holidays and various family commitments, and I spent almost no time on game development. It's time to catch up. A fully functional save system has finally been integrated into the game. Part of it was previously tested in Saboteur, but during testing, you
Feb 10, 2026 0 3
Devlog: quest journal.
Hello there. In this time, I'm continuing to write the quest system. In fact, most of the work is already complete, and in the attached image you can see a quest journal page (yes, this is just an primitive technical layout without cool design again), which contains all the classic elements of such
Nov 24, 2025 0 1
Weekly devlog: Inventory, trade and craft.
Hello there. Work on the Path of Lust rebuild continues. I've completely reworked the early versions of the inventory, trading, and crafting systems. Yes, you didn't see them in the previous demos of the game, simply because all the systems weren't fully developed and didn't function properly at the
Oct 27, 2025 0 7
Advanced UI and new abilities.
Hello there! The work continues and Saboteur 0.1.5 will be released soon. There, in particular, you will see a redesigned player window in which you will be able to read the found secret data, which will shed some light on the activities of the crew of the star destroyer "Penetrator", as well as a t
Jun 10, 2025 0 5
Game map and settings window.
Hey. I continue to refine the basic functions in the Saboteur. This time the is almost finished game settings panel, and a level map has also been added, on which you can see the player’s location, the mission target and various useful things. All this is in the new update, which will appear this we
Jul 5, 2024 0 3
Difficulty selection screen.
I added difficulty levels to the game, which determine how far enemies can see, how quickly they react to your appearance, how difficult it is to pick locks and devices, and how effective your scanner is (yes, the scanner is now in the game too :) ). Well, of course, the difficulty selection window
May 22, 2024 0 1
Concept-art: cinematic view of dialogue window
Nov 17, 2020 0 1
WIP: dialogue system
Hello there. Now I am working on improving the dialogue system, and at the same time bringing it into a new visual style, into which the character's inventory has already been converted. But, at the moment, I don't really like this view... Can you advise something? And besides, I would like to hear
Oct 26, 2020 0 1
WIP: New inventory view
I rebuild part of the interface, in particular, now inventory/equipment does not open in a separate window, but appear right around the character, which allows you to immediately see all applied changes, and also not to clutter the project with unnecessary models :) This, of course, is not yet the f
Oct 24, 2020 0 1
Merchant Interface
I continue to work on interaction with the environment, in particular its important element - trade. In any of the game locations you will find many different merchants from whom you can buy any product (well, if you have enough money :)) and also sell him any (almost) of the items from your invento
Apr 5, 2020 0 1
UI update
Hey. A small (although not, I'm lying - a big) change in the game interface. For a very long time I was looking for a suitable configuration for the character’s inventory / equipment window, so that it didn’t look quite bad and at the same time was understandable and convenient. Hopefully I'm finall
Mar 30, 2020 0 3
Work in progress: Game UI
Oct 19, 2019 0 1
Character customization system
May 12, 2019 0
A long time ago, in the galaxy far, far away....
So, it's begin! Before you - the start screen of the game. In addition, the beginning of the game marks the classic titles.
May 8, 2019 0 2