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September 30, 2026

Night-Runners Private Alpha v3.1.x Update Log + Dev Update

Hi, 3 new cars this month and a ton of new improvements;

  • Added the S13

  • Added the S13 Vert

  • Added the 180SX

  • Fully rebuilt the customization UI, garage and parts-shop workflows

  • Fully rebuilt Photo Mode with presets, custom-resolution screenshots, effects, vehicle controls and music controls

  • Added Replay Mode with timeline editing, full photomode feature set, camera paths, keyframes and camera attachment

  • Localized the whole game and made translation tables exportable so users can create translations. Game currently has Russian language translation

  • Fully rebuilt exhaust bangs and particle system

  • New collision and underbody scrape effects

  • Improved visual chassis, suspension and wheel movement

  • Improved car paint visuals and car reflections

  • Added Kickstarter backer credits to main menu

  • Added gear-shifting, nitrous and replay tutorials with platform-specific control glyphs

  • Added automatic save backups between game versions

  • Added Discord Rich Presence

  • Added rev-matching and expanded exhaust and transmission behavior

  • Adjusted S14, S15 and TK ZZ handling

  • Improved traffic and racer spawning to reduce collisions in PAs

  • Many, many small bug fixes

CARS

We got the S13, S13 vert and 180sx all in game. They all have the same trim levels as the Prologue did with 180RS and 200RS. They now have 1JZ and RB26 swaps unlike in the Prologue.

We are currently working on R32 chassis (Sedan, GTR, GTST) but it's too early to tell if it will be in the next update. Progress has been really good so far though.

WIP FEATURES

Other things that are almost complete but aren't included in this update;

  • Expansion of the crew ranking and crew systems

  • Rebuilt AI, with new driving characteristics, smarter driving and better racing

  • New Crew(s)

ENVIRONMENT

Oi Wharf has got good traffic logic, although some bugs persist. We need to work on polishing it up for freeroam; tweak lens flares, chunk loading, traffic logic, street lights.

Here is a short video of driving around a Work-in-progress Oi Wharf; https://youtu.be/WmMPhMatdPo?si=qmU0UoIj56Tjloen

Work on the C1 belt loop has started this month. The first version of the expressway map will be a Belt-Loop route including Hakozaki PA, Tatsumi PA and Shibaura PA. Then once this route is playable, we will start expanding into the C1 route.