💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
August 28, 2026

Night-Runners Private Alpha v3.0.x Update Log + Dev Update

Hello everyone, we've been cooking this month!

The newest update on Patreon/Itch includes the Kymoto Sorana, which is based on the AE86. It includes lore-friendly versions of all the main variants; Trueno, Levin, Coupe and Hatch, along with all the trim-specific parts for each version.

This update also includes a ton of new QoL fixes, some handling model tweaks and an improved car paint shader.

  • New Traffic System

  • New Mini-map + GPS

  • New walk controller

  • New car camera orbit/look around

  • New lens flares and scene lighting

  • New on-screen input hints

  • New and improved input settings menu, with fully remappable controls

  • New and improved Graphics and Game settings menus

  • Improved car paint shader and reflections

  • Improved handling model

  • Improved straight cut gear sounds

  • Improved and fixed car glass shader

  • Fixed motion blur in photomode

  • Added the ability to choose which garage you send a car to from 24/7 Storage

  • Added the ability to choose which garage you want to jump back to

  • Many, many other bug fixes, softlock fixes and improvements

CARS

This month we spent a lot of time getting the Kymoto Sorana fully playable, which took a lot of work. We gave it 3 possible engines; 16v 4A-GE, SR20DET and 20v 4A-GE. The 4A-GE also got a completely new engine sound with ITB intake noises.

We're also working on the S13 Coupe and S13 Vert, which will be ready very soon; only minor tweaks and testing remain. The R32, R33 and R34 Skylines are coming after that and are also currently being worked on.

WIP FEATURES

Other things that are almost complete but aren't included in this update;

  • Complete overhaul of the exhaust + exhaust flame system

  • Complete overhaul of photomode

  • Cinematic replay system with placeable cameras and full timeline editing

  • Discord integration

  • Expansion of the crew ranking and crew systems

ENVIRONMENT

Oi Wharf has had its first full-resolution lighting bake, but it still needs a lot more work. The map has now been split into chunks and we've started making the houses and other surrounding buildings.

September will be focused heavily on Oi Wharf, along with expanding the crew and progression systems.

Overall, this is one of the biggest updates to the game so far; almost every part of the game has been touched in some way. A lot of the work this month has been focused on improving the base game and getting everything ready for the new maps, cars and crews coming next. This update has been through more testing than any previous update, but because of it's size, there might still be some bugs. Please make bug reports! Thank you for understanding, I hope you enjoy! See you soon