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DevBlog-5 Roadmap 2020
Hey everypeople, it's been a while since I put out a new Roadmap and I thought now would be a good time. It's been a long journey, with a few mistakes, but I'm really excited to be nearing the end of Phase 1 for SuperPowered. I'll go ahead and cover some of those mistakes and how I plan to avoid mak
Feb 4, 2020 0 1
12:05
New Project - Loser
As I stated earlier this week, I wanted to give everyone a quick little overview of the game I'm working on. Here's a list of things I wanted to make sure were in the game. Animations Cleaner UI Simple gameplay with the option for advanced strategy Modular characters No wasted clicks So what do thos
Feb 9, 2019 0 11
DevBlog-4 Roadmap 2019
Hey! It's about that time again. Generally I write these things every 6ish months, and it's been about 6 months since my last. First off, I just wanna say, 2018 has been a bit rough. While there have been some decent strides made in the game, especially with the combat rework, Story being intorduced
Feb 5, 2019 0 1
DevBlog #4
Hey peoples! It's time to do another Roadmap for the game. Generally when I do these I use the previous road map as a guide. That's a little harder this time around because halfway through last year, I changed my Dev Cycle a bit. So I'll be winging it :P First off... My old Roadmap had the school be
Jan 29, 2018 0 1
Dev Blog #3
It's the start of the second half of the year, and now is as good a time as any to check my Dev Map and see where we're headed, as well as make some announcements on the changes coming. In the last Dev Blog, I laid out how the dev map had changed a little, based off the amount of extra stuff I had b
Jul 3, 2017 0 1
DevBlog - 2017
About 6 months ago, I set up a High Level vote. Only $10+ Patrons could vote on it. It was to determine the development direction of SuperPowered. The options were: School Full Development - This means all characters and school functions developed fully, with support locations such as Logistics Divi
Dec 14, 2016 0 1

