Tavern of Spear v0.39b
2026-08-26
V0.39b update:
Fixed a bug where the actual effects of new dishes did not match their recipe descriptions.
Fixed a bug on Android where long-pressing map points would not display their names.
Fixed a music error during the scene with Hakan and Witer.
-0.39a日本語版で、採集マップ上の食材を採取した際にエラーが発生する不具合を修正しました。
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Hello, Caro here.
Sorry for the wait. Just like I mentioned in the last post, for these next two/three updates, I'm planning to flesh out the sense of everyday life in each location a bit more, adding more random people and SFW/NSFW events. This update specifically involves the bull tribe's shopkeeper, and it was written by one of our new writers, Voidsnaps. Hope you all enjoy it.
Also... sorry, since he got so passionate and ended up writing so much (I'm not complaining, this is a compliment), I really hope what I drew manages to do justice to everything he described.
This update also cleaned up some of the spaghetti code under the hood (it took a lot of time, though it probably won't show in any noticeable way from a gameplay standpoint, so just mentioning it in passing).
====New Things====
【Random encounter events】
Added an explore button (magnifying glass icon) to locations like the village and tavern, allowing players to explore these maps and trigger certain events.
(Currently only the bull tribe offers this feature, with more events planned for other locations in the next version.)
【More Ingredients】
After completing the 【Wind Gorge】event, more new recipes will unlock at Parif's. You can gather the new ingredients needed for them in Wind Gorge map.
====New Scene====
【Random Event: Bull Shopkeeper】
Once you've entered the bull tribe and met the bull shopkeeper at the shop, click the explore icon on the map (the magnifying glass icon) to trigger the lead in to this scene.
Whatever choice you make, you can bring it up with the bull shopkeeper the next time you visit him
This scene has three variants in total, depending on your COR and END stats.
====Others====
Added two different music tracks for sex scenes, varying by type
In Easy Mode, Einar will now fully refill your soup flask before the Sinner battle begins at the snow temple dungeon.
Added location names to the points on the forest/snow mountain map
Harvester's Ring has received a buff to bring it in line with its item description: When equipped, it now not only highlights all ingredient gathering points, but also reveals additional hidden gathering spots (indicated by a unique cyan blinking effect)
Further optimized the memory size of the main menu animation, reducing stuttering
Added a save file naming feature and easier save page navigation
Appropriately increased the size of the quick bar on Android
Fixed a large number of typos
修复了中文版中部分道具说明未翻译的问题
日本語版における多数の誤訳を修正しました
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Link your account to Discord here first: https://www.patreon.com/settings/apps
Download game in discord (above tier$3 only): https://discordapp.com/channels/603852425140633631/608391695435956279
Cheat code (above tier$5 only): https://discordapp.com/channels/603852425140633631/701627642943766571Art-pack
(tier$10 only): https://discord.com/channels/603852425140633631/701629285001199687
Comments (10)
Hi, why can't I connect the discord?
Love the new cg, however there is existing bug of translation, including Chinese and Japanese, not fuctioning in newly added shopholder's scene's dialogue
The past translated text are functioning well, but the one added in 0.39 still remain english even in Chinese or Japanese setting
v0.39aにしてから野菜などを採取すると毎回エラーログが出ます・・
大変申し訳ございません。早急に原因を調査して不具合を修正し、最新版をアップロードいたします。完了しましたら、改めてご連絡いたします。
Super hyped to play this!!🥳
gotta love it when someone lose themselves in the writing
Thanks for update Caro.
Hi Caro! Thanks for another amazing update!❤️ i just wanted to ask if there were any plans yet to implement a quest tracker? I know it says “in the works” but I just wanted to ask. Sometimes it’s hard to remember what I have and haven’t done when returning after some time haha
https://www.patreon.com/CaroZalt/posts/v0-39-will-be-is-166867512 Yeah, actually I mentioned this in my last post. Basically, I've already finished the functional prototype, but I'm going to hold off on implementing it until the UI overhaul happens. Next week I'll put out a dev log showing off the UI work that's already been done.
