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August 16, 2026

v0.39 will be releasing within the next few days, and here is some preview

Hey, Caro here. Sorry this isn't an update post, but I don't want to go quiet for too long, so I want to start changing that habit and try posting progress updates on a more regular basis, and by making a bit of a public commitment, hold myself accountable to keep the momentum going.

As for where things stand right now... I'm starting language school tomorrow, to help me settle into life here better. I'd originally planned to get this game update out before school started, but unfortunately I'm not going to finish the art in time, so I'll need a few extra days to get it done. Really sorry about that, and I hope you can bear with me for a little while longer.

First, A rough preview of the CG count. For these next two/three updates, I'm planning to flesh out the sense of everyday life in each location a bit more, adding more random people and SFW/NSFW events. This update specifically involves the bull tribe's shopkeeper.


Second, on the results of the new bathhouse scene poll from a few weeks back, I'll be moving forward with the new bathhouse scenes in that order going forward. That said, it might end up getting pushed back a bit. (Honestly, with new members joining the team, I've now got a huge backlog of drafts stacking up to draw now, ngl having a constant stream of work to stay busy with feels really fulfilling)



Also added location names to the points on the map in v0.39, in preparation for the quest log feature that's coming soon (Finally).
An overall UI overhaul for the game is also planned to arrive a few versions down the line.
(To be more precise, I've already built a working prototype of the quest log feature. It functions properly, but it's honestly way too ugly, so I've decided to hold off and roll it out together with the UI overhaul instead.)


As for the rest, it's all pretty old news that's already been public for a while, new dishes, blah blah blah.


Harvester's Ring has received a buff to bring it in line with its item description: When equipped, it now not only highlights all ingredient gathering points, but also reveals additional hidden gathering spots (indicated by a unique cyan blinking effect)

So that's it for now, thank you for your reading.