June 17, 2021
4 - Gone Home: There is no Gate
A.J. and Brian take a relaxed trip through the walking simulator Gone Home, its influences and its legacy, which stretches beyond the medium of video games. We also discuss how the game gets used as a virtue signal among gaming's reactionary wing.
For more listening, check out Steve Gaynor's GDC talk: https://www.gdcvault.com/play/1020376/Why-Is-Gone-Home-a
Comments (1)
L
Lain of the Wired · June 19, 2024
i think largely the reason why the walking sim came out is largely because the tech to design like boxes and chairs and stuff increased in quality way faster than like tech for faces and mocap and stuff
