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Catching Up
Hey! This'll be a pretty short post because today I have a few household duties to take care of. Next week I'd like to release a new build, but there's still a lot of work to do. I wanted to maybe add some scenes to before the city content so that there is at least some art added to the game this mo
May 23, 2025 0 1
Unity in Pain
Hey! I'm pretty tired as of writing this so I'll try to keep it short. I'd like to start by saying that often it feels like Unity is an indie game engine, as in, it feels like there are 5 🐁🐭 working on it whenever they're bored. There are so many unpredictable things in the engine that sometimes i
Nov 8, 2024 0 1
New Year, New Us
Happy New Year! I'm officially back to work. Although I did start earlier this week, I messed up my sleeping schedule because I played Baldur's Gate 3 and it was difficult to keep to my normal 8-9PM sleeping hour time. It's harder to wake up earlier than it is to wake up later, that's for sure. So I
Jan 5, 2024 0 1
Patreon Payment Issue
Hello! I wanted to make a status update today, but sadly I've been running into an issue with Patreon. It wasn't just me, in fact there are plenty of other creators who've had Patrons' payment methods bouncing back so I wanted to put this out there. If you run into this issue or you may find that su
Sep 5, 2023 0 1
More Frequent Polls for Game Content Ideas and Feedback?
May 4, 2023 0
Malevolent Planet 2D Status Update - NPC Inventory System & Minimap
Hey! Today I have had a good start to the day and I managed to drastically catch up on my workflow. The below bugfix list is just what I've started recording today, but there were many bugs and issues I had to solve in my attempts to integrate both the inventory system and the minimap: Fixed a bug t
Apr 6, 2023 0 1
Malevolent Planet 2D & Text Status Update - Life Goes Down, Life Goes Up
Hey! Sorry I didn't post any status updates this week, it's been a pretty bad week for me personally and it sadly affected my workflow more than I'd have liked. I thought that at least today I'd be able to roll back to a previous, stable commit and build what I've managed to get done this week for t
Mar 3, 2023 0 1
Malevolent Planet 2D & Text Game Whack-A-Bug Status Update
Happy Friday! It's time to talk a bit about what I've been doing lately, together with what's going to happen soon. Here's what I've achieved this week: Got the 2D Day2.0 update in a playable state and released the first testing build for $5+ Patrons. The proper build will be released in two weeks f
Feb 17, 2023 0 1
Malevolent Planet Text & 2D - Bugs Breakthrough
Hi! This is a short sequel to my previous status update this week. Regarding one of the critical bugs that has been plaguing me, the one in which the game was running out of memory on WebGL and becoming slower and slower with every restart is relatively fixed for now. Every time you were going back
Feb 10, 2023 0 1
Malevolent Planet Text & 2D - Progress Update
Hey! I haven't been posting much lately as some memory issues have been plaguing me, but I don't think that's a very good excuse not to update you on what's going on :D My focus lately has been on two things: Finishing the animation for the mechanic job and finishing the playable content flow for Da
Feb 7, 2023 0 1
Malevolent Planet - Direction Retconning & Roadmap
Hey! I hope all of you have had good days ever since my latest public status update. I haven’t been posting very frequent status updates, because I’m constantly working on finishing the ISA content and to do so in a timely manner I’m going to work on weekends as well. Here’s why I’m trying to finish
Jan 20, 2023 0 1
Malevolent Planet Text & 2D - New Year Edition
Hey everyone! I hope all of you had the most pleasant time during these holidays and I wish you all a new year full of happiness and good news! I have news for both the 2D game and for the text game. I'll start with the 2D: The shower update has been released to $5+ Patrons and I'm trying to take ca
Jan 9, 2023 0 1
Malevolent Planet 2D Day1.2 Shower $5+ SemiProper Build
Jan 5, 2023 0
Malevolent Planet 2D - Animated Development
Hey! As promised, since the latest update on Monday, I've worked on a lot of important things. As a reminder, the first testing build for the Nurse activity version is arriving tomorrow, on 28th Friday to $5+ Patrons. Although I did plenty of testing myself, the activity is prone to bugs. There will
Oct 27, 2022 0 1
MP 2D & Text Progress Updates & GaaS Continuation
Trello Board Hey! I really wanted to make a quick banner for this post because it looks nicer, but I'm still in the progress of repairing my drawing PC. Although I couldn't draw as well as I'd have liked to, I'm working on things that I can at least take care of with my older PC. That is, dialogues,
Sep 2, 2022 0 1
Malevolent Planet Text v0.3.0 GaaS Experiment $1 Early Release
Aug 27, 2022 0
Malevolent Planet Unity2D Status Report - Return
Hey! I've returned from vacation recently. My PC for drawing had some issues with memory errors that led to progress being lost, so I sent some components back in warranty and waiting for them to all come back. Meanwhile, with my older PC I've resumed working in Unity and I've done the following: De
Aug 26, 2022 0 3
Malevolent Planet 2D & Text Status Report
Hey! I'm going to leave on vacation soon and I've been working on freeing my workload a bit lately. I've created a fresh public Trello board to which I'll share the link after my vacation and I've created the scene for the Day1 in the Unity version. Though, my PC has been having some problems with B
Aug 11, 2022 0 2
Malevolent Planet 2D & Text Game Status Report & GaaS Experiment
Hey! As promised, I have finished developing an acceptable build for the text game and released it in early access to $5+ Patrons today. $1 Patrons will get access to it next Friday. If the word acceptable scares you, it's related to what I want to talk about in this post. A summary of what I've tal
Aug 5, 2022 0 1
Malevolent Planet Text v0.3.0 GaaS Experiment $5+ Early Release
Aug 5, 2022 0
Malevolent Planet - August 2nd Status Report
Aug 2, 2022 0
Malevolent Planet Text Game - Status Report
Jul 28, 2022 0
Optional Mind-Control Content - Malevolent Planet Text Game
Jul 25, 2022 0
Malevolent Planet Unity2D & Text Game Status Report
Hey everyone! Part of my process to make development more transparent, this is the status report that will reflect plans (with the assistance of Patron-Polls) and development progress. I'll separate this topic into two subjects. Malevolent Planet Text Game. New Build Releasing in the beginning of Au
Jul 21, 2022 0 1
MP Unity2D - Day1 Poll Results - Bonus Poll
Jul 19, 2022 0
MP Unity2D - Day1 Poll Results - Context Poll
Jul 13, 2022 0
MP Unity2D - Day1 Poll Results - Content Poll
Jul 11, 2022 0
MP Unity2D - Day1 Poll
Jul 4, 2022 0
Malevolent Planet Unity Day0 Feature Lock
Jun 20, 2022 0
Malevolent Planet Unity First MultiPlatform Release for Day0
Jun 10, 2022 0
Malevolent Planet Unity 2D Platform Priority
Hey! I'm solving a lot of things in the Unity version and I was wondering what platforms I should prioritize for the feature-locked release of Day0. This is a public poll because it'll help me figure out what public players prefer to play on.
Jun 10, 2022 0
Malevolent Planet Unity Public Release Date & Sneak Peeks
Hey! As I mentioned in my previous Patron only post, my past month has been spent on working with a new company to secure a stable income source while development for Malevolent Planet may continue without financial stress. A Patreon project needs constant public exposure in order to work and I have
Jun 7, 2022 0 8
Malevolent Planet Unity - Latest Update before the Public Release
Jun 7, 2022 0
Malevolent Planet Unity Patreon Preview - Build 2
Apr 29, 2022 0
Malevolent Planet Unity Preview - Patreon Access
Apr 13, 2022 0
Malevolent Planet v0.2.3 Public Release
v0.2.3 is a bugfixing update and comes with an announcement. I've been working on an Unity Version for Malevolent Planet lately. Thanks to bearcore, the Lead Dev and Animator of Third Crisis, I've had a much easier time getting used to working in Unity and as a result, progress has been made pretty
Mar 11, 2022 0 1
Malevolent Planet v0.2.3 $1 Release
Mar 11, 2022 0
Malevolent Planet v0.2.3 $5+ Release
Mar 11, 2022 0
Malevolent Planet v0.2.2 $1 General Fixes Release & Announcement
Jan 24, 2022 0
Malevolent Planet v0.2.2 $5+ General Fixes Release & Announcement
Jan 17, 2022 0
Malevolent Planet v0.2.2 Public Release
Hey, here's the latest build for the v0.2.2 release! This version is part of a week-long release rollout, so, with every polish update, I will update the MEGA link from below. Please let me know if you find any bugs. MEGA LINK ITCH LINK BUILD UPDATED ON: 12/17/2021 Changelog: Updated Combat System w
Dec 12, 2021 0 1
Malevolent Planet v0.2.2 $1 Release
Dec 12, 2021 0
Malevolent Planet v0.2.2 $5+ Release
Dec 12, 2021 0
Last Development Update for v0.2.2 - 9th December 2021
Hey! Ever since releasing the early $5+ Patreon Build, I've been working on fixes and issues that could annoy players. To not lose focus, I've created a list of Tasks on Trello for myself. I'll list each category one by one with a summary of what I've done, but first I'll announce this: The Release
Dec 9, 2021 0 5
Malevolent Planet v0.2.2 Sneak Preview (BUILD-IN-DEVELOPMENT)
Nov 28, 2021 0
Release Date Announcement & Recent Developments as of 22nd November 2021
Hey guys! Sorry for the delay between this development update and the last one. I've been busy building a new PC and setting up all my tools at the beginning of the month, then I had to leave home for a few days to get a medical check-up done. Good news is that I don't really have anything else on m
Nov 22, 2021 0 3
Recent Developments - 11/2/2021 - Combat UI & Seduction Design
Hey! As per our last poll, enemy weaknesses will be exposed when using a type of attack against them. Here's what happened lately: Remade the Combat UI from scratch: The description of the combat will be scrollable. This means you won't need to scroll down the page to see the actions you can take. T
Nov 2, 2021 0 4
Combat Improvements - Step Two - Enemy Weaknesses UX
Hey! I don't know if any of you played Persona 5, but I'm sure many have played RPG Maker games. Here's a dilemma I've faced and I need your help. Many people have reported an issue and here's my summary: People weren't aware of the enemies' weaknesses, and this made some of them stuck and left with
Oct 27, 2021 0
Recent Developments - 10/26/2021 - Combat & General Tasklist
Hey! I've been working on the simplest popular votes from my latest poll. So far, I've been working on elements we can chain together to make the first update to the combat system more engaging and interesting. I thought that information can be immersive, so for the Flee action, depending on what we
Oct 26, 2021 0 2
Combat Improvements - Step One - Environment & General Additions
Per this previous poll and our latest changes to the clothing/character system, I've started working and designing a more engaging Combat System recently that considers your clothing choices as well. As an extra unimportant detail (for now), the first drawing of this version is finished (I'll try to
Oct 20, 2021 0 1
Showing 1 - 50 of 226

