March 7, 2024

Malevolent Planet 2D - The Android

Hello! I'm making this one early this week, as tomorrow I'll be pretty busy with some important  issues. Nothing too bad, but I need to get it done and I will likely not have enough time to write a status report which would be a bad precedent.

Here's what I managed to do for... Bugs:

  • In the Gallery Viewer, if the scene you're trying to preview doesn't have its own camera, it leads to the main camera of the game remaining inactive. ✅ Fixed this and also added most of the game's static scenes into the gallery.

  • The Choices you can make in the latest content don't store variables/values in the memory depending on the choice you made, which lessens my ability to make the choices matter. ✅ I've set up a simple system for this, where characters may have a level of respect for you which is different from level of friendship, and this system will be expanded with notifications so that you'll know when a character likes you more and maybe also an extra detail such as "Current Friendship Level: Acquaintance".

Content:

  • Add 2 New Mini Scenes that have 3 stages of progression each. ✅ They're added now and also to the gallery (but I realize now I didn't test this)

  • Write the remaining dialogues up to and including the encounter with Anna before going back to sleep. ✅ This is done, and I'll need to expand most likely next week the going to sleep dialogue and the wakeup dialogue as well. 

  • Start drawing & rendering & animating the first Alien-on-Alien scene. ⌛ The rendering and the drawing stages are done, but the animation hasn't been started yet.

  • Start drawing & rendering & animating the first Shower Scene. ❌ This is postponed, we'll have a "reaction animation scene" to what happens in the first "Alien-on-Alien" scene.

  • Think about some extra illustrations we can add to the game, or animation(s) with Melissa depending on the pacing. ✅ This was planned and already drawn & rendered.

Release(s):

  • Make a Public Release this Friday. ✅ It was done today.

Sadly I didn't get around to posting some WiPs this week, but since we have some sketches of the most recent scenes they can be used as WiPs soon.

I also have some bugs I need to work on that may happen under specific CPU architectures and improvements for the Android platform, with a better UI.

Have a nice weekend!