Malevolent Planet 2D - The Forgotten Title
Hey! This will be a short sequel to the MondayNews post found here. This week was a bit of a journey because I had to explore the best ways to introduce Melissa and her crew, together with designing the new map for the human camp in Unity.
The checklist from last week's FridayNews post is still valid, although some bulletpoints on there got taken car eof.
Regarding this week's checklist however, here's what I managed and what I decided:
Bugs:
The Gallery Viewer doesn't work properly. ❌ This wasn't fixed, but it was intentionally not fixed yet. The current gallery viewer works, or at least worked, up until the point I had to add Unity Addressables.
Here's one issue with the current gallery viewer, in Unity if you reference some animations, those animations and their assets stay loaded in memory and they were like that forever. Instead of trying to fix the current one, which wouldn't have been too difficult, I want to rework it mechanically and design-wise. Third Crisis for example has an amazing gallery viewer, at least from my view, and if we had one like that where you could see animations filtered per location + getting hints at the animations you didn't yet encounter in gameplay to try to access them yourself naturally that would be great, so it's going to be one of my main focuses next week.
Content:
Continue writing dialogues for what happens post Gaia 1.0 First Contact to lead you to the human camp and add some interactions in there. ✅ This is done, but wasn't easy and I think because this was done now we have an extra 2-3k words in the game...
Animate one scene. ⌛ I'll animate it next week, it wouldn't have fit in the preview build's content flow that was just released today. The scene is drawn and it's just waiting for me to animate it.
Draw another scene. ✅ We have a new illustration that happens in the Human Camp and I think you'll like it, because it's visual candy to what I hope to be a possibly funny encounter :)
Release(s):
Release a new Scientist/Explorer Patron build this week which will have all the bugfixes the public build has + some new content (mentioned in the above bulletpoints). ✅ I did this, I felt bad that new patrons couldn't play the patron build without the bugfixes that were implemented in the public build (since the public build was released after the patreon one so it had more time for fixes)
Social Engagement:
Post/schedule some WiP(s) for this week and the next. ✅ I think these biweekly Art WiP posts were a pretty good idea because it's a way to quickly show you what I've been drawing lately and it doesn't take as much effort to enjoy as reading this text :D
Now that's about it, it's pretty late for me and I've worked for more than 12 hours already so it's time for me to get some rest 😴
Have a great weekend!
