Day and Night
Hey! This will be a short one because I'm not feeling very good today.
This week I'm:
Continuing developing the systems that are going to be used in most maps from now on, even in the indoors maps. Specifically, the day and night cycle system that's going to use the actual time of the day to figure out the blend of colors to use for the maps' lighting.
Going to start work on the animation(s) and scenes for this month
Drawing new maps using tile rulesets for the new upcoming content in the village.
Working on cutscenes for the newest content and finish adding all dialogues required for the outdoors part of the village for the stamps gathering quest.
Change the layering renderer in the game (difficult task, but necessary for the new lighting improvements to be visible)
This won't go into full detail as to what I'm going to do because a lot of it is very technical, but I feel like it's worth it because everything will look much better from now on.
However I'm definitely going to try to sneak in the cutscenes and drawing the new maps, so we can stay ahead of the curve and have the content ready before the end of the month and have enough time to test it together with older scenes that may be affected by the latest improvements.
That's all there is to say for this week, have a great week!
