Summer Village
The end of July is almost upon us! Unfortunately, the temperatures are still as high as ever.
This week will be (or already is) a busy week. I'm going to make an effort to be more "mindful" while developing this release, as I tend to be overwhelmed by thoughts of 'do this, no, I need to do that as well, but I also need to do this..." and it can be pretty stressful and lead to losing focus.
I keep seeing more room for improvements in whatever I do, but there's not always enough time to improve so let's hope this week I'll manage to do the essential things early and have some time for things that would make this area of the game more alive.
Here are my tasks:
Add the x-ray scene to the game together with its dialogue and allow players to reach it.
Design and implement in the game the interior of the Council building, which will be your first target when you reach the Village before the stamps gathering quest begins.
Design and implement in the game the Council leaders in the Council building, four aliens, amongst which one is a female Likurieris.
My invisible extras to reach the above are the following:
Finish the Village intro (all the dialogues are written, but the flow isn't yet implemented fully so I need to allow you to progress forwards after reaching the Village)
Test and test and test every part of the village intro including talking to the council and getting the quest to fetch the stamps.
Make sure all the scenes prepared for the village intro are added. There are the x-ray scene and a bunch of illustrations. I'm also working on future art and animation content, the village will not lack art content that's for sure.
So I need to update the Patron builds on Friday after all is done which will leave us at least a few days of bugtesting so I can release a bugfix by the end of the month.
That's about it for now, have a great week!
