Malevolent Planet 2D - Summer is Coming
Hey! This week has been very busy and unfortunately the rains are going away so it's going to get pretty warm from here since it's going to be the beginning of June.
Regarding what I did this week:
Content (Art):
Reimport all textures in the game (non UI/dialogue avatars related) using the sharper import method. β This is going to happen in June due to issues laid out in this post.
Content (Sounds):
I haven't yet added sounds to all the animations in the game. π€ So I've added sounds to the latest 2 animations, but there are still I think a few like the interrogation room scene which has a lot of vibrating noises and those need a more proper look to make sure the audios sync up well (audios are played using unity animation events, so you need to time them to make sure it'll play for exactly the amount of frames/time you want them to play)
Content (Writing):
I need to write the dialogues for what happens if you don't actually end up in the NSFW branch/plot. β
I need to write the dialogue that plays in your room (the captain's cabin) after the shower scenes play out. β
Content (Gameplay):
I need to develop the flow that returns you to your bedroom from both branches, the relatively SFW and the NSFW one. β
Mechanics:
I'd like to, but I'm not sure if I'll manage, to implement a quick roll/dice system where if you pick the choice that tries to get you out of the NSFW branch there'll be a chance you may succeed or fail. β There's a dice roll happening in the latest content, so we have that but I'll also want to connect such dice roll choices with your character's stats so some dice rolls' end results would be affected by the stats you have, adding more immersion and introducing a gamification element that I think we need. It was either this or QTE events, but I think this is more user friendly especially for mobile platforms.
Release(s):
Release builds for all patron tiers on Wednesday. β I have achieved this thankfully and luckily enough we don't have any issues with them.
So, regarding the next two weeks, I have already organized the work I need to do (more details coming on Monday, it's a long list) and I'll be working in the weekends as well so that we won't fall behind too much due to my incoming short holiday (it'll be I think in like a week and a few days).
There are big things being planned for the game on many levels, especially including enhanced visuals and general gameplay improvements + new type of scene(s).
That's where I should stop, otherwise I'll end up talking too much instead of working so I wish you all a pleasant weekend!
