Community Poll: Third-Party Assets
We'd like you to gather some feedback on an important question in the gaming community:
"How do you feel about third-party assets used in games (specifically indie)?"
What are third-party assets?
Anything not made by our team directly is considered a third-party asset. For example, kits you find on the Unity Asset Store, or things from sites where art can be outsourced as a service or purchased as a premade asset.
Why are we asking?
There's sometimes a stigma in the gaming world from folks who might not understand development (or even those who do) when it comes to reusing assets or buying them. It's a common practice, especially for small and/or indie teams like ours.
As a small hobbyist team, we must either spend extra time and recruit extra devs to make certain tools and assets ourselves, or we can use our stored Patreon funding to assist development when truly needed.
We much prefer making our tools and assets from scratch. But, we want to spend more time making great features with a tight-knit team and less time worrying about fitting in some of the more generic ideas that we either haven't nailed a style for yet... or that we don't have enough time/artists for!
What do we find acceptable?
Some things we don't allow, like Stamp designs, generative AI, sloppy assets, or music...
What sort of things do we allow at times?
Building Material textures (we can't make hundreds on our own!)
Props meshes (rarely, but sometimes we find a nice asset that can double as a level object)
Level background assets (these are intensive to make, so buying modular pieces and mixing them with our own helps speed things up, especially for foliage!)
Player Cosmetics (sometimes artists focus on more unique, custom ideas and don't have time to make the simple stuff like a Sombrero hat. In these cases, we may support another artist by purchasing their model and adjusting it to fit Stuffy and the game's style.)
Sound effects (like most games, we use some purchased or public sound effects, but these usually get modified for our needs).
What does that look like for our game?
We already use public domain and purchased assets in Restitched, but it's important to us that we balance it with our own content. We are careful not to cross a line where we're using too many generic assets, or to be 'lazy'. We want the game to reflect our talents and be mostly filled with our custom work.
However, it's unrealistic to expect absolutely everything to be custom-made! We rely on either purchased or CC0 (free and public) content at times, like with many of our Building Material textures and sound effects. We've even used a mix of custom and purchased assets to assemble some of our level backgrounds:
We occasionally also purchase or download third-party tools and shaders. For example, a nice performance-friendly glass shader in Unity. We've also tried new things like Poiyomi shader (a popular VRChat shader for Unity) to get some special effects we otherwise couldn't make on our own.
Your Thoughts...
Even though we already use outsourced and third-party assets sometimes, we're looking to continue doing so. We think this will speed up development, reduce strain on developers, and let us offer more content to you as a player. If done well and sparingly, it's only a win-win situation.
For example, would you rather have a few hairstyles from our artists only... or would you rather have all of that and a few third-party hair models of styles we can't quite pull off ourselves?
It's important to be transparent about the development of things you're supporting and anticipating! This is why we'd like to offer a place where you can learn more about how we're using third-party assets (via Patreon funding) and share your thoughts with us.
Rest assured, though, we will never use third-party assets as a cheap or easy replacement for our work. We only use it when it's truly needed and in the best interest of both devs and players. The goal is to make sure it blends in perfectly with our in-house content and to give nearly everything our own spin, even if it's been purchased.
So, how do you feel about games that use third-party assets?
Comments (13)
If it helps you make a better game a bit easier I’m for it, heck for a meme make an AI slop stamp to release on April 1 4020 🤪
As long as the asset is modified/adjusted to fit the artstyle and not just lazily slapped into the game I think it's fine 😊👍
Please go ahead truly it is positive for both the game development and the artists you get the assets from.
I never understood the whole stigma against using assets pre-made by talented artists. I understand the whole "asset flip" kind of thing, but as long as the assets both fit the aesthetic & the gameplay is enjoyable it shouldn't matter. All game developers, even some bigger studios, use pre-made assets themselves so you REALLY shouldn't be stressing about having them in the first place. Heck, it's just guaranteed as it gives a lighter load on the devs. As long as you follow the artists TOS, there shouldn't be any problems whatsoever. 😊👌
We agree! Though it's nice to get some community input before continuing to use them, as we consider Restitched your game as much as it is ours!
Personally I fully support that you guys should be able to buy assets. from all the ones I’ve seen, they blend perfectly into the restiched world.
I think using third-party assets is a smart approach! Wouldn't want anyone on the team spending months to learn how to model a sombrero when someone online already did it ^^
Your being transparent with it. And like every other development team you are well within your rights to use assets thats sole purpose is to help ease the development process of making games and it would be not reasonable to judge your development team for doing so. The only thing I would advise keeping an eye on, Is to simply make sure that you don't overuse simple assets as this can in fact make the game lose part of the design charm that you were originally going for. Last thing of note: If you decide to create any sort of paid DLC or content that any of us can purchase, I would heavily advise that you create the assets used in such DLC from scratch where reasonable.
Of course! All of these are beliefs we’ve mention in the post, except for the DLC. But we agree on that too (and is required by licensing). 🥰
Love the transparency on this and wanting feedback that’s awesome, for the answer aslong as it fits in game then by all means I completely understand wanting to alleviate some work so you can focus on other parts of the game that is needed to be worked on
Honestly, not only do I think using third party assets isn't a bad thing, especially if it makes development smoother—I also think it's extremely fitting given the cobbled together crafty vibe of Restitched 👀
That’s a good way to view it!
Glad you guys are being transparent with this but hope to see more of your unique work
